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Diffstat (limited to 'indra/llrender/llrender.h')
-rw-r--r--indra/llrender/llrender.h29
1 files changed, 18 insertions, 11 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index ebdc9e751d..1eace546a2 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -34,6 +34,7 @@
//#include "linden_common.h"
+#include <array>
#include "v2math.h"
#include "v3math.h"
#include "v4coloru.h"
@@ -415,11 +416,15 @@ public:
void begin(const GLuint& mode);
void end();
- void vertex2i(const GLint& x, const GLint& y);
- void vertex2f(const GLfloat& x, const GLfloat& y);
- void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z);
- void vertex2fv(const GLfloat* v);
- void vertex3fv(const GLfloat* v);
+
+ LL_FORCE_INLINE void vertex2i(const GLint& x, const GLint& y) { vertex4a(LLVector4a((GLfloat)x,(GLfloat)y,0.f)); }
+ LL_FORCE_INLINE void vertex2f(const GLfloat& x, const GLfloat& y) { vertex4a(LLVector4a(x,y,0.f)); }
+ LL_FORCE_INLINE void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { vertex4a(LLVector4a(x,y,z)); }
+ LL_FORCE_INLINE void vertex2fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],0.f)); }
+ LL_FORCE_INLINE void vertex3fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],v[2])); }
+
+ void vertex4a(const LLVector4a& v);
+
void texCoord2i(const GLint& x, const GLint& y);
void texCoord2f(const GLfloat& x, const GLfloat& y);
@@ -439,9 +444,9 @@ public:
void diffuseColor4ubv(const U8* c);
void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a);
- void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
- void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
- void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
void setColorMask(bool writeColor, bool writeAlpha);
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
@@ -480,6 +485,8 @@ public:
static bool sNsightDebugSupport;
static LLVector2 sUIGLScaleFactor;
+ //static U32 sMappingMode;
+
private:
friend class LLLightState;
@@ -499,7 +506,7 @@ private:
bool mCurrColorMask[4];
LLPointer<LLVertexBuffer> mBuffer;
- LLStrider<LLVector3> mVerticesp;
+ LLStrider<LLVector4a> mVerticesp;
LLStrider<LLVector2> mTexcoordsp;
LLStrider<LLColor4U> mColorsp;
std::array<LLTexUnit, LL_NUM_TEXTURE_LAYERS> mTexUnits;
@@ -511,8 +518,8 @@ private:
eBlendFactor mCurrBlendAlphaSFactor;
eBlendFactor mCurrBlendAlphaDFactor;
- std::vector<LLVector3> mUIOffset;
- std::vector<LLVector3> mUIScale;
+ std::vector<LLVector4a> mUIOffset;
+ std::vector<LLVector4a> mUIScale;
};