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-rw-r--r--indra/llrender/llrendernavprim.cpp97
1 files changed, 30 insertions, 67 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index c24a09028f..ca72964832 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -1,67 +1,43 @@
/**
- * @file LLRenderNavPrim.cpp
- * @brief Renderable primitives used by the pathing library
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
+* @file llrendernavprim.cpp
+* @brief Implementation of llrendernavprim
+* @author Prep@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
#include "linden_common.h"
+
#include "llrendernavprim.h"
-#include "llerror.h"
-#include "llglheaders.h"
+
+#include "llrender.h"
#include "llvertexbuffer.h"
-#include "llglslshader.h"
+#include "v4coloru.h"
+#include "v3math.h"
//=============================================================================
LLRenderNavPrim gRenderNav;
//=============================================================================
-void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
-{
- LLColor4 colorA( color );
- gGL.color3fv( colorA.mV );
-
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv( start.mV );
- gGL.vertex3fv( end.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
-{
- LLColor4 colorA( color );
- colorA*=1.25f;
- gGL.color4fv( colorA.mV );
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.vertex3fv( a.mV );
- gGL.vertex3fv( b.mV );
- gGL.vertex3fv( c.mV );
- }
- gGL.end();
-}
-//=============================================================================
void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
{
LLColor4 cV(color);
@@ -81,16 +57,3 @@ void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertC
pVBO->drawArrays( mode, 0, vertCnt );
}
//=============================================================================
-void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
-{
- for (int k=0; k<3; k++)
- {
- LLVector3 star, pt1, pt2;
- star = LLVector3( 0.0f,0.0f,0.0f);
- star[k] = 0.5f;
- pt1 = center + star;
- pt2 = center - star;
- renderLLSegment( pt1, pt2, color );
- }
-}
-//=============================================================================