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-rw-r--r--indra/llrender/llrendertarget.cpp533
1 files changed, 481 insertions, 52 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 623c1df4db..b7f31779ca 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -37,6 +37,24 @@
#include "llgl.h"
+void check_framebuffer_status()
+{
+ if (gDebugGL)
+ {
+ GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ switch (status)
+ {
+ case GL_FRAMEBUFFER_COMPLETE_EXT:
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ llerrs << "WTF?" << llendl;
+ break;
+ default:
+ llerrs << "WTF?" << llendl;
+ }
+ }
+}
+
BOOL LLRenderTarget::sUseFBO = FALSE;
LLRenderTarget::LLRenderTarget() :
@@ -48,7 +66,9 @@ LLRenderTarget::LLRenderTarget() :
mStencil(0),
mUseDepth(FALSE),
mRenderDepth(FALSE),
- mUsage(LLTexUnit::TT_TEXTURE)
+ mUsage(LLTexUnit::TT_TEXTURE),
+ mSamples(0),
+ mSampleBuffer(NULL)
{
}
@@ -57,40 +77,26 @@ LLRenderTarget::~LLRenderTarget()
release();
}
-void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, LLTexUnit::eTextureType usage, BOOL use_fbo)
+
+void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
+{
+ mSampleBuffer = buffer;
+}
+
+void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
{
stop_glerror();
mResX = resx;
mResY = resy;
+ mStencil = stencil;
mUsage = usage;
mUseDepth = depth;
- release();
-
- glGenTextures(1, (GLuint *) &mTex);
- gGL.getTexUnit(0)->bindManual(mUsage, mTex);
- glTexImage2D(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, 0, color_fmt, GL_UNSIGNED_BYTE, NULL);
-
- glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
- {
- glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
- glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
- }
- else
- {
- // ATI doesn't support mirrored repeat for rectangular textures.
- glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- stop_glerror();
+ release();
if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
{
-
if (depth)
{
stop_glerror();
@@ -100,37 +106,141 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, LLT
glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ if (mDepth)
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ if (mStencil)
+ {
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ stop_glerror();
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ stop_glerror();
+ }
+ else
+ {
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ stop_glerror();
+ }
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+
stop_glerror();
+ }
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ addColorAttachment(color_fmt);
+}
- stop_glerror();
+void LLRenderTarget::addColorAttachment(U32 color_fmt)
+{
+ if (color_fmt == 0)
+ {
+ return;
+ }
- if (mDepth)
- {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
+ U32 offset = mTex.size();
+ if (offset >= 4 ||
+ offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers))
+ {
+ llerrs << "Too many color attachments!" << llendl;
+ }
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- LLTexUnit::getInternalType(mUsage), mTex, 0);
- stop_glerror();
+ U32 tex;
+ LLImageGL::generateTextures(1, &tex);
+ gGL.getTexUnit(0)->bindManual(mUsage, tex);
+
+ stop_glerror();
+
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ stop_glerror();
+
+ if (offset == 0)
+ {
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+ else
+ { //don't filter data attachments
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+ if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
+ {
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
+ }
+ else
+ {
+ // ATI doesn't support mirrored repeat for rectangular textures.
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ if (mFBO)
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset,
+ LLTexUnit::getInternalType(mUsage), tex, 0);
+ stop_glerror();
+
+ check_framebuffer_status();
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- stop_glerror();
}
+
+ mTex.push_back(tex);
+
}
void LLRenderTarget::allocateDepth()
{
- glGenTextures(1, (GLuint *) &mDepth);
- gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
- U32 internal_type = LLTexUnit::getInternalType(mUsage);
- glTexParameteri(internal_type, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(internal_type, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(internal_type, 0, GL_DEPTH24_STENCIL8_EXT, mResX, mResY, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL);
+ if (mStencil)
+ {
+ //use render buffers where stencil buffers are in play
+ glGenRenderbuffersEXT(1, (GLuint *) &mDepth);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ }
+ else
+ {
+ LLImageGL::generateTextures(1, &mDepth);
+ gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH24_STENCIL8_EXT, mResX, mResY, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL);
+ }
+}
+
+void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
+{
+ if (!mFBO || !target.mFBO)
+ {
+ llerrs << "Cannot share depth buffer between non FBO render targets." << llendl;
+ }
+
+ if (mDepth)
+ {
+ stop_glerror();
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO);
+ stop_glerror();
+
+ if (mStencil)
+ {
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ stop_glerror();
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ stop_glerror();
+ }
+ else
+ {
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ stop_glerror();
+ if (mStencil)
+ {
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ stop_glerror();
+ }
+ }
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+
+ target.mUseDepth = TRUE;
+ }
}
void LLRenderTarget::release()
@@ -141,24 +251,63 @@ void LLRenderTarget::release()
mFBO = 0;
}
- if (mTex)
+ if (mTex.size() > 0)
{
- glDeleteTextures(1, (GLuint *) &mTex);
- mTex = 0;
+ LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
+ mTex.clear();
}
if (mDepth)
{
- glDeleteTextures(1, (GLuint *) &mDepth);
+ if (mStencil)
+ {
+ glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth);
+ stop_glerror();
+ }
+ else
+ {
+ LLImageGL::deleteTextures(1, &mDepth);
+ stop_glerror();
+ }
mDepth = 0;
}
+
+ mSampleBuffer = NULL;
}
void LLRenderTarget::bindTarget()
{
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ stop_glerror();
+ if (mSampleBuffer)
+ {
+ mSampleBuffer->bindTarget(this);
+ stop_glerror();
+ }
+ else
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ stop_glerror();
+ if (gGLManager.mHasDrawBuffers)
+ { //setup multiple render targets
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
+ GL_COLOR_ATTACHMENT1_EXT,
+ GL_COLOR_ATTACHMENT2_EXT,
+ GL_COLOR_ATTACHMENT3_EXT};
+ glDrawBuffersARB(mTex.size(), drawbuffers);
+ }
+
+ if (mTex.empty())
+ { //no color buffer to draw to
+ glDrawBuffer(GL_NONE);
+ glReadBuffer(GL_NONE);
+ }
+
+ check_framebuffer_status();
+
+ stop_glerror();
+ }
}
glViewport(0, 0, mResX, mResY);
@@ -173,7 +322,7 @@ void LLRenderTarget::unbindTarget()
}
}
-void LLRenderTarget::clear()
+void LLRenderTarget::clear(U32 mask_in)
{
U32 mask = GL_COLOR_BUFFER_BIT;
if (mUseDepth)
@@ -182,15 +331,36 @@ void LLRenderTarget::clear()
}
if (mFBO)
{
- glClear(mask);
+ check_framebuffer_status();
+ stop_glerror();
+ glClear(mask & mask_in);
+ stop_glerror();
}
else
{
LLGLEnable scissor(GL_SCISSOR_TEST);
glScissor(0, 0, mResX, mResY);
stop_glerror();
- glClear(mask);
+ glClear(mask & mask_in);
+ }
+}
+
+U32 LLRenderTarget::getTexture(U32 attachment) const
+{
+ if (attachment > mTex.size()-1)
+ {
+ llerrs << "Invalid attachment index." << llendl;
+ }
+ return mTex[attachment];
+}
+
+void LLRenderTarget::bindTexture(U32 index, S32 channel)
+{
+ if (index > mTex.size()-1)
+ {
+ llerrs << "Invalid attachment index." << llendl;
}
+ gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]);
}
void LLRenderTarget::flush(BOOL fetch_depth)
@@ -211,16 +381,87 @@ void LLRenderTarget::flush(BOOL fetch_depth)
gGL.getTexUnit(0)->bind(this, true);
glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0);
}
+
+ gGL.getTexUnit(0)->disable();
+ }
+ else
+ {
+#if !LL_DARWIN
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+
+ if (mSampleBuffer)
+ {
+ LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ stop_glerror();
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ stop_glerror();
+ check_framebuffer_status();
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO);
+ check_framebuffer_status();
+
+ stop_glerror();
+ glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ stop_glerror();
+
+ if (mTex.size() > 1)
+ {
+ for (U32 i = 1; i < mTex.size(); ++i)
+ {
+ glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ LLTexUnit::getInternalType(mUsage), mTex[i], 0);
+ stop_glerror();
+ glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ stop_glerror();
+ glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ stop_glerror();
+ }
+
+ for (U32 i = 0; i < mTex.size(); ++i)
+ {
+ glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i,
+ LLTexUnit::getInternalType(mUsage), mTex[i], 0);
+ stop_glerror();
+ glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ stop_glerror();
+ }
+ }
+ }
+#endif
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glFlush();
+ }
+}
+
+void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
+ S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
+{
+#if !LL_DARWIN
+ if (!source.mFBO || !mFBO)
+ {
+ llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ }
+
+ if (mSampleBuffer)
+ {
+ mSampleBuffer->copyContents(source, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
else
{
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO);
+
+ glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
+#endif
}
BOOL LLRenderTarget::isComplete() const
{
- return (mTex || mDepth) ? TRUE : FALSE;
+ return (!mTex.empty() || mDepth) ? TRUE : FALSE;
}
void LLRenderTarget::getViewport(S32* viewport)
@@ -231,3 +472,191 @@ void LLRenderTarget::getViewport(S32* viewport)
viewport[3] = mResY;
}
+//==================================================
+// LLMultisampleBuffer implementation
+//==================================================
+LLMultisampleBuffer::LLMultisampleBuffer()
+{
+
+}
+
+LLMultisampleBuffer::~LLMultisampleBuffer()
+{
+ releaseSampleBuffer();
+}
+
+void LLMultisampleBuffer::releaseSampleBuffer()
+{
+ if (mFBO)
+ {
+ glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
+ mFBO = 0;
+ }
+
+ if (mTex.size() > 0)
+ {
+ glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]);
+ mTex.clear();
+ }
+
+ if (mDepth)
+ {
+ glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth);
+ mDepth = 0;
+ }
+}
+
+void LLMultisampleBuffer::bindTarget()
+{
+ bindTarget(this);
+}
+
+void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
+{
+ if (!ref)
+ {
+ ref = this;
+ }
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ if (gGLManager.mHasDrawBuffers)
+ { //setup multiple render targets
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
+ GL_COLOR_ATTACHMENT1_EXT,
+ GL_COLOR_ATTACHMENT2_EXT,
+ GL_COLOR_ATTACHMENT3_EXT};
+ glDrawBuffersARB(ref->mTex.size(), drawbuffers);
+ }
+
+ check_framebuffer_status();
+
+ glViewport(0, 0, mResX, mResY);
+
+}
+
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )
+{
+ allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
+}
+
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
+{
+ stop_glerror();
+ mResX = resx;
+ mResY = resy;
+
+ mUsage = usage;
+ mUseDepth = depth;
+ mStencil = stencil;
+
+ releaseSampleBuffer();
+
+ if (!gGLManager.mHasFramebufferMultisample)
+ {
+ llerrs << "Attempting to allocate unsupported render target type!" << llendl;
+ }
+
+ mSamples = samples;
+
+ if (mSamples <= 1)
+ {
+ llerrs << "Cannot create a multisample buffer with less than 2 samples." << llendl;
+ }
+
+ stop_glerror();
+
+ if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
+ {
+
+ if (depth)
+ {
+ stop_glerror();
+ allocateDepth();
+ stop_glerror();
+ }
+
+ glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+
+ if (mDepth)
+ {
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ if (mStencil)
+ {
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ }
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+
+ stop_glerror();
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ stop_glerror();
+ }
+
+ addColorAttachment(color_fmt);
+}
+
+void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
+{
+#if !LL_DARWIN
+ if (color_fmt == 0)
+ {
+ return;
+ }
+
+ U32 offset = mTex.size();
+ if (offset >= 4 ||
+ offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers))
+ {
+ llerrs << "Too many color attachments!" << llendl;
+ }
+
+ U32 tex;
+ glGenRenderbuffersEXT(1, &tex);
+
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex);
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY);
+ stop_glerror();
+
+ if (mFBO)
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex);
+ stop_glerror();
+ GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ switch (status)
+ {
+ case GL_FRAMEBUFFER_COMPLETE_EXT:
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ llerrs << "WTF?" << llendl;
+ break;
+ default:
+ llerrs << "WTF?" << llendl;
+ }
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+
+ mTex.push_back(tex);
+#endif
+}
+
+void LLMultisampleBuffer::allocateDepth()
+{
+#if !LL_DARWIN
+ glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
+ if (mStencil)
+ {
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
+ }
+ else
+ {
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
+ }
+#endif
+}
+