diff options
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 533 |
1 files changed, 481 insertions, 52 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 623c1df4db..b7f31779ca 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -37,6 +37,24 @@ #include "llgl.h" +void check_framebuffer_status() +{ + if (gDebugGL) + { + GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + switch (status) + { + case GL_FRAMEBUFFER_COMPLETE_EXT: + break; + case GL_FRAMEBUFFER_UNSUPPORTED_EXT: + llerrs << "WTF?" << llendl; + break; + default: + llerrs << "WTF?" << llendl; + } + } +} + BOOL LLRenderTarget::sUseFBO = FALSE; LLRenderTarget::LLRenderTarget() : @@ -48,7 +66,9 @@ LLRenderTarget::LLRenderTarget() : mStencil(0), mUseDepth(FALSE), mRenderDepth(FALSE), - mUsage(LLTexUnit::TT_TEXTURE) + mUsage(LLTexUnit::TT_TEXTURE), + mSamples(0), + mSampleBuffer(NULL) { } @@ -57,40 +77,26 @@ LLRenderTarget::~LLRenderTarget() release(); } -void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, LLTexUnit::eTextureType usage, BOOL use_fbo) + +void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer) +{ + mSampleBuffer = buffer; +} + +void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo) { stop_glerror(); mResX = resx; mResY = resy; + mStencil = stencil; mUsage = usage; mUseDepth = depth; - release(); - - glGenTextures(1, (GLuint *) &mTex); - gGL.getTexUnit(0)->bindManual(mUsage, mTex); - glTexImage2D(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, 0, color_fmt, GL_UNSIGNED_BYTE, NULL); - - glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - if (mUsage != LLTexUnit::TT_RECT_TEXTURE) - { - glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } - else - { - // ATI doesn't support mirrored repeat for rectangular textures. - glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - stop_glerror(); + release(); if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) { - if (depth) { stop_glerror(); @@ -100,37 +106,141 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, LLT glGenFramebuffersEXT(1, (GLuint *) &mFBO); + if (mDepth) + { + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + if (mStencil) + { + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + stop_glerror(); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + stop_glerror(); + } + else + { + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); + stop_glerror(); + } + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + } + stop_glerror(); + } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + addColorAttachment(color_fmt); +} - stop_glerror(); +void LLRenderTarget::addColorAttachment(U32 color_fmt) +{ + if (color_fmt == 0) + { + return; + } - if (mDepth) - { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); - stop_glerror(); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); - stop_glerror(); - } + U32 offset = mTex.size(); + if (offset >= 4 || + offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers)) + { + llerrs << "Too many color attachments!" << llendl; + } - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - LLTexUnit::getInternalType(mUsage), mTex, 0); - stop_glerror(); + U32 tex; + LLImageGL::generateTextures(1, &tex); + gGL.getTexUnit(0)->bindManual(mUsage, tex); + + stop_glerror(); + + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + stop_glerror(); + + if (offset == 0) + { + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + else + { //don't filter data attachments + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + if (mUsage != LLTexUnit::TT_RECT_TEXTURE) + { + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR); + } + else + { + // ATI doesn't support mirrored repeat for rectangular textures. + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + if (mFBO) + { + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, + LLTexUnit::getInternalType(mUsage), tex, 0); + stop_glerror(); + + check_framebuffer_status(); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - stop_glerror(); } + + mTex.push_back(tex); + } void LLRenderTarget::allocateDepth() { - glGenTextures(1, (GLuint *) &mDepth); - gGL.getTexUnit(0)->bindManual(mUsage, mDepth); - U32 internal_type = LLTexUnit::getInternalType(mUsage); - glTexParameteri(internal_type, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(internal_type, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D(internal_type, 0, GL_DEPTH24_STENCIL8_EXT, mResX, mResY, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL); + if (mStencil) + { + //use render buffers where stencil buffers are in play + glGenRenderbuffersEXT(1, (GLuint *) &mDepth); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth); + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); + } + else + { + LLImageGL::generateTextures(1, &mDepth); + gGL.getTexUnit(0)->bindManual(mUsage, mDepth); + U32 internal_type = LLTexUnit::getInternalType(mUsage); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH24_STENCIL8_EXT, mResX, mResY, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL); + } +} + +void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) +{ + if (!mFBO || !target.mFBO) + { + llerrs << "Cannot share depth buffer between non FBO render targets." << llendl; + } + + if (mDepth) + { + stop_glerror(); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO); + stop_glerror(); + + if (mStencil) + { + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + stop_glerror(); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + stop_glerror(); + } + else + { + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); + stop_glerror(); + if (mStencil) + { + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); + stop_glerror(); + } + } + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + + target.mUseDepth = TRUE; + } } void LLRenderTarget::release() @@ -141,24 +251,63 @@ void LLRenderTarget::release() mFBO = 0; } - if (mTex) + if (mTex.size() > 0) { - glDeleteTextures(1, (GLuint *) &mTex); - mTex = 0; + LLImageGL::deleteTextures(mTex.size(), &mTex[0]); + mTex.clear(); } if (mDepth) { - glDeleteTextures(1, (GLuint *) &mDepth); + if (mStencil) + { + glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth); + stop_glerror(); + } + else + { + LLImageGL::deleteTextures(1, &mDepth); + stop_glerror(); + } mDepth = 0; } + + mSampleBuffer = NULL; } void LLRenderTarget::bindTarget() { if (mFBO) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + stop_glerror(); + if (mSampleBuffer) + { + mSampleBuffer->bindTarget(this); + stop_glerror(); + } + else + { + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + stop_glerror(); + if (gGLManager.mHasDrawBuffers) + { //setup multiple render targets + GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT, + GL_COLOR_ATTACHMENT1_EXT, + GL_COLOR_ATTACHMENT2_EXT, + GL_COLOR_ATTACHMENT3_EXT}; + glDrawBuffersARB(mTex.size(), drawbuffers); + } + + if (mTex.empty()) + { //no color buffer to draw to + glDrawBuffer(GL_NONE); + glReadBuffer(GL_NONE); + } + + check_framebuffer_status(); + + stop_glerror(); + } } glViewport(0, 0, mResX, mResY); @@ -173,7 +322,7 @@ void LLRenderTarget::unbindTarget() } } -void LLRenderTarget::clear() +void LLRenderTarget::clear(U32 mask_in) { U32 mask = GL_COLOR_BUFFER_BIT; if (mUseDepth) @@ -182,15 +331,36 @@ void LLRenderTarget::clear() } if (mFBO) { - glClear(mask); + check_framebuffer_status(); + stop_glerror(); + glClear(mask & mask_in); + stop_glerror(); } else { LLGLEnable scissor(GL_SCISSOR_TEST); glScissor(0, 0, mResX, mResY); stop_glerror(); - glClear(mask); + glClear(mask & mask_in); + } +} + +U32 LLRenderTarget::getTexture(U32 attachment) const +{ + if (attachment > mTex.size()-1) + { + llerrs << "Invalid attachment index." << llendl; + } + return mTex[attachment]; +} + +void LLRenderTarget::bindTexture(U32 index, S32 channel) +{ + if (index > mTex.size()-1) + { + llerrs << "Invalid attachment index." << llendl; } + gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]); } void LLRenderTarget::flush(BOOL fetch_depth) @@ -211,16 +381,87 @@ void LLRenderTarget::flush(BOOL fetch_depth) gGL.getTexUnit(0)->bind(this, true); glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0); } + + gGL.getTexUnit(0)->disable(); + } + else + { +#if !LL_DARWIN + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + + if (mSampleBuffer) + { + LLGLEnable multisample(GL_MULTISAMPLE_ARB); + stop_glerror(); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + stop_glerror(); + check_framebuffer_status(); + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO); + check_framebuffer_status(); + + stop_glerror(); + glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + stop_glerror(); + + if (mTex.size() > 1) + { + for (U32 i = 1; i < mTex.size(); ++i) + { + glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + LLTexUnit::getInternalType(mUsage), mTex[i], 0); + stop_glerror(); + glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]); + stop_glerror(); + glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST); + stop_glerror(); + } + + for (U32 i = 0; i < mTex.size(); ++i) + { + glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, + LLTexUnit::getInternalType(mUsage), mTex[i], 0); + stop_glerror(); + glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]); + stop_glerror(); + } + } + } +#endif + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glFlush(); + } +} + +void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, + S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) +{ +#if !LL_DARWIN + if (!source.mFBO || !mFBO) + { + llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + } + + if (mSampleBuffer) + { + mSampleBuffer->copyContents(source, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } else { + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO); + glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO); + + glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } +#endif } BOOL LLRenderTarget::isComplete() const { - return (mTex || mDepth) ? TRUE : FALSE; + return (!mTex.empty() || mDepth) ? TRUE : FALSE; } void LLRenderTarget::getViewport(S32* viewport) @@ -231,3 +472,191 @@ void LLRenderTarget::getViewport(S32* viewport) viewport[3] = mResY; } +//================================================== +// LLMultisampleBuffer implementation +//================================================== +LLMultisampleBuffer::LLMultisampleBuffer() +{ + +} + +LLMultisampleBuffer::~LLMultisampleBuffer() +{ + releaseSampleBuffer(); +} + +void LLMultisampleBuffer::releaseSampleBuffer() +{ + if (mFBO) + { + glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); + mFBO = 0; + } + + if (mTex.size() > 0) + { + glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]); + mTex.clear(); + } + + if (mDepth) + { + glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth); + mDepth = 0; + } +} + +void LLMultisampleBuffer::bindTarget() +{ + bindTarget(this); +} + +void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) +{ + if (!ref) + { + ref = this; + } + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + if (gGLManager.mHasDrawBuffers) + { //setup multiple render targets + GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT, + GL_COLOR_ATTACHMENT1_EXT, + GL_COLOR_ATTACHMENT2_EXT, + GL_COLOR_ATTACHMENT3_EXT}; + glDrawBuffersARB(ref->mTex.size(), drawbuffers); + } + + check_framebuffer_status(); + + glViewport(0, 0, mResX, mResY); + +} + +void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo ) +{ + allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2); +} + +void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples ) +{ + stop_glerror(); + mResX = resx; + mResY = resy; + + mUsage = usage; + mUseDepth = depth; + mStencil = stencil; + + releaseSampleBuffer(); + + if (!gGLManager.mHasFramebufferMultisample) + { + llerrs << "Attempting to allocate unsupported render target type!" << llendl; + } + + mSamples = samples; + + if (mSamples <= 1) + { + llerrs << "Cannot create a multisample buffer with less than 2 samples." << llendl; + } + + stop_glerror(); + + if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) + { + + if (depth) + { + stop_glerror(); + allocateDepth(); + stop_glerror(); + } + + glGenFramebuffersEXT(1, (GLuint *) &mFBO); + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + + if (mDepth) + { + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + if (mStencil) + { + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + } + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + } + + stop_glerror(); + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + stop_glerror(); + } + + addColorAttachment(color_fmt); +} + +void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) +{ +#if !LL_DARWIN + if (color_fmt == 0) + { + return; + } + + U32 offset = mTex.size(); + if (offset >= 4 || + offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers)) + { + llerrs << "Too many color attachments!" << llendl; + } + + U32 tex; + glGenRenderbuffersEXT(1, &tex); + + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex); + glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY); + stop_glerror(); + + if (mFBO) + { + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex); + stop_glerror(); + GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + switch (status) + { + case GL_FRAMEBUFFER_COMPLETE_EXT: + break; + case GL_FRAMEBUFFER_UNSUPPORTED_EXT: + llerrs << "WTF?" << llendl; + break; + default: + llerrs << "WTF?" << llendl; + } + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + } + + mTex.push_back(tex); +#endif +} + +void LLMultisampleBuffer::allocateDepth() +{ +#if !LL_DARWIN + glGenRenderbuffersEXT(1, (GLuint* ) &mDepth); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth); + if (mStencil) + { + glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY); + } + else + { + glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY); + } +#endif +} + |