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Diffstat (limited to 'indra/llrender/llrender.h')
-rw-r--r-- | indra/llrender/llrender.h | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h new file mode 100644 index 0000000000..2fa3237ef9 --- /dev/null +++ b/indra/llrender/llrender.h @@ -0,0 +1,239 @@ +/** + * @file llrender.h + * @brief LLRender definition + * + * This class acts as a wrapper for OpenGL calls. + * The goal of this class is to minimize the number of api calls due to legacy rendering + * code, to define an interface for a multiple rendering API abstraction of the UI + * rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLGLRENDER_H +#define LL_LLGLRENDER_H + +#include "stdtypes.h" +#include "llgltypes.h" +#include "llglheaders.h" +#include "llvertexbuffer.h" + +class LLTexUnit +{ +public: + typedef enum + { + TB_REPLACE = 0, + TB_ADD, + TB_MULT, + TB_MULT_X2, + TB_ALPHA_BLEND, + TB_COMBINE // Doesn't need to be set directly, setTexture___Blend() set TB_COMBINE automatically + } eTextureBlendType; + + typedef enum + { + TBO_REPLACE = 0, // Use Source 1 + TBO_MULT, // Multiply: ( Source1 * Source2 ) + TBO_MULT_X2, // Multiply then scale by 2: ( 2.0 * ( Source1 * Source2 ) ) + TBO_MULT_X4, // Multiply then scale by 4: ( 4.0 * ( Source1 * Source2 ) ) + TBO_ADD, // Add: ( Source1 + Source2 ) + TBO_ADD_SIGNED, // Add then subtract 0.5: ( ( Source1 + Source2 ) - 0.5 ) + TBO_SUBTRACT, // Subtract Source2 from Source1: ( Source1 - Source2 ) + TBO_LERP_VERT_ALPHA, // Interpolate based on Vertex Alpha (VA): ( Source1 * VA + Source2 * (1-VA) ) + TBO_LERP_TEX_ALPHA, // Interpolate based on Texture Alpha (TA): ( Source1 * TA + Source2 * (1-TA) ) + TBO_LERP_PREV_ALPHA, // Interpolate based on Previous Alpha (PA): ( Source1 * PA + Source2 * (1-PA) ) + TBO_LERP_CONST_ALPHA, // Interpolate based on Const Alpha (CA): ( Source1 * CA + Source2 * (1-CA) ) + TBO_LERP_VERT_COLOR // Interpolate based on Vertex Col (VC): ( Source1 * VC + Source2 * (1-VC) ) + // *Note* TBO_LERP_VERTEX_COLOR only works with setTextureColorBlend(), + // and falls back to TBO_LERP_VERTEX_ALPHA for setTextureAlphaBlend(). + } eTextureBlendOp; + + typedef enum + { + TBS_PREV_COLOR = 0, // Color from the previous texture stage + TBS_PREV_ALPHA, + TBS_ONE_MINUS_PREV_COLOR, + TBS_ONE_MINUS_PREV_ALPHA, + TBS_TEX_COLOR, // Color from the texture bound to this stage + TBS_TEX_ALPHA, + TBS_ONE_MINUS_TEX_COLOR, + TBS_ONE_MINUS_TEX_ALPHA, + TBS_VERT_COLOR, // The vertex color currently set + TBS_VERT_ALPHA, + TBS_ONE_MINUS_VERT_COLOR, + TBS_ONE_MINUS_VERT_ALPHA, + TBS_CONST_COLOR, // The constant color value currently set + TBS_CONST_ALPHA, + TBS_ONE_MINUS_CONST_COLOR, + TBS_ONE_MINUS_CONST_ALPHA + } eTextureBlendSrc; + + LLTexUnit(U32 index); + U32 getIndex(void); + + void enable(void); + void disable(void); + void activate(void); + + void bindTexture(const LLImageGL* texture); + void unbindTexture(void); + + void setTextureBlendType(eTextureBlendType type); + + inline void setTextureColorBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_COLOR) + { setTextureCombiner(op, src1, src2, false); } + + // NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead. + inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA) + { setTextureCombiner(op, src1, src2, true); } + +private: + U32 mIndex; + bool mIsEnabled; + eTextureBlendType mCurrBlendType; + eTextureBlendOp mCurrColorOp; + eTextureBlendSrc mCurrColorSrc1; + eTextureBlendSrc mCurrColorSrc2; + eTextureBlendOp mCurrAlphaOp; + eTextureBlendSrc mCurrAlphaSrc1; + eTextureBlendSrc mCurrAlphaSrc2; + S32 mCurrColorScale; + S32 mCurrAlphaScale; + + void debugTextureUnit(void); + void setColorScale(S32 scale); + void setAlphaScale(S32 scale); + GLint getTextureSource(eTextureBlendSrc src); + GLint getTextureSourceType(eTextureBlendSrc src, bool isAlpha = false); + void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false); +}; + +class LLRender +{ + friend class LLTexUnit; +public: + typedef enum + { + CF_NEVER = 0, + CF_ALWAYS, + CF_LESS, + CF_LESS_EQUAL, + CF_EQUAL, + CF_NOT_EQUAL, + CF_GREATER_EQUAL, + CF_GREATER, + CF_DEFAULT + } eCompareFunc; + + typedef enum + { + BT_ALPHA = 0, + BT_ADD, + BT_ADD_WITH_ALPHA, // Additive blend modulated by the fragment's alpha. + BT_MULT, + BT_MULT_X2, + BT_REPLACE + } eBlendType; + + typedef enum + { + BF_ONE = 0, + BF_ZERO, + BF_DEST_COLOR, + BF_SOURCE_COLOR, + BF_ONE_MINUS_DEST_COLOR, + BF_ONE_MINUS_SOURCE_COLOR, + BF_DEST_ALPHA, + BF_SOURCE_ALPHA, + BF_ONE_MINUS_DEST_ALPHA, + BF_ONE_MINUS_SOURCE_ALPHA + } eBlendFactor; + + LLRender(); + ~LLRender(); + + void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z); + void pushMatrix(); + void popMatrix(); + + void flush(); + + void begin(const GLuint& mode); + void end(); + void vertex2i(const GLint& x, const GLint& y); + void vertex2f(const GLfloat& x, const GLfloat& y); + void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z); + void vertex2fv(const GLfloat* v); + void vertex3fv(const GLfloat* v); + + void texCoord2i(const GLint& x, const GLint& y); + void texCoord2f(const GLfloat& x, const GLfloat& y); + void texCoord2fv(const GLfloat* tc); + + void color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a); + void color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a); + void color4fv(const GLfloat* c); + void color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b); + void color3fv(const GLfloat* c); + void color4ubv(const GLubyte* c); + + void setColorMask(bool writeColor, bool writeAlpha); + void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); + void setSceneBlendType(eBlendType type); + + void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f); + + void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor); + + LLTexUnit* getTexUnit(U32 index); + + typedef struct Vertex + { + GLfloat v[3]; + GLubyte c[4]; + GLfloat uv[2]; + }; + +public: + +private: + U32 mCount; + U32 mMode; + U32 mCurrTextureUnitIndex; + LLPointer<LLVertexBuffer> mBuffer; + LLStrider<LLVector3> mVerticesp; + LLStrider<LLVector2> mTexcoordsp; + LLStrider<LLColor4U> mColorsp; + std::vector<LLTexUnit*> mTexUnits; +}; + + + +extern LLRender gGL; + +#endif |