diff options
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rwxr-xr-x | indra/llrender/llrendertarget.cpp | 64 |
1 files changed, 24 insertions, 40 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index c0602d79bd..d7f141bd92 100755 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -262,7 +262,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) } #endif - + return true; } @@ -364,56 +364,36 @@ void LLRenderTarget::release() sBytesAllocated -= mResX*mResY*4; } - else if (mFBO) - { + else if (mUseDepth && mFBO) + { //detach shared depth buffer glBindFramebuffer(GL_FRAMEBUFFER, mFBO); - - if (mUseDepth) - { //detach shared depth buffer - if (mStencil) - { //attached as a renderbuffer - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); - mStencil = false; - } - else - { //attached as a texture - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0); - } - mUseDepth = false; + if (mStencil) + { //attached as a renderbuffer + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); + mStencil = false; } - } - - // Detach any extra color buffers (e.g. SRGB spec buffers) - // - if (mFBO && (mTex.size() > 1)) - { - S32 z; - for (z = mTex.size() - 1; z >= 1; z--) - { - sBytesAllocated -= mResX*mResY*4; - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0); - stop_glerror(); - LLImageGL::deleteTextures(mUsage, mInternalFormat[z], 0, 1, &mTex[z], true); + else + { //attached as a texture + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0); } + mUseDepth = false; } if (mFBO) { glDeleteFramebuffers(1, (GLuint *) &mFBO); - stop_glerror(); mFBO = 0; } if (mTex.size() > 0) { - sBytesAllocated -= mResX*mResY*4; - LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, 1, &mTex[0], true); + sBytesAllocated -= mResX*mResY*4*mTex.size(); + LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true); + mTex.clear(); + mInternalFormat.clear(); } - - mTex.clear(); - mInternalFormat.clear(); - + mResX = mResY = 0; sBoundTarget = NULL; @@ -495,6 +475,12 @@ U32 LLRenderTarget::getTexture(U32 attachment) const return mTex[attachment]; } +U32 LLRenderTarget::getNumTextures() const +{ + return mTex.size(); +} + + void LLRenderTarget::bindTexture(U32 index, S32 channel) { gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); @@ -597,10 +583,8 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 { if (!source.mFBO) { - llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl; - return; + llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; } - { GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; |