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Diffstat (limited to 'indra/llrender/llrendersegment.cpp')
-rw-r--r-- | indra/llrender/llrendersegment.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/indra/llrender/llrendersegment.cpp b/indra/llrender/llrendersegment.cpp new file mode 100644 index 0000000000..8f856f62f3 --- /dev/null +++ b/indra/llrender/llrendersegment.cpp @@ -0,0 +1,54 @@ +/**
+ * @file llrendersegment.cpp
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// Sphere creates a set of display lists that can then be called to create
+// a lit sphere at different LOD levels. You only need one instance of sphere
+// per viewer - then call the appropriate list.
+ +#include "linden_common.h"
+#include "llrendersegment.h"
+#include "llerror.h"
+#include "llglheaders.h"
+
+LLRenderSegment gSegment;
+//=============================================================================
+void LLRenderSegment::renderSegment( const LLVector3& start, const LLVector3& end, int color )
+{
+ LLColor4 colorA = LLColor4::yellow;
+
+ gGL.color4fv( colorA.mV ); + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv( start.mV ); + + gGL.vertex3fv( end.mV ); + } + + gGL.end();
+
+}
+//=============================================================================
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