diff options
Diffstat (limited to 'indra/llrender/llrender2dutils.cpp')
| -rw-r--r-- | indra/llrender/llrender2dutils.cpp | 22 |
1 files changed, 2 insertions, 20 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 3c6848efaa..d3cfbaf03a 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -443,16 +443,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex { if (LLGLSLShader::sNoFixedFunction) { - // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one - // for those cards. Passing color as a uniform and not a shader attribute - if(gGLManager.mIsIntel) - { - gSolidColorProgramIntel.bind(); - } - else - { - gSolidColorProgram.bind(); - } + gSolidColorProgram.bind(); } else { @@ -463,16 +454,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->bind(image, true); - // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one - // for those cards. Passing color as a uniform and not a shader attribute - if( solid_color && LLGLSLShader::sNoFixedFunction && gGLManager.mIsIntel ) - { - gGL.diffuseColor4fv(color.mV); - } - else - { - gGL.color4fv(color.mV); - } + gGL.color4fv(color.mV); const S32 NUM_VERTICES = 9 * 4; // 9 quads LLVector2 uv[NUM_VERTICES]; |
