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-rw-r--r--indra/llrender/llrender.cpp35
1 files changed, 14 insertions, 21 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 57be8570af..792d5346b0 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -72,15 +72,6 @@ bool LLRender::sNsightDebugSupport = false;
LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f);
bool LLRender::sClassicMode = false;
-struct LLVBCache
-{
- LLPointer<LLVertexBuffer> vb;
- std::chrono::steady_clock::time_point touched;
-};
-
-static std::unordered_map<U64, LLVBCache> sVBCache;
-static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr;
-
static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
@@ -899,7 +890,9 @@ void LLRender::initVertexBuffer()
void LLRender::resetVertexBuffer()
{
- mBuffer = NULL;
+ mBuffer = nullptr;
+ mBufferDataList = nullptr;
+ mVBCache.clear();
}
void LLRender::shutdown()
@@ -1506,21 +1499,21 @@ void LLRender::clearErrors()
void LLRender::beginList(std::list<LLVertexBufferData> *list)
{
- if (sBufferDataList)
+ if (mBufferDataList)
{
LL_ERRS() << "beginList called while another list is open." << LL_ENDL;
}
llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram);
flush();
- sBufferDataList = list;
+ mBufferDataList = list;
}
void LLRender::endList()
{
- if (sBufferDataList)
+ if (mBufferDataList)
{
flush();
- sBufferDataList = nullptr;
+ mBufferDataList = nullptr;
}
else
{
@@ -1608,10 +1601,10 @@ void LLRender::flush()
U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
- if (sBufferDataList)
+ if (mBufferDataList)
{
vb = genBuffer(attribute_mask, count);
- sBufferDataList->emplace_back(
+ mBufferDataList->emplace_back(
vb,
mMode,
count,
@@ -1671,9 +1664,9 @@ LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
// To leverage this, we maintain a running hash of the vertex stream being
// built up before a flush, and then check that hash against a VB
// cache just before creating a vertex buffer in VRAM
- std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
+ std::unordered_map<U64, LLVBCache>::iterator cache = mVBCache.find(vhash);
- if (cache != sVBCache.end())
+ if (cache != mVBCache.end())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
// cache hit, just use the cached buffer
@@ -1685,7 +1678,7 @@ LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
vb = genBuffer(attribute_mask, count);
- sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
+ mVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
static U32 miss_count = 0;
miss_count++;
@@ -1697,11 +1690,11 @@ LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
using namespace std::chrono_literals;
// every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
- for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
+ for (std::unordered_map<U64, LLVBCache>::iterator iter = mVBCache.begin(); iter != mVBCache.end(); )
{
if (now - iter->second.touched > 1s)
{
- iter = sVBCache.erase(iter);
+ iter = mVBCache.erase(iter);
}
else
{