diff options
Diffstat (limited to 'indra/llrender/llrendernavprim.cpp')
-rw-r--r-- | indra/llrender/llrendernavprim.cpp | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index d6da722e0c..100b614aae 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -1,96 +1,96 @@ -/**
- * @file LLRenderNavPrim.cpp
- * @brief Renderable primitives used by the pathing library
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#include "linden_common.h"
-#include "llrendernavprim.h"
-#include "llerror.h"
-#include "llglheaders.h"
-#include "llvertexbuffer.h"
-#include "llglslshader.h"
-
-//=============================================================================
-LLRenderNavPrim gRenderNav;
-//=============================================================================
-void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
-{
- LLColor4 colorA( color );
- gGL.color3fv( colorA.mV );
-
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv( start.mV );
- gGL.vertex3fv( end.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
-{
- LLColor4 colorA( color );
- colorA*=1.25f;
- gGL.color4fv( colorA.mV );
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.vertex3fv( a.mV );
- gGL.vertex3fv( b.mV );
- gGL.vertex3fv( c.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
-{
- LLColor4 cV(color);
- gGL.color4fv( cV.mV );
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.vertex3fv( a.mV );
- gGL.vertex3fv( b.mV );
- gGL.vertex3fv( c.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
-{
- pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
- pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
-}
-//=============================================================================
-void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
-{
- for (int k=0; k<3; k++)
- {
- LLVector3 star, pt1, pt2;
- star = LLVector3( 0.0f,0.0f,0.0f);
- star[k] = 0.5f;
- pt1 = center + star;
- pt2 = center - star;
- renderLLSegment( pt1, pt2, color );
- }
-}
-//=============================================================================
+/** + * @file LLRenderNavPrim.cpp + * @brief Renderable primitives used by the pathing library + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#include "linden_common.h" +#include "llrendernavprim.h" +#include "llerror.h" +#include "llglheaders.h" +#include "llvertexbuffer.h" +#include "llglslshader.h" + +//============================================================================= +LLRenderNavPrim gRenderNav; +//============================================================================= +void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const +{ + LLColor4 colorA( color ); + gGL.color3fv( colorA.mV ); + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv( start.mV ); + gGL.vertex3fv( end.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const +{ + LLColor4 colorA( color ); + colorA*=1.25f; + gGL.color4fv( colorA.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const +{ + LLColor4 cV(color); + gGL.color4fv( cV.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ) +{ + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); + pVBO->drawArrays( mode, 0, vertCnt ); +} +//============================================================================= +void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const +{ + for (int k=0; k<3; k++) + { + LLVector3 star, pt1, pt2; + star = LLVector3( 0.0f,0.0f,0.0f); + star[k] = 0.5f; + pt1 = center + star; + pt2 = center - star; + renderLLSegment( pt1, pt2, color ); + } +} +//============================================================================= |