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-rw-r--r--indra/llrender/llrender.h22
1 files changed, 21 insertions, 1 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 6f22f1d8cb..1bc5e89eac 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -446,7 +446,7 @@ public:
static U32 sUICalls;
static U32 sUIVerts;
static bool sGLCoreProfile;
- static bool sNsightDebugSupport;
+ static bool sNsightDebugSupport;
private:
friend class LLLightState;
@@ -496,4 +496,24 @@ extern S32 gGLViewport[4];
extern LLRender gGL;
+// This rotation matrix moves the default OpenGL reference frame
+// (-Z at, Y up) to Cory's favorite reference frame (X at, Z up)
+const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
+ -1.f, 0.f, 0.f, 0.f, // -X becomes Y
+ 0.f, 1.f, 0.f, 0.f, // Y becomes Z
+ 0.f, 0.f, 0.f, 1.f };
+
+glh::matrix4f copy_matrix(F32* src);
+glh::matrix4f get_current_modelview();
+glh::matrix4f get_current_projection();
+glh::matrix4f get_last_modelview();
+glh::matrix4f get_last_projection();
+
+void copy_matrix(const glh::matrix4f& src, F32* dst);
+void set_current_modelview(const glh::matrix4f& mat);
+void set_current_projection(glh::matrix4f& mat);
+
+glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar);
+glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
+glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
#endif