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Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r--indra/llrender/llrendertarget.cpp72
1 files changed, 62 insertions, 10 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 4cf8451dbe..d9520b3bf6 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -36,6 +36,9 @@
#include "llrender.h"
#include "llgl.h"
+LLRenderTarget* LLRenderTarget::sBoundTarget = NULL;
+
+
void check_framebuffer_status()
{
@@ -46,11 +49,9 @@ void check_framebuffer_status()
{
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- llerrs << "WTF?" << llendl;
- break;
default:
- llerrs << "WTF?" << llendl;
+ ll_fail("check_framebuffer_status failed");
+ break;
}
}
}
@@ -203,7 +204,7 @@ void LLRenderTarget::allocateDepth()
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH24_STENCIL8_EXT, mResX, mResY, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
}
@@ -273,6 +274,7 @@ void LLRenderTarget::release()
}
mSampleBuffer = NULL;
+ sBoundTarget = NULL;
}
void LLRenderTarget::bindTarget()
@@ -311,6 +313,7 @@ void LLRenderTarget::bindTarget()
}
glViewport(0, 0, mResX, mResY);
+ sBoundTarget = this;
}
// static
@@ -320,6 +323,7 @@ void LLRenderTarget::unbindTarget()
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
+ sBoundTarget = NULL;
}
void LLRenderTarget::clear(U32 mask_in)
@@ -378,7 +382,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
allocateDepth();
}
- gGL.getTexUnit(0)->bind(this, true);
+ gGL.getTexUnit(0)->bind(this);
glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0);
}
@@ -388,7 +392,11 @@ void LLRenderTarget::flush(BOOL fetch_depth)
{
#if !LL_DARWIN
+ stop_glerror();
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+
+ stop_glerror();
if (mSampleBuffer)
{
@@ -430,7 +438,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
#endif
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glFlush();
}
}
@@ -438,6 +445,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
#if !LL_DARWIN
+ gGL.flush();
if (!source.mFBO || !mFBO)
{
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -449,12 +457,55 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
}
else
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO);
+ if (mask == GL_DEPTH_BUFFER_BIT && source.mStencil != mStencil)
+ {
+ stop_glerror();
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO);
+ gGL.getTexUnit(0)->bind(this, true);
+ stop_glerror();
+ glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
+ stop_glerror();
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ stop_glerror();
+ }
+ else
+ {
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ stop_glerror();
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO);
+ stop_glerror();
+ check_framebuffer_status();
+ stop_glerror();
+ glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ stop_glerror();
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ stop_glerror();
+ }
+ }
+#endif
+}
+//static
+void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
+ S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
+{
+#if !LL_DARWIN
+ if (!source.mFBO)
+ {
+ llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ }
+ {
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ stop_glerror();
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ stop_glerror();
+ check_framebuffer_status();
+ stop_glerror();
glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-
+ stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ stop_glerror();
}
#endif
}
@@ -532,6 +583,7 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
glViewport(0, 0, mResX, mResY);
+ sBoundTarget = this;
}
void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )