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-rw-r--r--indra/llrender/llrender2dutils.cpp89
1 files changed, 57 insertions, 32 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index d3cfbaf03a..14894c53b4 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -35,6 +35,7 @@
#include "llrect.h"
#include "llgl.h"
#include "lltexture.h"
+#include "llfasttimer.h"
// Project includes
#include "llrender2dutils.h"
@@ -347,17 +348,22 @@ void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const
{
if (NULL == image)
{
- llwarns << "image == NULL; aborting function" << llendl;
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
return;
}
gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect );
}
+void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* target, const LLColor4& color, const LLRectf& uv_rect)
+{
+ gl_draw_scaled_rotated_image(x, y, width, height, 0.f, NULL, color, uv_rect, target);
+}
+
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
{
if (NULL == image)
{
- llwarns << "image == NULL; aborting function" << llendl;
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
return;
}
gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect );
@@ -367,7 +373,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border
{
if (NULL == image)
{
- llwarns << "image == NULL; aborting function" << llendl;
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
return;
}
@@ -385,7 +391,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
if (NULL == image)
{
- llwarns << "image == NULL; aborting function" << llendl;
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
return;
}
@@ -639,18 +645,24 @@ void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LL
gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect );
}
-void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
+void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect, LLRenderTarget* target)
{
- if (NULL == image)
+ if (!image && !target)
{
- llwarns << "image == NULL; aborting function" << llendl;
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
return;
}
LLGLSUIDefault gls_ui;
-
- gGL.getTexUnit(0)->bind(image, true);
+ if(image != NULL)
+ {
+ gGL.getTexUnit(0)->bind(image, true);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(target);
+ }
gGL.color4fv(color.mV);
@@ -695,18 +707,25 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
{
gGL.pushUIMatrix();
gGL.translateUI((F32)x, (F32)y, 0.f);
-
+
F32 offset_x = F32(width/2);
F32 offset_y = F32(height/2);
gGL.translateUI(offset_x, offset_y, 0.f);
LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
-
- gGL.getTexUnit(0)->bind(image, true);
+
+ if(image != NULL)
+ {
+ gGL.getTexUnit(0)->bind(image, true);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(target);
+ }
gGL.color4fv(color.mV);
-
+
gGL.begin(LLRender::QUADS);
{
LLVector3 v;
@@ -732,7 +751,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
}
}
-
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase )
{
phase = fmod(phase, 1.f);
@@ -1044,6 +1062,8 @@ void gl_rect_2d_simple( S32 width, S32 height )
gGL.end();
}
+static LLTrace::TimeBlock FTM_RENDER_SEGMENTED_RECT ("Render segmented rectangle");
+
void gl_segmented_rect_2d_tex(const S32 left,
const S32 top,
const S32 right,
@@ -1053,6 +1073,8 @@ void gl_segmented_rect_2d_tex(const S32 left,
const S32 border_size,
const U32 edges)
{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT);
+
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
@@ -1202,18 +1224,19 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.popUIMatrix();
}
-//FIXME: rewrite to use scissor?
-void gl_segmented_rect_2d_fragment_tex(const S32 left,
- const S32 top,
- const S32 right,
- const S32 bottom,
- const S32 texture_width,
- const S32 texture_height,
- const S32 border_size,
- const F32 start_fragment,
- const F32 end_fragment,
- const U32 edges)
+void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
+ const S32 texture_width,
+ const S32 texture_height,
+ const S32 border_size,
+ const F32 start_fragment,
+ const F32 end_fragment,
+ const U32 edges)
{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT);
+ const S32 left = rect.mLeft;
+ const S32 right = rect.mRight;
+ const S32 top = rect.mTop;
+ const S32 bottom = rect.mBottom;
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
@@ -1251,9 +1274,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
{
if (start_fragment < middle_start)
{
- u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX];
+ u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX];
u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX];
- x_min = (start_fragment / middle_start) * border_width_left;
+ x_min = (start_fragment / middle_start) * border_width_left;
x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left;
// draw bottom left
@@ -1281,7 +1304,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
-
+
// draw top left
gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
@@ -1343,10 +1366,10 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
if (end_fragment > middle_end)
{
- u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX];
- u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX];
- x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right);
- x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right);
+ u_min = 1.f - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]);
+ u_max = 1.f - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]);
+ x_min = width_vec - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_width_right);
+ x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right);
// draw bottom right
gGL.texCoord2f(u_min, 0.f);
@@ -1396,6 +1419,8 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect,
const LLVector3& width_vec, const LLVector3& height_vec)
{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT);
+
gGL.begin(LLRender::QUADS);
{
// draw bottom left