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-rw-r--r--indra/llrender/llrender.cpp29
1 files changed, 1 insertions, 28 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 5e845fbcce..57be8570af 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -197,10 +197,6 @@ void LLTexUnit::bindFast(LLTexture* texture)
glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
- mCurrTexType = gl_tex->getTarget();
- // bindFast bypasses updateBindStats(); stamp directly so the staleness
- // signal sees per-frame use of batched textures.
- gl_tex->stampBound();
if (!mCurrTexture)
{
LL_PROFILE_ZONE_NAMED("MISSING TEXTURE");
@@ -253,17 +249,11 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
setTextureFilteringOption(gl_tex->mFilterOption);
}
}
- else
- {
- // Already current - still being used, keep it fresh.
- gl_tex->stampBound();
- }
}
else
{
//if deleted, will re-generate it immediately
texture->forceImmediateUpdate() ;
- gl_tex->stampBound();
gl_tex->forceUpdateBindStats() ;
return texture->bindDefaultImage(mIndex);
@@ -335,11 +325,6 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32
stop_glerror();
}
}
- else
- {
- // Already current - still being used, keep it fresh.
- texture->stampBound();
- }
stop_glerror();
@@ -1733,16 +1718,7 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask);
vb->allocateBuffer(count, 0);
- // Non-Apple path uses glBufferSubData inside setXxxData, so the VBO
- // must already be bound. On Apple, the VBO is lazily created in
- // _unmapBuffer (LLAppleVBOPool); calling setBuffer() here would bind
- // mGLBuffer == 0 and then setupVertexBuffer would issue
- // glVertexAttribIPointer with a non-null offset against no bound
- // GL_ARRAY_BUFFER -> GL_INVALID_OPERATION in core profile.
- if (!gGLManager.mIsApple)
- {
- vb->setBuffer();
- }
+ vb->setBuffer();
vb->setPositionData(mVerticesp.get());
@@ -1757,9 +1733,6 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
}
#if LL_DARWIN
- // unmapBuffer creates the GL buffer, uploads, and leaves it bound,
- // drawBuffer's later setBuffer() then runs setupVertexBuffer against
- // a valid VBO.
vb->unmapBuffer();
#endif
vb->unbind();