diff options
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 0408010513..fa23654978 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -119,6 +119,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy) bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize); resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize); @@ -219,6 +220,7 @@ void LLRenderTarget::releaseColorAttachment() bool LLRenderTarget::addColorAttachment(U32 color_fmt) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (color_fmt == 0) { return true; @@ -315,6 +317,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) bool LLRenderTarget::allocateDepth() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mStencil) { //use render buffers where stencil buffers are in play @@ -395,6 +398,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) void LLRenderTarget::release() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mDepth) { if (mStencil) @@ -469,6 +473,8 @@ void LLRenderTarget::release() void LLRenderTarget::bindTarget() { + llassert(mFBO); + if (mFBO) { stop_glerror(); @@ -484,13 +490,11 @@ void LLRenderTarget::bindTarget() GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3}; - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x4000FF ) - glDrawBuffersARB(mTex.size(), drawbuffers); + glDrawBuffers(mTex.size(), drawbuffers); } if (mTex.empty()) { //no color buffer to draw to - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffer", 0x0000FF ) glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); } @@ -511,6 +515,8 @@ void LLRenderTarget::bindTarget() void LLRenderTarget::clear(U32 mask_in) { + LL_PROFILE_GPU_ZONE("clear"); + llassert(mFBO); U32 mask = GL_COLOR_BUFFER_BIT; if (mUseDepth) { @@ -576,6 +582,7 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt void LLRenderTarget::flush(bool fetch_depth) { gGL.flush(); + llassert(mFBO); if (!mFBO) { gGL.getTexUnit(0)->bind(this); @@ -675,6 +682,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 } { + LL_PROFILE_GPU_ZONE("copyContentsToFramebuffer"); GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; LLGLDepthTest depth(write_depth, write_depth); |