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Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r--indra/llrender/llrender.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index b74d824c9e..595b8577ff 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -162,6 +162,8 @@ void LLTexUnit::enable(eTextureType type)
disable(); // Force a disable of a previous texture type if it's enabled.
}
mCurrTexType = type;
+
+ gGL.flush();
glEnable(sGLTextureType[type]);
}
}
@@ -179,7 +181,7 @@ void LLTexUnit::disable(void)
}
}
-bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
+bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
{
stop_glerror();
if (mIndex < 0) return false;
@@ -198,9 +200,19 @@ bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
//if deleted, will re-generate it immediately
texture->forceImmediateUpdate() ;
+ gl_tex->forceUpdateBindStats() ;
return texture->bindDefaultImage(mIndex);
}
+ //in audit, replace the selected texture by the default one.
+ if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
+ {
+ if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
+ {
+ gl_tex->updateBindStats(gl_tex->mTextureMemory);
+ return bind(LLImageGL::sHighlightTexturep.get());
+ }
+ }
if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
{
activate();
@@ -223,7 +235,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
return true;
}
-bool LLTexUnit::bind(LLImageGL* texture, bool forceBind)
+bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
{
stop_glerror();
if (mIndex < 0) return false;
@@ -260,6 +272,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool forceBind)
setTextureFilteringOption(texture->mFilterOption);
}
}
+
return true;
}
@@ -720,8 +733,11 @@ void LLTexUnit::debugTextureUnit(void)
LLRender::LLRender()
-: mDirty(false), mCount(0), mMode(LLRender::TRIANGLES),
- mMaxAnisotropy(0.f)
+ : mDirty(false),
+ mCount(0),
+ mMode(LLRender::TRIANGLES),
+ mCurrTextureUnitIndex(0),
+ mMaxAnisotropy(0.f)
{
mBuffer = new LLVertexBuffer(immediate_mask, 0);
mBuffer->allocateBuffer(4096, 0, TRUE);