diff options
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
| -rw-r--r-- | indra/llrender/llrendertarget.cpp | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index fa23654978..b0da054d76 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -134,7 +134,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo mUsage = usage; mUseDepth = depth; - if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) + if ((sUseFBO || use_fbo)) { if (depth) { @@ -234,11 +234,9 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) llassert( offset < 4 ); return false; } - if( offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers) ) + if( offset > 0 && (mFBO == 0) ) { - LL_WARNS() << "FBO not used or no drawbuffers available; mFBO=" << (U32)mFBO << " gGLManager.mHasDrawBuffers=" << (U32)gGLManager.mHasDrawBuffers << LL_ENDL; llassert( mFBO != 0 ); - llassert( gGLManager.mHasDrawBuffers ); return false; } @@ -303,13 +301,11 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) mTex.push_back(tex); mInternalFormat.push_back(color_fmt); -#if !LL_DARWIN if (gDebugGL) { //bind and unbind to validate target bindTarget(); flush(); } -#endif return true; @@ -473,6 +469,7 @@ void LLRenderTarget::release() void LLRenderTarget::bindTarget() { + LL_PROFILE_GPU_ZONE("bindTarget"); llassert(mFBO); if (mFBO) @@ -484,14 +481,12 @@ void LLRenderTarget::bindTarget() sCurFBO = mFBO; stop_glerror(); - if (gGLManager.mHasDrawBuffers) - { //setup multiple render targets - GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, - GL_COLOR_ATTACHMENT1, - GL_COLOR_ATTACHMENT2, - GL_COLOR_ATTACHMENT3}; - glDrawBuffers(mTex.size(), drawbuffers); - } + //setup multiple render targets + GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3}; + glDrawBuffers(mTex.size(), drawbuffers); if (mTex.empty()) { //no color buffer to draw to @@ -581,6 +576,7 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt void LLRenderTarget::flush(bool fetch_depth) { + LL_PROFILE_GPU_ZONE("rt flush"); gGL.flush(); llassert(mFBO); if (!mFBO) |
