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-rw-r--r--indra/llrender/llrender.cpp235
1 files changed, 217 insertions, 18 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index b74d824c9e..43662fbb5c 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -49,6 +49,9 @@ F64 gGLLastProjection[16];
F64 gGLProjection[16];
S32 gGLViewport[4];
+U32 LLRender::sUICalls = 0;
+U32 LLRender::sUIVerts = 0;
+
static const U32 LL_NUM_TEXTURE_LAYERS = 16;
static GLenum sGLTextureType[] =
@@ -90,7 +93,9 @@ static GLenum sGLBlendFactor[] =
GL_DST_ALPHA,
GL_SRC_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
- GL_ONE_MINUS_SRC_ALPHA
+ GL_ONE_MINUS_SRC_ALPHA,
+
+ GL_ZERO // 'BF_UNDEF'
};
LLTexUnit::LLTexUnit(S32 index)
@@ -116,6 +121,8 @@ void LLTexUnit::refreshState(void)
// We set dirty to true so that the tex unit knows to ignore caching
// and we reset the cached tex unit state
+ gGL.flush();
+
glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
if (mCurrTexType != TT_NONE)
{
@@ -145,6 +152,7 @@ void LLTexUnit::activate(void)
if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
{
+ gGL.flush();
glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
}
@@ -162,6 +170,8 @@ void LLTexUnit::enable(eTextureType type)
disable(); // Force a disable of a previous texture type if it's enabled.
}
mCurrTexType = type;
+
+ gGL.flush();
glEnable(sGLTextureType[type]);
}
}
@@ -174,12 +184,13 @@ void LLTexUnit::disable(void)
{
activate();
unbind(mCurrTexType);
+ gGL.flush();
glDisable(sGLTextureType[mCurrTexType]);
mCurrTexType = TT_NONE;
}
}
-bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
+bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
{
stop_glerror();
if (mIndex < 0) return false;
@@ -198,9 +209,19 @@ bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
//if deleted, will re-generate it immediately
texture->forceImmediateUpdate() ;
+ gl_tex->forceUpdateBindStats() ;
return texture->bindDefaultImage(mIndex);
}
+ //in audit, replace the selected texture by the default one.
+ if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
+ {
+ if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
+ {
+ gl_tex->updateBindStats(gl_tex->mTextureMemory);
+ return bind(LLImageGL::sHighlightTexturep.get());
+ }
+ }
if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
{
activate();
@@ -223,7 +244,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
return true;
}
-bool LLTexUnit::bind(LLImageGL* texture, bool forceBind)
+bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
{
stop_glerror();
if (mIndex < 0) return false;
@@ -243,10 +264,9 @@ bool LLTexUnit::bind(LLImageGL* texture, bool forceBind)
return false ;
}
- gGL.flush();
-
if ((mCurrTexture != texture->getTexName()) || forceBind)
{
+ gGL.flush();
activate();
enable(texture->getTarget());
mCurrTexture = texture->getTexName();
@@ -260,6 +280,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool forceBind)
setTextureFilteringOption(texture->mFilterOption);
}
}
+
return true;
}
@@ -369,6 +390,8 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
{
if (mIndex < 0 || mCurrTexture == 0) return;
+ gGL.flush();
+
activate();
glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]);
@@ -383,6 +406,8 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
{
if (mIndex < 0 || mCurrTexture == 0) return;
+ gGL.flush();
+
if (option == TFO_POINT)
{
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -432,6 +457,8 @@ void LLTexUnit::setTextureBlendType(eTextureBlendType type)
return;
}
+ gGL.flush();
+
activate();
mCurrBlendType = type;
S32 scale_amount = 1;
@@ -548,6 +575,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT
if (mCurrBlendType != TB_COMBINE || gGL.mDirty)
{
mCurrBlendType = TB_COMBINE;
+ gGL.flush();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
}
@@ -558,6 +586,8 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT
return;
}
+ gGL.flush();
+
// Get the gl source enums according to the eTextureBlendSrc sources passed in
GLint source1 = getTextureSource(src1);
GLint source2 = getTextureSource(src2);
@@ -690,6 +720,7 @@ void LLTexUnit::setColorScale(S32 scale)
if (mCurrColorScale != scale || gGL.mDirty)
{
mCurrColorScale = scale;
+ gGL.flush();
glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
}
}
@@ -699,6 +730,7 @@ void LLTexUnit::setAlphaScale(S32 scale)
if (mCurrAlphaScale != scale || gGL.mDirty)
{
mCurrAlphaScale = scale;
+ gGL.flush();
glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
}
}
@@ -720,8 +752,11 @@ void LLTexUnit::debugTextureUnit(void)
LLRender::LLRender()
-: mDirty(false), mCount(0), mMode(LLRender::TRIANGLES),
- mMaxAnisotropy(0.f)
+ : mDirty(false),
+ mCount(0),
+ mMode(LLRender::TRIANGLES),
+ mCurrTextureUnitIndex(0),
+ mMaxAnisotropy(0.f)
{
mBuffer = new LLVertexBuffer(immediate_mask, 0);
mBuffer->allocateBuffer(4096, 0, TRUE);
@@ -743,6 +778,11 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
+
+ mCurrBlendColorSFactor = BF_UNDEF;
+ mCurrBlendAlphaSFactor = BF_UNDEF;
+ mCurrBlendColorDFactor = BF_UNDEF;
+ mCurrBlendAlphaDFactor = BF_UNDEF;
}
LLRender::~LLRender()
@@ -805,6 +845,88 @@ void LLRender::popMatrix()
glPopMatrix();
}
+void LLRender::translateUI(F32 x, F32 y, F32 z)
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "Need to push a UI translation frame before offsetting" << llendl;
+ }
+
+ mUIOffset.front().mV[0] += x;
+ mUIOffset.front().mV[1] += y;
+ mUIOffset.front().mV[2] += z;
+}
+
+void LLRender::scaleUI(F32 x, F32 y, F32 z)
+{
+ if (mUIScale.empty())
+ {
+ llerrs << "Need to push a UI transformation frame before scaling." << llendl;
+ }
+
+ mUIScale.front().scaleVec(LLVector3(x,y,z));
+}
+
+void LLRender::pushUIMatrix()
+{
+ if (mUIOffset.empty())
+ {
+ mUIOffset.push_front(LLVector3(0,0,0));
+ }
+ else
+ {
+ mUIOffset.push_front(mUIOffset.front());
+ }
+
+ if (mUIScale.empty())
+ {
+ mUIScale.push_front(LLVector3(1,1,1));
+ }
+ else
+ {
+ mUIScale.push_front(mUIScale.front());
+ }
+}
+
+void LLRender::popUIMatrix()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "UI offset stack blown." << llendl;
+ }
+ mUIOffset.pop_front();
+ mUIScale.pop_front();
+}
+
+LLVector3 LLRender::getUITranslation()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "UI offset stack empty." << llendl;
+ }
+ return mUIOffset.front();
+}
+
+LLVector3 LLRender::getUIScale()
+{
+ if (mUIScale.empty())
+ {
+ llerrs << "UI scale stack empty." << llendl;
+ }
+ return mUIScale.front();
+}
+
+
+void LLRender::loadUIIdentity()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "Need to push UI translation frame before clearing offset." << llendl;
+ }
+ mUIOffset.front().setVec(0,0,0);
+ mUIScale.front().setVec(1,1,1);
+}
+
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
{
setColorMask(writeColor, writeColor, writeColor, writeAlpha);
@@ -827,29 +949,28 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB
void LLRender::setSceneBlendType(eBlendType type)
{
- flush();
switch (type)
{
case BT_ALPHA:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ blendFunc(BF_SOURCE_ALPHA, BF_ONE_MINUS_SOURCE_ALPHA);
break;
case BT_ADD:
- glBlendFunc(GL_ONE, GL_ONE);
+ blendFunc(BF_ONE, BF_ONE);
break;
case BT_ADD_WITH_ALPHA:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ blendFunc(BF_SOURCE_ALPHA, BF_ONE);
break;
case BT_MULT:
- glBlendFunc(GL_DST_COLOR, GL_ZERO);
+ blendFunc(BF_DEST_COLOR, BF_ZERO);
break;
case BT_MULT_ALPHA:
- glBlendFunc(GL_DST_ALPHA, GL_ZERO);
+ blendFunc(BF_DEST_ALPHA, BF_ZERO);
break;
case BT_MULT_X2:
- glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+ blendFunc(BF_DEST_COLOR, BF_SOURCE_COLOR);
break;
case BT_REPLACE:
- glBlendFunc(GL_ONE, GL_ZERO);
+ blendFunc(BF_ONE, BF_ZERO);
break;
default:
llerrs << "Unknown Scene Blend Type: " << type << llendl;
@@ -875,8 +996,44 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
{
- flush();
- glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
+ llassert(sfactor < BF_UNDEF);
+ llassert(dfactor < BF_UNDEF);
+ if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor ||
+ mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor)
+ {
+ mCurrBlendColorSFactor = sfactor;
+ mCurrBlendAlphaSFactor = sfactor;
+ mCurrBlendColorDFactor = dfactor;
+ mCurrBlendAlphaDFactor = dfactor;
+ flush();
+ glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
+ }
+}
+
+void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
+ eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor)
+{
+ llassert(color_sfactor < BF_UNDEF);
+ llassert(color_dfactor < BF_UNDEF);
+ llassert(alpha_sfactor < BF_UNDEF);
+ llassert(alpha_dfactor < BF_UNDEF);
+ if (!gGLManager.mHasBlendFuncSeparate)
+ {
+ LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << llendl;
+ blendFunc(color_sfactor, color_dfactor);
+ return;
+ }
+ if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor ||
+ mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor)
+ {
+ mCurrBlendColorSFactor = color_sfactor;
+ mCurrBlendAlphaSFactor = alpha_sfactor;
+ mCurrBlendColorDFactor = color_dfactor;
+ mCurrBlendAlphaDFactor = alpha_dfactor;
+ flush();
+ glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+ }
}
LLTexUnit* LLRender::getTexUnit(U32 index)
@@ -996,6 +1153,39 @@ void LLRender::flush()
}
#endif
+ if (!mUIOffset.empty())
+ {
+ sUICalls++;
+ sUIVerts += mCount;
+ }
+
+ if (gDebugGL)
+ {
+ if (mMode == LLRender::QUADS)
+ {
+ if (mCount%4 != 0)
+ {
+ llerrs << "Incomplete quad rendered." << llendl;
+ }
+ }
+
+ if (mMode == LLRender::TRIANGLES)
+ {
+ if (mCount%3 != 0)
+ {
+ llerrs << "Incomplete triangle rendered." << llendl;
+ }
+ }
+
+ if (mMode == LLRender::LINES)
+ {
+ if (mCount%2 != 0)
+ {
+ llerrs << "Incomplete line rendered." << llendl;
+ }
+ }
+ }
+
mBuffer->setBuffer(immediate_mask);
mBuffer->drawArrays(mMode, 0, mCount);
@@ -1015,7 +1205,16 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
return;
}
- mVerticesp[mCount] = LLVector3(x,y,z);
+ if (mUIOffset.empty())
+ {
+ mVerticesp[mCount] = LLVector3(x,y,z);
+ }
+ else
+ {
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front());
+ mVerticesp[mCount] = vert;
+ }
+
mCount++;
if (mCount < 4096)
{