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-rwxr-xr-xindra/llrender/llrendertarget.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index b82b370d6e..a953b1dfc1 100755
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -43,7 +43,7 @@ void check_framebuffer_status()
case GL_FRAMEBUFFER_COMPLETE:
break;
default:
- llwarns << "check_framebuffer_status failed -- " << std::hex << status << llendl;
+ LL_WARNS() << "check_framebuffer_status failed -- " << std::hex << status << LL_ENDL;
ll_fail("check_framebuffer_status failed");
break;
}
@@ -139,7 +139,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
{
if (!allocateDepth())
{
- llwarns << "Failed to allocate depth buffer for render target." << llendl;
+ LL_WARNS() << "Failed to allocate depth buffer for render target." << LL_ENDL;
return false;
}
}
@@ -181,13 +181,13 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
if( offset >= 4 )
{
- llwarns << "Too many color attachments" << llendl;
+ LL_WARNS() << "Too many color attachments" << LL_ENDL;
llassert( offset < 4 );
return false;
}
if( offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers) )
{
- llwarns << "FBO not used or no drawbuffers available; mFBO=" << (U32)mFBO << " gGLManager.mHasDrawBuffers=" << (U32)gGLManager.mHasDrawBuffers << llendl;
+ LL_WARNS() << "FBO not used or no drawbuffers available; mFBO=" << (U32)mFBO << " gGLManager.mHasDrawBuffers=" << (U32)gGLManager.mHasDrawBuffers << LL_ENDL;
llassert( mFBO != 0 );
llassert( gGLManager.mHasDrawBuffers );
return false;
@@ -205,7 +205,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
if (glGetError() != GL_NO_ERROR)
{
- llwarns << "Could not allocate color buffer for render target." << llendl;
+ LL_WARNS() << "Could not allocate color buffer for render target." << LL_ENDL;
return false;
}
}
@@ -294,7 +294,7 @@ bool LLRenderTarget::allocateDepth()
if (glGetError() != GL_NO_ERROR)
{
- llwarns << "Unable to allocate depth buffer for render target." << llendl;
+ LL_WARNS() << "Unable to allocate depth buffer for render target." << LL_ENDL;
return false;
}
@@ -305,17 +305,17 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
{
if (!mFBO || !target.mFBO)
{
- llerrs << "Cannot share depth buffer between non FBO render targets." << llendl;
+ LL_ERRS() << "Cannot share depth buffer between non FBO render targets." << LL_ENDL;
}
if (target.mDepth)
{
- llerrs << "Attempting to override existing depth buffer. Detach existing buffer first." << llendl;
+ LL_ERRS() << "Attempting to override existing depth buffer. Detach existing buffer first." << LL_ENDL;
}
if (target.mUseDepth)
{
- llerrs << "Attempting to override existing shared depth buffer. Detach existing buffer first." << llendl;
+ LL_ERRS() << "Attempting to override existing shared depth buffer. Detach existing buffer first." << LL_ENDL;
}
if (mDepth)
@@ -466,7 +466,7 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
{
if (attachment > mTex.size()-1)
{
- llerrs << "Invalid attachment index." << llendl;
+ LL_ERRS() << "Invalid attachment index." << LL_ENDL;
}
if (mTex.empty())
{
@@ -540,7 +540,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
gGL.flush();
if (!source.mFBO || !mFBO)
{
- llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ LL_WARNS() << "Cannot copy framebuffer contents for non FBO render targets." << LL_ENDL;
return;
}
@@ -583,7 +583,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
{
if (!source.mFBO)
{
- llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ LL_WARNS() << "Cannot copy framebuffer contents for non FBO render targets." << LL_ENDL;
return;
}