diff options
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r-- | indra/llrender/llrender.cpp | 129 |
1 files changed, 117 insertions, 12 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index a8f622d3ff..9067a17baf 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1191,6 +1191,7 @@ void LLRender::syncMatrices() LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; static glh::matrix4f cached_mvp; + static glh::matrix4f cached_inv_mdv; static U32 cached_mvp_mdv_hash = 0xFFFFFFFF; static U32 cached_mvp_proj_hash = 0xFFFFFFFF; @@ -1204,12 +1205,18 @@ void LLRender::syncMatrices() bool mvp_done = false; U32 i = MM_MODELVIEW; - if (mMatHash[i] != shader->mMatHash[i]) + if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW]) { //update modelview, normal, and MVP - glh::matrix4f& mat = mMatrix[i][mMatIdx[i]]; + glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; - shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m); - shader->mMatHash[i] = mMatHash[i]; + // if MDV has changed, update the cached inverse as well + if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW]) + { + cached_inv_mdv = mat.inverse(); + } + + shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m); + shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW]; //update normal matrix S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX); @@ -1217,7 +1224,7 @@ void LLRender::syncMatrices() { if (cached_normal_hash != mMatHash[i]) { - cached_normal = mat.inverse().transpose(); + cached_normal = cached_inv_mdv.transpose(); cached_normal_hash = mMatHash[i]; } @@ -1233,6 +1240,17 @@ void LLRender::syncMatrices() shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat); } + if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX)) + { + glh::matrix4f ogl_to_cfr = copy_matrix((F32*)OGL_TO_CFR_ROTATION); + glh::matrix4f modelview = ogl_to_cfr.inverse() * get_current_modelview(); + + glh::matrix4f inv_modelview = modelview.inverse(); + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, FALSE, inv_modelview.m); + } + + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m); + //update MVP matrix mvp_done = true; loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); @@ -1249,17 +1267,22 @@ void LLRender::syncMatrices() } shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); - } + } } - i = MM_PROJECTION; - if (mMatHash[i] != shader->mMatHash[i]) + if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION]) { //update projection matrix, normal, and MVP - glh::matrix4f& mat = mMatrix[i][mMatIdx[i]]; + glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; - shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m); - shader->mMatHash[i] = mMatHash[i]; + if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX)) + { + glh::matrix4f inv_proj = mat.inverse(); + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + } + + shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m); + shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION]; if (!mvp_done) { @@ -1267,7 +1290,7 @@ void LLRender::syncMatrices() S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); if (loc > -1) { - if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + if (cached_mvp_mdv_hash != mMatHash[MM_PROJECTION] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) { U32 mdv = MM_MODELVIEW; cached_mvp = mat; @@ -2332,3 +2355,85 @@ void LLRender::debugTexUnits(void) LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL; } + + +glh::matrix4f copy_matrix(F32* src) +{ + glh::matrix4f ret; + ret.set_value(src); + return ret; +} + +glh::matrix4f get_current_modelview() +{ + return copy_matrix(gGLModelView); +} + +glh::matrix4f get_current_projection() +{ + return copy_matrix(gGLProjection); +} + +glh::matrix4f get_last_modelview() +{ + return copy_matrix(gGLLastModelView); +} + +glh::matrix4f get_last_projection() +{ + return copy_matrix(gGLLastProjection); +} + +void copy_matrix(const glh::matrix4f& src, F32* dst) +{ + for (U32 i = 0; i < 16; i++) + { + dst[i] = src.m[i]; + } +} + +void set_current_modelview(const glh::matrix4f& mat) +{ + copy_matrix(mat, gGLModelView); +} + +void set_current_projection(glh::matrix4f& mat) +{ + copy_matrix(mat, gGLProjection); +} + +glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) +{ + glh::matrix4f ret( + 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), + 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), + 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), + 0.f, 0.f, 0.f, 1.f); + + return ret; +} + +glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) +{ + GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f); + + return glh::matrix4f(f/aspect, 0, 0, 0, + 0, f, 0, 0, + 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar), + 0, 0, -1.f, 0); +} + +glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up) +{ + LLVector3 f = center-eye; + f.normVec(); + up.normVec(); + LLVector3 s = f % up; + LLVector3 u = s % f; + + return glh::matrix4f(s[0], s[1], s[2], 0, + u[0], u[1], u[2], 0, + -f[0], -f[1], -f[2], 0, + 0, 0, 0, 1); + +}
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