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Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r--indra/llrender/llrender.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index dc662bf898..2bf7ad9902 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -850,9 +850,12 @@ LLLightState::LLLightState(S32 index)
if (mIndex == 0)
{
mDiffuse.set(1,1,1,1);
+ mDiffuseB.set(0,0,0,0);
mSpecular.set(1,1,1,1);
}
+ mSunIsPrimary = true;
+
mAmbient.set(0,0,0,1);
mPosition.set(0,0,1,0);
mSpotDirection.set(0,0,-1);
@@ -904,6 +907,15 @@ void LLLightState::setDiffuseB(const LLColor4& diffuse)
}
}
+void LLLightState::setSunPrimary(bool v)
+{
+ if (mSunIsPrimary != v)
+ {
+ ++gGL.mLightHash;
+ mSunIsPrimary = v;
+ }
+}
+
void LLLightState::setAmbient(const LLColor4& ambient)
{
if (mAmbient != ambient)
@@ -1162,7 +1174,8 @@ void LLRender::syncLightState()
LLVector3 direction[8];
LLVector4 attenuation[8];
LLVector3 diffuse[8];
- LLVector3 diffuseB[8];
+ LLVector3 diffuse_b[8];
+ bool sun_primary[8];
for (U32 i = 0; i < 8; i++)
{
@@ -1172,7 +1185,8 @@ void LLRender::syncLightState()
direction[i] = light->mSpotDirection;
attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[2], light->mSpecular.mV[3]);
diffuse[i].set(light->mDiffuse.mV);
- diffuseB[i].set(light->mDiffuseB.mV);
+ diffuse_b[i].set(light->mDiffuseB.mV);
+ sun_primary[i] = light->mSunIsPrimary;
}
shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV);
@@ -1180,6 +1194,8 @@ void LLRender::syncLightState()
shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV);
shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
+ shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0);
+ shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
}
}