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+/**
+ * @file llrender.h
+ * @brief LLRender definition
+ *
+ * This class acts as a wrapper for OpenGL calls.
+ * The goal of this class is to minimize the number of api calls due to legacy rendering
+ * code, to define an interface for a multiple rendering API abstraction of the UI
+ * rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLGLRENDER_H
+#define LL_LLGLRENDER_H
+
+#include "stdtypes.h"
+#include "llgltypes.h"
+#include "llglheaders.h"
+#include "llvertexbuffer.h"
+
+class LLTexUnit
+{
+public:
+ typedef enum
+ {
+ TB_REPLACE = 0,
+ TB_ADD,
+ TB_MULT,
+ TB_MULT_X2,
+ TB_ALPHA_BLEND,
+ TB_COMBINE // Doesn't need to be set directly, setTexture___Blend() set TB_COMBINE automatically
+ } eTextureBlendType;
+
+ typedef enum
+ {
+ TBO_REPLACE = 0, // Use Source 1
+ TBO_MULT, // Multiply: ( Source1 * Source2 )
+ TBO_MULT_X2, // Multiply then scale by 2: ( 2.0 * ( Source1 * Source2 ) )
+ TBO_MULT_X4, // Multiply then scale by 4: ( 4.0 * ( Source1 * Source2 ) )
+ TBO_ADD, // Add: ( Source1 + Source2 )
+ TBO_ADD_SIGNED, // Add then subtract 0.5: ( ( Source1 + Source2 ) - 0.5 )
+ TBO_SUBTRACT, // Subtract Source2 from Source1: ( Source1 - Source2 )
+ TBO_LERP_VERT_ALPHA, // Interpolate based on Vertex Alpha (VA): ( Source1 * VA + Source2 * (1-VA) )
+ TBO_LERP_TEX_ALPHA, // Interpolate based on Texture Alpha (TA): ( Source1 * TA + Source2 * (1-TA) )
+ TBO_LERP_PREV_ALPHA, // Interpolate based on Previous Alpha (PA): ( Source1 * PA + Source2 * (1-PA) )
+ TBO_LERP_CONST_ALPHA, // Interpolate based on Const Alpha (CA): ( Source1 * CA + Source2 * (1-CA) )
+ TBO_LERP_VERT_COLOR // Interpolate based on Vertex Col (VC): ( Source1 * VC + Source2 * (1-VC) )
+ // *Note* TBO_LERP_VERTEX_COLOR only works with setTextureColorBlend(),
+ // and falls back to TBO_LERP_VERTEX_ALPHA for setTextureAlphaBlend().
+ } eTextureBlendOp;
+
+ typedef enum
+ {
+ TBS_PREV_COLOR = 0, // Color from the previous texture stage
+ TBS_PREV_ALPHA,
+ TBS_ONE_MINUS_PREV_COLOR,
+ TBS_ONE_MINUS_PREV_ALPHA,
+ TBS_TEX_COLOR, // Color from the texture bound to this stage
+ TBS_TEX_ALPHA,
+ TBS_ONE_MINUS_TEX_COLOR,
+ TBS_ONE_MINUS_TEX_ALPHA,
+ TBS_VERT_COLOR, // The vertex color currently set
+ TBS_VERT_ALPHA,
+ TBS_ONE_MINUS_VERT_COLOR,
+ TBS_ONE_MINUS_VERT_ALPHA,
+ TBS_CONST_COLOR, // The constant color value currently set
+ TBS_CONST_ALPHA,
+ TBS_ONE_MINUS_CONST_COLOR,
+ TBS_ONE_MINUS_CONST_ALPHA
+ } eTextureBlendSrc;
+
+ LLTexUnit(U32 index);
+ U32 getIndex(void);
+
+ void enable(void);
+ void disable(void);
+ void activate(void);
+
+ void bindTexture(const LLImageGL* texture);
+ void unbindTexture(void);
+
+ void setTextureBlendType(eTextureBlendType type);
+
+ inline void setTextureColorBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_COLOR)
+ { setTextureCombiner(op, src1, src2, false); }
+
+ // NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead.
+ inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA)
+ { setTextureCombiner(op, src1, src2, true); }
+
+private:
+ U32 mIndex;
+ bool mIsEnabled;
+ eTextureBlendType mCurrBlendType;
+ eTextureBlendOp mCurrColorOp;
+ eTextureBlendSrc mCurrColorSrc1;
+ eTextureBlendSrc mCurrColorSrc2;
+ eTextureBlendOp mCurrAlphaOp;
+ eTextureBlendSrc mCurrAlphaSrc1;
+ eTextureBlendSrc mCurrAlphaSrc2;
+ S32 mCurrColorScale;
+ S32 mCurrAlphaScale;
+
+ void debugTextureUnit(void);
+ void setColorScale(S32 scale);
+ void setAlphaScale(S32 scale);
+ GLint getTextureSource(eTextureBlendSrc src);
+ GLint getTextureSourceType(eTextureBlendSrc src, bool isAlpha = false);
+ void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false);
+};
+
+class LLRender
+{
+ friend class LLTexUnit;
+public:
+ typedef enum
+ {
+ CF_NEVER = 0,
+ CF_ALWAYS,
+ CF_LESS,
+ CF_LESS_EQUAL,
+ CF_EQUAL,
+ CF_NOT_EQUAL,
+ CF_GREATER_EQUAL,
+ CF_GREATER,
+ CF_DEFAULT
+ } eCompareFunc;
+
+ typedef enum
+ {
+ BT_ALPHA = 0,
+ BT_ADD,
+ BT_ADD_WITH_ALPHA, // Additive blend modulated by the fragment's alpha.
+ BT_MULT,
+ BT_MULT_X2,
+ BT_REPLACE
+ } eBlendType;
+
+ typedef enum
+ {
+ BF_ONE = 0,
+ BF_ZERO,
+ BF_DEST_COLOR,
+ BF_SOURCE_COLOR,
+ BF_ONE_MINUS_DEST_COLOR,
+ BF_ONE_MINUS_SOURCE_COLOR,
+ BF_DEST_ALPHA,
+ BF_SOURCE_ALPHA,
+ BF_ONE_MINUS_DEST_ALPHA,
+ BF_ONE_MINUS_SOURCE_ALPHA
+ } eBlendFactor;
+
+ LLRender();
+ ~LLRender();
+
+ void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
+ void pushMatrix();
+ void popMatrix();
+
+ void flush();
+
+ void begin(const GLuint& mode);
+ void end();
+ void vertex2i(const GLint& x, const GLint& y);
+ void vertex2f(const GLfloat& x, const GLfloat& y);
+ void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z);
+ void vertex2fv(const GLfloat* v);
+ void vertex3fv(const GLfloat* v);
+
+ void texCoord2i(const GLint& x, const GLint& y);
+ void texCoord2f(const GLfloat& x, const GLfloat& y);
+ void texCoord2fv(const GLfloat* tc);
+
+ void color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a);
+ void color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a);
+ void color4fv(const GLfloat* c);
+ void color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b);
+ void color3fv(const GLfloat* c);
+ void color4ubv(const GLubyte* c);
+
+ void setColorMask(bool writeColor, bool writeAlpha);
+ void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
+ void setSceneBlendType(eBlendType type);
+
+ void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f);
+
+ void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor);
+
+ LLTexUnit* getTexUnit(U32 index);
+
+ typedef struct Vertex
+ {
+ GLfloat v[3];
+ GLubyte c[4];
+ GLfloat uv[2];
+ };
+
+public:
+
+private:
+ U32 mCount;
+ U32 mMode;
+ U32 mCurrTextureUnitIndex;
+ LLPointer<LLVertexBuffer> mBuffer;
+ LLStrider<LLVector3> mVerticesp;
+ LLStrider<LLVector2> mTexcoordsp;
+ LLStrider<LLColor4U> mColorsp;
+ std::vector<LLTexUnit*> mTexUnits;
+};
+
+
+
+extern LLRender gGL;
+
+#endif