diff options
Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r-- | indra/llrender/llrender.cpp | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index dc662bf898..2bf7ad9902 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -850,9 +850,12 @@ LLLightState::LLLightState(S32 index) if (mIndex == 0) { mDiffuse.set(1,1,1,1); + mDiffuseB.set(0,0,0,0); mSpecular.set(1,1,1,1); } + mSunIsPrimary = true; + mAmbient.set(0,0,0,1); mPosition.set(0,0,1,0); mSpotDirection.set(0,0,-1); @@ -904,6 +907,15 @@ void LLLightState::setDiffuseB(const LLColor4& diffuse) } } +void LLLightState::setSunPrimary(bool v) +{ + if (mSunIsPrimary != v) + { + ++gGL.mLightHash; + mSunIsPrimary = v; + } +} + void LLLightState::setAmbient(const LLColor4& ambient) { if (mAmbient != ambient) @@ -1162,7 +1174,8 @@ void LLRender::syncLightState() LLVector3 direction[8]; LLVector4 attenuation[8]; LLVector3 diffuse[8]; - LLVector3 diffuseB[8]; + LLVector3 diffuse_b[8]; + bool sun_primary[8]; for (U32 i = 0; i < 8; i++) { @@ -1172,7 +1185,8 @@ void LLRender::syncLightState() direction[i] = light->mSpotDirection; attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[2], light->mSpecular.mV[3]); diffuse[i].set(light->mDiffuse.mV); - diffuseB[i].set(light->mDiffuseB.mV); + diffuse_b[i].set(light->mDiffuseB.mV); + sun_primary[i] = light->mSunIsPrimary; } shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV); @@ -1180,6 +1194,8 @@ void LLRender::syncLightState() shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV); shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV); shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); + shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); + shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); } } |