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-rw-r--r--indra/llrender/llrendersphere.cpp122
1 files changed, 60 insertions, 62 deletions
diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp
index a5cd70445f..e22b753923 100644
--- a/indra/llrender/llrendersphere.cpp
+++ b/indra/llrender/llrendersphere.cpp
@@ -2,25 +2,31 @@
* @file llrendersphere.cpp
* @brief implementation of the LLRenderSphere class.
*
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
*
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
@@ -62,6 +68,45 @@ void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks)
}
+// lat = 0 is Z-axis
+// lon = 0, lat = 90 at X-axis
+void lat2xyz(LLVector3 * result, F32 lat, F32 lon)
+{
+ // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result
+ F32 r;
+ result->mV[VX] = (F32) (cos(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD));
+ result->mV[VY] = (F32) (sin(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD));
+ r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f);
+ if (r == 1.0f)
+ {
+ result->mV[VZ] = 0.0f;
+ }
+ else
+ {
+ result->mV[VZ] = (F32) pow(1 - r*r, 0.5f);
+ if (lat > 90.01)
+ {
+ result->mV[VZ] *= -1.0;
+ }
+ }
+}
+
+void lat2xyz_rad(LLVector3 * result, F32 lat, F32 lon)
+{
+ // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result
+ F32 r;
+ result->mV[VX] = (F32) (cos(lon) * sin(lat));
+ result->mV[VY] = (F32) (sin(lon) * sin(lat));
+ r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f);
+ if (r == 1.0f)
+ result->mV[VZ] = 0.0f;
+ else
+ {
+ result->mV[VZ] = (F32) pow(1 - r*r, 0.5f);
+ if (lat > F_PI_BY_TWO) result->mV[VZ] *= -1.0;
+ }
+}
+
// A couple thoughts on sphere drawing:
// 1) You need more slices than stacks, but little less than 2:1
// 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother
@@ -136,50 +181,3 @@ void LLRenderSphere::render()
{
glCallList(mDList[0]);
}
-
-inline LLVector3 polar_to_cart(F32 latitude, F32 longitude)
-{
- return LLVector3(sin(F_TWO_PI * latitude) * cos(F_TWO_PI * longitude),
- sin(F_TWO_PI * latitude) * sin(F_TWO_PI * longitude),
- cos(F_TWO_PI * latitude));
-}
-
-
-void LLRenderSphere::renderGGL()
-{
- S32 const LATITUDE_SLICES = 20;
- S32 const LONGITUDE_SLICES = 30;
-
- if (mSpherePoints.empty())
- {
- mSpherePoints.resize(LATITUDE_SLICES + 1);
- for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++)
- {
- mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1);
- for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES + 1; lon_i++)
- {
- F32 lat = (F32)lat_i / LATITUDE_SLICES;
- F32 lon = (F32)lon_i / LONGITUDE_SLICES;
-
- mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon);
- }
- }
- }
-
- gGL.begin(LLRender::TRIANGLES);
-
- for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++)
- {
- for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++)
- {
- gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV);
- gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV);
- gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV);
-
- gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV);
- gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV);
- gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV);
- }
- }
- gGL.end();
-}