diff options
Diffstat (limited to 'indra/llrender/llrendernavprim.cpp')
-rw-r--r-- | indra/llrender/llrendernavprim.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp new file mode 100644 index 0000000000..ca72964832 --- /dev/null +++ b/indra/llrender/llrendernavprim.cpp @@ -0,0 +1,59 @@ +/** +* @file llrendernavprim.cpp +* @brief Implementation of llrendernavprim +* @author Prep@lindenlab.com +* +* $LicenseInfo:firstyear=2012&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2012, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + + +#include "linden_common.h" + +#include "llrendernavprim.h" + +#include "llrender.h" +#include "llvertexbuffer.h" +#include "v4coloru.h" +#include "v3math.h" + +//============================================================================= +LLRenderNavPrim gRenderNav; +//============================================================================= +void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const +{ + LLColor4 cV(color); + gGL.color4fv( cV.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ) +{ + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); + pVBO->drawArrays( mode, 0, vertCnt ); +} +//============================================================================= |