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-rw-r--r--indra/llrender/llrendernavprim.h20
1 files changed, 5 insertions, 15 deletions
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index a0c5e4005d..a3a5dfec3a 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -27,30 +27,20 @@
#ifndef LL_LLRENDERNAVPRIM_H
#define LL_LLRENDERNAVPRIM_H
-#include "llmath.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "v4color.h"
-#include "llgl.h"
+#include "stdtypes.h"
+
+class LLColor4U;
+class LLVector3;
+class LLVertexBuffer;
class LLRenderNavPrim
{
public:
- //Draw a line
- void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
- //Draw simple tri
- void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
//Draw simple tri
void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt );
- //Draw a star
- void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
- //Flush the device
- void flushDevice() { gGL.flush(); }
private:
};