diff options
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 72 |
1 files changed, 62 insertions, 10 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 4cf8451dbe..d9520b3bf6 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -36,6 +36,9 @@ #include "llrender.h" #include "llgl.h" +LLRenderTarget* LLRenderTarget::sBoundTarget = NULL; + + void check_framebuffer_status() { @@ -46,11 +49,9 @@ void check_framebuffer_status() { case GL_FRAMEBUFFER_COMPLETE_EXT: break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: - llerrs << "WTF?" << llendl; - break; default: - llerrs << "WTF?" << llendl; + ll_fail("check_framebuffer_status failed"); + break; } } } @@ -203,7 +204,7 @@ void LLRenderTarget::allocateDepth() gGL.getTexUnit(0)->bindManual(mUsage, mDepth); U32 internal_type = LLTexUnit::getInternalType(mUsage); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH24_STENCIL8_EXT, mResX, mResY, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); } } @@ -273,6 +274,7 @@ void LLRenderTarget::release() } mSampleBuffer = NULL; + sBoundTarget = NULL; } void LLRenderTarget::bindTarget() @@ -311,6 +313,7 @@ void LLRenderTarget::bindTarget() } glViewport(0, 0, mResX, mResY); + sBoundTarget = this; } // static @@ -320,6 +323,7 @@ void LLRenderTarget::unbindTarget() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } + sBoundTarget = NULL; } void LLRenderTarget::clear(U32 mask_in) @@ -378,7 +382,7 @@ void LLRenderTarget::flush(BOOL fetch_depth) allocateDepth(); } - gGL.getTexUnit(0)->bind(this, true); + gGL.getTexUnit(0)->bind(this); glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0); } @@ -388,7 +392,11 @@ void LLRenderTarget::flush(BOOL fetch_depth) { #if !LL_DARWIN + stop_glerror(); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + + stop_glerror(); if (mSampleBuffer) { @@ -430,7 +438,6 @@ void LLRenderTarget::flush(BOOL fetch_depth) #endif glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glFlush(); } } @@ -438,6 +445,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { #if !LL_DARWIN + gGL.flush(); if (!source.mFBO || !mFBO) { llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; @@ -449,12 +457,55 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, } else { - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO); - glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO); + if (mask == GL_DEPTH_BUFFER_BIT && source.mStencil != mStencil) + { + stop_glerror(); + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO); + gGL.getTexUnit(0)->bind(this, true); + stop_glerror(); + glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1); + stop_glerror(); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + stop_glerror(); + } + else + { + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO); + stop_glerror(); + glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO); + stop_glerror(); + check_framebuffer_status(); + stop_glerror(); + glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + stop_glerror(); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + stop_glerror(); + } + } +#endif +} +//static +void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, + S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) +{ +#if !LL_DARWIN + if (!source.mFBO) + { + llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + } + { + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO); + stop_glerror(); + glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + stop_glerror(); + check_framebuffer_status(); + stop_glerror(); glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); - + stop_glerror(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + stop_glerror(); } #endif } @@ -532,6 +583,7 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) glViewport(0, 0, mResX, mResY); + sBoundTarget = this; } void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo ) |