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-rw-r--r--indra/llrender/llrendernavprim.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
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+/**
+ * @file LLRenderNavPrim.cpp
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "linden_common.h"
+#include "llrendernavprim.h"
+#include "llerror.h"
+#include "llglheaders.h"
+
+//=============================================================================
+LLRenderNavPrim gRenderNav;
+//=============================================================================
+void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color )
+{
+
+ LLColor4 colorA( color );
+ glLineWidth(1.5f);
+ gGL.color3fv( colorA.mV );
+
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv( start.mV );
+ gGL.vertex3fv( end.mV );
+ }
+ gGL.end();
+ glLineWidth(1.0f);
+}
+//=============================================================================
+void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color )
+{
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.5f);
+ LLColor4 colorA( color );
+ gGL.color4fv( colorA.mV );
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+
+ glLineWidth(1.f);
+}
+//============================================================================= \ No newline at end of file