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-rw-r--r--indra/llrender/llrender2dutils.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index d3cfbaf03a..3c6848efaa 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -443,7 +443,16 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
{
if (LLGLSLShader::sNoFixedFunction)
{
- gSolidColorProgram.bind();
+ // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one
+ // for those cards. Passing color as a uniform and not a shader attribute
+ if(gGLManager.mIsIntel)
+ {
+ gSolidColorProgramIntel.bind();
+ }
+ else
+ {
+ gSolidColorProgram.bind();
+ }
}
else
{
@@ -454,7 +463,16 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
gGL.getTexUnit(0)->bind(image, true);
- gGL.color4fv(color.mV);
+ // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one
+ // for those cards. Passing color as a uniform and not a shader attribute
+ if( solid_color && LLGLSLShader::sNoFixedFunction && gGLManager.mIsIntel )
+ {
+ gGL.diffuseColor4fv(color.mV);
+ }
+ else
+ {
+ gGL.color4fv(color.mV);
+ }
const S32 NUM_VERTICES = 9 * 4; // 9 quads
LLVector2 uv[NUM_VERTICES];