diff options
Diffstat (limited to 'indra/llrender/llrender2dutils.cpp')
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index c04b571798..97e9875afb 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -51,11 +51,11 @@ const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f); // Functions // -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) +bool ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) { - if (x < left || right < x) return FALSE; - if (y < bottom || top < y) return FALSE; - return TRUE; + if (x < left || right < x) return false; + if (y < bottom || top < y) return false; + return true; } @@ -91,13 +91,13 @@ void gl_draw_x(const LLRect& rect, const LLColor4& color) } -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled) +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, bool filled) { gGL.color4fv(color.mV); gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled); } -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, bool filled) { gGL.pushUIMatrix(); left += LLFontGL::sCurOrigin.mX; @@ -115,7 +115,7 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixe } -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled ) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -147,14 +147,14 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) } } -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled ) +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, bool filled ) { gGL.color4fv( color.mV ); gl_rect_2d( left, top, right, bottom, filled ); } -void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) +void gl_rect_2d( const LLRect& rect, const LLColor4& color, bool filled ) { gGL.color4fv( color.mV ); gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); @@ -269,7 +269,7 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) gGL.end(); } -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) +void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, bool filled) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -348,7 +348,7 @@ void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect ); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, bool scale_inner) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, bool solid_color, const LLRectf& uv_rect, bool scale_inner) { if (NULL == image) { @@ -364,7 +364,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect, scale_inner); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect, bool scale_inner) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, bool solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect, bool scale_inner) { stop_glerror(); @@ -841,7 +841,7 @@ void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& c LLRender2D::getInstance()->setLineWidth(1.f); } -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) +void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) { @@ -884,7 +884,7 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F gGL.popUIMatrix(); } -void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) +void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled) { gGL.pushUIMatrix(); { @@ -945,7 +945,7 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps ) gGL.end(); } -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) +void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, bool render_center ) { gGL.pushUIMatrix(); { |