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diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
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+++ b/indra/llrender/llrender.cpp
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+/**
+ * @file llrender.cpp
+ * @brief LLRender implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llrender.h"
+#include "llvertexbuffer.h"
+
+LLRender gGL;
+
+static const U32 LL_NUM_TEXTURE_LAYERS = 8;
+
+static GLenum sGLCompareFunc[] =
+{
+ GL_NEVER,
+ GL_ALWAYS,
+ GL_LESS,
+ GL_LEQUAL,
+ GL_EQUAL,
+ GL_NOTEQUAL,
+ GL_GEQUAL,
+ GL_GREATER
+};
+
+const U32 immediate_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD;
+
+static GLenum sGLBlendFactor[] =
+{
+ GL_ONE,
+ GL_ZERO,
+ GL_DST_COLOR,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_ALPHA,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA
+};
+
+LLTexUnit::LLTexUnit(U32 index)
+: mIsEnabled(false), mCurrBlendType(TB_MULT),
+mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT),
+mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR),
+mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
+mCurrColorScale(1), mCurrAlphaScale(1)
+{
+ llassert_always(index < LL_NUM_TEXTURE_LAYERS);
+ mIndex = index;
+}
+
+U32 LLTexUnit::getIndex(void)
+{
+ return mIndex;
+}
+
+void LLTexUnit::enable(void)
+{
+ if (!mIsEnabled)
+ {
+ activate();
+ glEnable(GL_TEXTURE_2D);
+ mIsEnabled = true;
+ }
+}
+
+void LLTexUnit::disable(void)
+{
+ if (mIsEnabled)
+ {
+ activate();
+ glDisable(GL_TEXTURE_2D);
+ mIsEnabled = false;
+ }
+}
+
+void LLTexUnit::activate(void)
+{
+ //if (gGL.mCurrTextureUnitIndex != mIndex)
+ {
+ glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ gGL.mCurrTextureUnitIndex = mIndex;
+ }
+}
+
+// Useful for debugging that you've manually assigned a texture operation to the correct
+// texture unit based on the currently set active texture in opengl.
+void LLTexUnit::debugTextureUnit(void)
+{
+ GLint activeTexture;
+ glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
+ if ((GL_TEXTURE0_ARB + mIndex) != activeTexture)
+ {
+ llerrs << "Incorrect Texture Unit! Expected: " << (activeTexture - GL_TEXTURE0_ARB) << " Actual: " << mIndex << llendl;
+ }
+}
+
+void LLTexUnit::bindTexture(const LLImageGL* texture)
+{
+ if (texture != NULL)
+ {
+ activate();
+ texture->bind(mIndex);
+ }
+}
+
+void LLTexUnit::unbindTexture(void)
+{
+ activate();
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+void LLTexUnit::setTextureBlendType(eTextureBlendType type)
+{
+ // Do nothing if it's already correctly set.
+ if (mCurrBlendType == type)
+ {
+ return;
+ }
+
+ activate();
+ mCurrBlendType = type;
+ S32 scale_amount = 1;
+ switch (type)
+ {
+ case TB_REPLACE:
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ break;
+ case TB_ADD:
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
+ break;
+ case TB_MULT:
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ break;
+ case TB_MULT_X2:
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ scale_amount = 2;
+ break;
+ case TB_ALPHA_BLEND:
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ break;
+ case TB_COMBINE:
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
+ break;
+ default:
+ llerrs << "Unknown Texture Blend Type: " << type << llendl;
+ break;
+ }
+ setColorScale(scale_amount);
+ setAlphaScale(1);
+}
+
+GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
+{
+ switch(src)
+ {
+ // All four cases should return the same value.
+ case TBS_PREV_COLOR:
+ case TBS_PREV_ALPHA:
+ case TBS_ONE_MINUS_PREV_COLOR:
+ case TBS_ONE_MINUS_PREV_ALPHA:
+ return GL_PREVIOUS_ARB;
+
+ // All four cases should return the same value.
+ case TBS_TEX_COLOR:
+ case TBS_TEX_ALPHA:
+ case TBS_ONE_MINUS_TEX_COLOR:
+ case TBS_ONE_MINUS_TEX_ALPHA:
+ return GL_TEXTURE;
+
+ // All four cases should return the same value.
+ case TBS_VERT_COLOR:
+ case TBS_VERT_ALPHA:
+ case TBS_ONE_MINUS_VERT_COLOR:
+ case TBS_ONE_MINUS_VERT_ALPHA:
+ return GL_PRIMARY_COLOR_ARB;
+
+ // All four cases should return the same value.
+ case TBS_CONST_COLOR:
+ case TBS_CONST_ALPHA:
+ case TBS_ONE_MINUS_CONST_COLOR:
+ case TBS_ONE_MINUS_CONST_ALPHA:
+ return GL_CONSTANT_ARB;
+
+ default:
+ llwarns << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << llendl;
+ return GL_PRIMARY_COLOR_ARB;
+ }
+}
+
+GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
+{
+ switch(src)
+ {
+ // All four cases should return the same value.
+ case TBS_PREV_COLOR:
+ case TBS_TEX_COLOR:
+ case TBS_VERT_COLOR:
+ case TBS_CONST_COLOR:
+ return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
+
+ // All four cases should return the same value.
+ case TBS_PREV_ALPHA:
+ case TBS_TEX_ALPHA:
+ case TBS_VERT_ALPHA:
+ case TBS_CONST_ALPHA:
+ return GL_SRC_ALPHA;
+
+ // All four cases should return the same value.
+ case TBS_ONE_MINUS_PREV_COLOR:
+ case TBS_ONE_MINUS_TEX_COLOR:
+ case TBS_ONE_MINUS_VERT_COLOR:
+ case TBS_ONE_MINUS_CONST_COLOR:
+ return (isAlpha) ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR;
+
+ // All four cases should return the same value.
+ case TBS_ONE_MINUS_PREV_ALPHA:
+ case TBS_ONE_MINUS_TEX_ALPHA:
+ case TBS_ONE_MINUS_VERT_ALPHA:
+ case TBS_ONE_MINUS_CONST_ALPHA:
+ return GL_ONE_MINUS_SRC_ALPHA;
+
+ default:
+ llwarns << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << llendl;
+ return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
+ }
+}
+
+void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha)
+{
+ activate();
+ if (mCurrBlendType != TB_COMBINE)
+ {
+ mCurrBlendType = TB_COMBINE;
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
+ }
+
+ // We want an early out, because this function does a LOT of stuff.
+ if ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2) )
+ || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2) ))
+ {
+ return;
+ }
+
+ // Get the gl source enums according to the eTextureBlendSrc sources passed in
+ GLint source1 = getTextureSource(src1);
+ GLint source2 = getTextureSource(src2);
+ // Get the gl operand enums according to the eTextureBlendSrc sources passed in
+ GLint operand1 = getTextureSourceType(src1, isAlpha);
+ GLint operand2 = getTextureSourceType(src2, isAlpha);
+ // Default the scale amount to 1
+ S32 scale_amount = 1;
+ GLenum comb_enum, src0_enum, src1_enum, src2_enum, operand0_enum, operand1_enum, operand2_enum;
+
+ if (isAlpha)
+ {
+ // Set enums to ALPHA ones
+ comb_enum = GL_COMBINE_ALPHA_ARB;
+ src0_enum = GL_SOURCE0_ALPHA_ARB;
+ src1_enum = GL_SOURCE1_ALPHA_ARB;
+ src2_enum = GL_SOURCE2_ALPHA_ARB;
+ operand0_enum = GL_OPERAND0_ALPHA_ARB;
+ operand1_enum = GL_OPERAND1_ALPHA_ARB;
+ operand2_enum = GL_OPERAND2_ALPHA_ARB;
+
+ // cache current combiner
+ mCurrAlphaOp = op;
+ mCurrAlphaSrc1 = src1;
+ mCurrAlphaSrc2 = src2;
+ }
+ else
+ {
+ // Set enums to ALPHA ones
+ comb_enum = GL_COMBINE_RGB_ARB;
+ src0_enum = GL_SOURCE0_RGB_ARB;
+ src1_enum = GL_SOURCE1_RGB_ARB;
+ src2_enum = GL_SOURCE2_RGB_ARB;
+ operand0_enum = GL_OPERAND0_RGB_ARB;
+ operand1_enum = GL_OPERAND1_RGB_ARB;
+ operand2_enum = GL_OPERAND2_RGB_ARB;
+
+ // cache current combiner
+ mCurrColorOp = op;
+ mCurrColorSrc1 = src1;
+ mCurrColorSrc2 = src2;
+ }
+
+ switch(op)
+ {
+ case TBO_REPLACE:
+ // Slightly special syntax (no second sources), just set all and return.
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
+ glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
+ glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
+ (isAlpha) ? setAlphaScale(1) : setColorScale(1);
+ return;
+
+ case TBO_MULT:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
+ break;
+
+ case TBO_MULT_X2:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
+ scale_amount = 2;
+ break;
+
+ case TBO_MULT_X4:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
+ scale_amount = 4;
+ break;
+
+ case TBO_ADD:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD);
+ break;
+
+ case TBO_ADD_SIGNED:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD_SIGNED_ARB);
+ break;
+
+ case TBO_SUBTRACT:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_SUBTRACT_ARB);
+ break;
+
+ case TBO_LERP_VERT_ALPHA:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
+ glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB);
+ glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
+ break;
+
+ case TBO_LERP_TEX_ALPHA:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
+ glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_TEXTURE);
+ glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
+ break;
+
+ case TBO_LERP_PREV_ALPHA:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
+ glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PREVIOUS_ARB);
+ glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
+ break;
+
+ case TBO_LERP_CONST_ALPHA:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
+ glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_CONSTANT_ARB);
+ glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
+ break;
+
+ case TBO_LERP_VERT_COLOR:
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
+ glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB);
+ glTexEnvi(GL_TEXTURE_ENV, operand2_enum, (isAlpha) ? GL_SRC_ALPHA : GL_SRC_COLOR);
+ break;
+
+ default:
+ llwarns << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << llendl;
+ // Slightly special syntax (no second sources), just set all and return.
+ glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
+ glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
+ glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
+ (isAlpha) ? setAlphaScale(1) : setColorScale(1);
+ return;
+ }
+
+ // Set sources, operands, and scale accordingly
+ glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
+ glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
+ glTexEnvi(GL_TEXTURE_ENV, src1_enum, source2);
+ glTexEnvi(GL_TEXTURE_ENV, operand1_enum, operand2);
+ (isAlpha) ? setAlphaScale(scale_amount) : setColorScale(scale_amount);
+}
+
+void LLTexUnit::setColorScale(S32 scale)
+{
+ if (mCurrColorScale != scale)
+ {
+ mCurrColorScale = scale;
+ glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
+ }
+}
+
+void LLTexUnit::setAlphaScale(S32 scale)
+{
+ if (mCurrAlphaScale != scale)
+ {
+ mCurrAlphaScale = scale;
+ glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
+ }
+}
+
+LLRender::LLRender()
+{
+ mCount = 0;
+ mMode = LLVertexBuffer::TRIANGLES;
+ mBuffer = new LLVertexBuffer(immediate_mask, 0);
+ mBuffer->allocateBuffer(4096, 0, TRUE);
+ mBuffer->getVertexStrider(mVerticesp);
+ mBuffer->getTexCoordStrider(mTexcoordsp);
+ mBuffer->getColorStrider(mColorsp);
+
+ for (unsigned int i = 0; i < LL_NUM_TEXTURE_LAYERS; i++)
+ {
+ mTexUnits.push_back(new LLTexUnit(i));
+ }
+}
+
+LLRender::~LLRender()
+{
+ for (U32 i = 0; i < mTexUnits.size(); i++)
+ {
+ delete mTexUnits[i];
+ }
+}
+
+void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
+{
+ flush();
+ glTranslatef(x,y,z);
+}
+
+void LLRender::pushMatrix()
+{
+ flush();
+ glPushMatrix();
+}
+
+void LLRender::popMatrix()
+{
+ flush();
+ glPopMatrix();
+}
+
+void LLRender::setColorMask(bool writeColor, bool writeAlpha)
+{
+ setColorMask(writeColor, writeColor, writeColor, writeAlpha);
+}
+
+void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha)
+{
+ flush();
+ glColorMask(writeColorR, writeColorG, writeColorB, writeAlpha);
+}
+
+void LLRender::setSceneBlendType(eBlendType type)
+{
+ flush();
+ switch (type)
+ {
+ case BT_ALPHA:
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ break;
+ case BT_ADD:
+ glBlendFunc(GL_ONE, GL_ONE);
+ break;
+ case BT_ADD_WITH_ALPHA:
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ break;
+ case BT_MULT:
+ glBlendFunc(GL_DST_COLOR, GL_ZERO);
+ break;
+ case BT_MULT_X2:
+ glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+ break;
+ case BT_REPLACE:
+ glBlendFunc(GL_ONE, GL_ZERO);
+ break;
+ default:
+ llerrs << "Unknown Scene Blend Type: " << type << llendl;
+ break;
+ }
+}
+
+void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
+{
+ flush();
+ if (func == CF_DEFAULT)
+ {
+ glAlphaFunc(GL_GREATER, 0.01f);
+ }
+ else
+ {
+ glAlphaFunc(sGLCompareFunc[func], value);
+ }
+}
+
+void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
+{
+ flush();
+ glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
+}
+
+LLTexUnit* LLRender::getTexUnit(U32 index)
+{
+ if (index < mTexUnits.size())
+ {
+ return mTexUnits[index];
+ }
+ llerrs << "Non-existing texture unit layer requested: " << index << llendl;
+ return NULL;
+}
+
+void LLRender::begin(const GLuint& mode)
+{
+ if (mode != mMode)
+ {
+ if (mMode == LLVertexBuffer::QUADS ||
+ mMode == LLVertexBuffer::LINES ||
+ mMode == LLVertexBuffer::TRIANGLES ||
+ mMode == LLVertexBuffer::POINTS)
+ {
+ flush();
+ }
+ else if (mCount != 0)
+ {
+ llerrs << "gGL.begin() called redundantly." << llendl;
+ }
+
+ mMode = mode;
+ }
+}
+
+void LLRender::end()
+{
+ if (mCount == 0)
+ {
+ return;
+ //IMM_ERRS << "GL begin and end called with no vertices specified." << llendl;
+ }
+
+ if ((mMode != LLVertexBuffer::QUADS &&
+ mMode != LLVertexBuffer::LINES &&
+ mMode != LLVertexBuffer::TRIANGLES &&
+ mMode != LLVertexBuffer::POINTS) ||
+ mCount > 2048)
+ {
+ flush();
+ }
+}
+void LLRender::flush()
+{
+ if (mCount > 0)
+ {
+#if 0
+ if (!glIsEnabled(GL_VERTEX_ARRAY))
+ {
+ llerrs << "foo 1" << llendl;
+ }
+
+ if (!glIsEnabled(GL_COLOR_ARRAY))
+ {
+ llerrs << "foo 2" << llendl;
+ }
+
+ if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY))
+ {
+ llerrs << "foo 3" << llendl;
+ }
+
+ if (glIsEnabled(GL_NORMAL_ARRAY))
+ {
+ llerrs << "foo 7" << llendl;
+ }
+
+ GLvoid* pointer;
+
+ glGetPointerv(GL_VERTEX_ARRAY_POINTER, &pointer);
+ if (pointer != &(mBuffer[0].v))
+ {
+ llerrs << "foo 4" << llendl;
+ }
+
+ glGetPointerv(GL_COLOR_ARRAY_POINTER, &pointer);
+ if (pointer != &(mBuffer[0].c))
+ {
+ llerrs << "foo 5" << llendl;
+ }
+
+ glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &pointer);
+ if (pointer != &(mBuffer[0].uv))
+ {
+ llerrs << "foo 6" << llendl;
+ }
+#endif
+
+ mBuffer->setBuffer(immediate_mask);
+ mBuffer->drawArrays(mMode, 0, mCount);
+
+ mVerticesp[0] = mVerticesp[mCount];
+ mTexcoordsp[0] = mTexcoordsp[mCount];
+ mColorsp[0] = mColorsp[mCount];
+ mCount = 0;
+ }
+}
+void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
+{
+ if (mCount >= 4096)
+ {
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ mVerticesp[mCount] = LLVector3(x,y,z);
+ mCount++;
+ if (mCount < 4096)
+ {
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ }
+}
+void LLRender::vertex2i(const GLint& x, const GLint& y)
+{
+ vertex3f((GLfloat) x, (GLfloat) y, 0);
+}
+
+void LLRender::vertex2f(const GLfloat& x, const GLfloat& y)
+{
+ vertex3f(x,y,0);
+}
+
+void LLRender::vertex2fv(const GLfloat* v)
+{
+ vertex3f(v[0], v[1], 0);
+}
+
+void LLRender::vertex3fv(const GLfloat* v)
+{
+ vertex3f(v[0], v[1], v[2]);
+}
+
+void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y)
+{
+ mTexcoordsp[mCount] = LLVector2(x,y);
+}
+
+void LLRender::texCoord2i(const GLint& x, const GLint& y)
+{
+ texCoord2f((GLfloat) x, (GLfloat) y);
+}
+
+void LLRender::texCoord2fv(const GLfloat* tc)
+{
+ texCoord2f(tc[0], tc[1]);
+}
+
+void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a)
+{
+ mColorsp[mCount] = LLColor4U(r,g,b,a);
+}
+void LLRender::color4ubv(const GLubyte* c)
+{
+ color4ub(c[0], c[1], c[2], c[3]);
+}
+
+void LLRender::color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a)
+{
+ color4ub((GLubyte) (llclamp(r, 0.f, 1.f)*255),
+ (GLubyte) (llclamp(g, 0.f, 1.f)*255),
+ (GLubyte) (llclamp(b, 0.f, 1.f)*255),
+ (GLubyte) (llclamp(a, 0.f, 1.f)*255));
+}
+
+void LLRender::color4fv(const GLfloat* c)
+{
+ color4f(c[0],c[1],c[2],c[3]);
+}
+
+void LLRender::color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b)
+{
+ color4f(r,g,b,1);
+}
+
+void LLRender::color3fv(const GLfloat* c)
+{
+ color4f(c[0],c[1],c[2],1);
+}
+