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-rw-r--r--indra/llrender/llrendertarget.cpp148
1 files changed, 74 insertions, 74 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index d9520b3bf6..ccbd027f30 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -2,31 +2,25 @@
* @file llrendertarget.cpp
* @brief LLRenderTarget implementation
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -56,7 +50,7 @@ void check_framebuffer_status()
}
}
-BOOL LLRenderTarget::sUseFBO = FALSE;
+bool LLRenderTarget::sUseFBO = false;
LLRenderTarget::LLRenderTarget() :
mResX(0),
@@ -65,8 +59,8 @@ LLRenderTarget::LLRenderTarget() :
mFBO(0),
mDepth(0),
mStencil(0),
- mUseDepth(FALSE),
- mRenderDepth(FALSE),
+ mUseDepth(false),
+ mRenderDepth(false),
mUsage(LLTexUnit::TT_TEXTURE),
mSamples(0),
mSampleBuffer(NULL)
@@ -84,7 +78,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
mSampleBuffer = buffer;
}
-void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
+void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo)
{
stop_glerror();
mResX = resx;
@@ -215,6 +209,16 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
llerrs << "Cannot share depth buffer between non FBO render targets." << llendl;
}
+ if (target.mDepth)
+ {
+ llerrs << "Attempting to override existing depth buffer. Detach existing buffer first." << llendl;
+ }
+
+ if (target.mUseDepth)
+ {
+ llerrs << "Attempting to override existing shared depth buffer. Detach existing buffer first." << llendl;
+ }
+
if (mDepth)
{
stop_glerror();
@@ -227,37 +231,21 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
stop_glerror();
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
stop_glerror();
+ target.mStencil = true;
}
else
{
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
- if (mStencil)
- {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- target.mUseDepth = TRUE;
+ target.mUseDepth = true;
}
}
void LLRenderTarget::release()
{
- if (mFBO)
- {
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
- mFBO = 0;
- }
-
- if (mTex.size() > 0)
- {
- LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
- mTex.clear();
- }
-
if (mDepth)
{
if (mStencil)
@@ -272,6 +260,33 @@ void LLRenderTarget::release()
}
mDepth = 0;
}
+ else if (mUseDepth && mFBO)
+ { //detach shared depth buffer
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ if (mStencil)
+ { //attached as a renderbuffer
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0);
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0);
+ mStencil = false;
+ }
+ else
+ { //attached as a texture
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ }
+ mUseDepth = false;
+ }
+
+ if (mFBO)
+ {
+ glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
+ mFBO = 0;
+ }
+
+ if (mTex.size() > 0)
+ {
+ LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
+ mTex.clear();
+ }
mSampleBuffer = NULL;
sBoundTarget = NULL;
@@ -355,19 +370,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
{
llerrs << "Invalid attachment index." << llendl;
}
+ if (mTex.empty())
+ {
+ return 0;
+ }
return mTex[attachment];
}
void LLRenderTarget::bindTexture(U32 index, S32 channel)
{
- if (index > mTex.size()-1)
- {
- llerrs << "Invalid attachment index." << llendl;
- }
- gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]);
+ gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
}
-void LLRenderTarget::flush(BOOL fetch_depth)
+void LLRenderTarget::flush(bool fetch_depth)
{
gGL.flush();
if (!mFBO)
@@ -390,8 +405,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
else
{
-#if !LL_DARWIN
-
stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -435,7 +448,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
}
}
-#endif
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
@@ -444,7 +456,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -483,14 +494,12 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
}
}
-#endif
}
//static
void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
if (!source.mFBO)
{
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -507,12 +516,11 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
-#endif
}
-BOOL LLRenderTarget::isComplete() const
+bool LLRenderTarget::isComplete() const
{
- return (!mTex.empty() || mDepth) ? TRUE : FALSE;
+ return (!mTex.empty() || mDepth) ? true : false;
}
void LLRenderTarget::getViewport(S32* viewport)
@@ -533,10 +541,10 @@ LLMultisampleBuffer::LLMultisampleBuffer()
LLMultisampleBuffer::~LLMultisampleBuffer()
{
- releaseSampleBuffer();
+ release();
}
-void LLMultisampleBuffer::releaseSampleBuffer()
+void LLMultisampleBuffer::release()
{
if (mFBO)
{
@@ -586,12 +594,12 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
sBoundTarget = this;
}
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo )
{
allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
}
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples )
{
stop_glerror();
mResX = resx;
@@ -601,7 +609,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
mUseDepth = depth;
mStencil = stencil;
- releaseSampleBuffer();
+ release();
if (!gGLManager.mHasFramebufferMultisample)
{
@@ -638,11 +646,9 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
{
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
-
+
stop_glerror();
-
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
@@ -652,7 +658,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
-#if !LL_DARWIN
if (color_fmt == 0)
{
return;
@@ -682,23 +687,19 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- llerrs << "WTF?" << llendl;
- break;
default:
- llerrs << "WTF?" << llendl;
+ llerrs << "WTF? " << std::hex << status << llendl;
+ break;
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
mTex.push_back(tex);
-#endif
}
void LLMultisampleBuffer::allocateDepth()
{
-#if !LL_DARWIN
glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
if (mStencil)
@@ -709,6 +710,5 @@ void LLMultisampleBuffer::allocateDepth()
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
}
-#endif
}