diff options
Diffstat (limited to 'indra/llrender/llrendersphere.cpp')
-rw-r--r-- | indra/llrender/llrendersphere.cpp | 134 |
1 files changed, 86 insertions, 48 deletions
diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index 26bfe036e8..cd8ef7d68e 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -1,32 +1,32 @@ -/** +/** * @file llrendersphere.cpp * @brief implementation of the LLRenderSphere class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -// Sphere creates a set of display lists that can then be called to create -// a lit sphere at different LOD levels. You only need one instance of sphere -// per viewer - then call the appropriate list. +// Sphere creates a set of display lists that can then be called to create +// a lit sphere at different LOD levels. You only need one instance of sphere +// per viewer - then call the appropriate list. #include "linden_common.h" @@ -34,58 +34,96 @@ #include "llerror.h" #include "llglheaders.h" +#include "llvertexbuffer.h" +#include "llglslshader.h" LLRenderSphere gSphere; void LLRenderSphere::render() { - renderGGL(); - gGL.flush(); + renderGGL(); + gGL.flush(); } inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) { - return LLVector3(sin(F_TWO_PI * latitude) * cos(F_TWO_PI * longitude), - sin(F_TWO_PI * latitude) * sin(F_TWO_PI * longitude), - cos(F_TWO_PI * latitude)); + return LLVector3(sin(F_TWO_PI * latitude) * cos(F_TWO_PI * longitude), + sin(F_TWO_PI * latitude) * sin(F_TWO_PI * longitude), + cos(F_TWO_PI * latitude)); } void LLRenderSphere::renderGGL() { - S32 const LATITUDE_SLICES = 20; - S32 const LONGITUDE_SLICES = 30; - - if (mSpherePoints.empty()) - { - mSpherePoints.resize(LATITUDE_SLICES + 1); - for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++) - { - mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1); - for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES + 1; lon_i++) - { - F32 lat = (F32)lat_i / LATITUDE_SLICES; - F32 lon = (F32)lon_i / LONGITUDE_SLICES; - - mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon); - } - } - } - - gGL.begin(LLRender::TRIANGLES); - - for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) - { - for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) - { - gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); - gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); - - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); - gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV); - } - } - gGL.end(); + LL_PROFILE_ZONE_SCOPED; + S32 const LATITUDE_SLICES = 20; + S32 const LONGITUDE_SLICES = 30; + + if (mVertexBuffer.isNull()) + { + mSpherePoints.resize(LATITUDE_SLICES + 1); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX); + + mVertexBuffer->allocateBuffer((U32)(LATITUDE_SLICES + 1) * (LONGITUDE_SLICES + 1), LATITUDE_SLICES * LONGITUDE_SLICES * 6); + + LLStrider<LLVector3> v; + mVertexBuffer->getVertexStrider(v); + + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++) + { + mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1); + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES + 1; lon_i++) + { + F32 lat = (F32)lat_i / LATITUDE_SLICES; + F32 lon = (F32)lon_i / LONGITUDE_SLICES; + + mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon); + v[lat_i * (LONGITUDE_SLICES + 1) + lon_i] = mSpherePoints[lat_i][lon_i]; + } + } + + LLStrider<U16> i; + mVertexBuffer->getIndexStrider(i); + + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) + { + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + { + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 0] = lat_i * (LONGITUDE_SLICES + 1) + lon_i; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 1] = lat_i * (LONGITUDE_SLICES + 1) + lon_i + 1; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 2] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i; + + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 3] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 4] = lat_i * (LONGITUDE_SLICES + 1) + lon_i + 1; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 5] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i + 1; + } + } + + mVertexBuffer->unmapBuffer(); + } + + + if (LLGLSLShader::sCurBoundShaderPtr->mAttributeMask == LLVertexBuffer::MAP_VERTEX) + { // shader expects only vertex positions in vertex buffer, use fast path + mVertexBuffer->setBuffer(); + mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, mVertexBuffer->getNumVerts(), mVertexBuffer->getNumIndices(), 0); + } + else + { //shader wants colors in the vertex stream, use slow path + gGL.begin(LLRender::TRIANGLES); + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) + { + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + { + gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i + 1].mV); + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i].mV); + + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i + 1].mV); + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i + 1].mV); + } + } + gGL.end(); + } } |