diff options
Diffstat (limited to 'indra/llrender/llpostprocess.h')
-rw-r--r-- | indra/llrender/llpostprocess.h | 358 |
1 files changed, 179 insertions, 179 deletions
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h index bdfc632831..b5b7549efb 100644 --- a/indra/llrender/llpostprocess.h +++ b/indra/llrender/llpostprocess.h @@ -1,25 +1,25 @@ -/** +/** * @file llpostprocess.h * @brief LLPostProcess class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,232 +33,232 @@ #include "llglheaders.h" #include "llstaticstringtable.h" -class LLPostProcess +class LLPostProcess { public: - typedef enum _QuadType { - QUAD_NORMAL, - QUAD_NOISE, - QUAD_BLOOM_EXTRACT, - QUAD_BLOOM_COMBINE - } QuadType; + typedef enum _QuadType { + QUAD_NORMAL, + QUAD_NOISE, + QUAD_BLOOM_EXTRACT, + QUAD_BLOOM_COMBINE + } QuadType; + + /// GLSL Shader Encapsulation Struct + typedef LLStaticStringTable<GLuint> glslUniforms; - /// GLSL Shader Encapsulation Struct - typedef LLStaticStringTable<GLuint> glslUniforms; + struct PostProcessTweaks : public LLSD { + inline PostProcessTweaks() : LLSD(LLSD::emptyMap()) + { + } - struct PostProcessTweaks : public LLSD { - inline PostProcessTweaks() : LLSD(LLSD::emptyMap()) - { - } + inline LLSD & brightMult() { + return (*this)["brightness_multiplier"]; + } - inline LLSD & brightMult() { - return (*this)["brightness_multiplier"]; - } + inline LLSD & noiseStrength() { + return (*this)["noise_strength"]; + } - inline LLSD & noiseStrength() { - return (*this)["noise_strength"]; - } + inline LLSD & noiseSize() { + return (*this)["noise_size"]; + } - inline LLSD & noiseSize() { - return (*this)["noise_size"]; - } + inline LLSD & extractLow() { + return (*this)["extract_low"]; + } - inline LLSD & extractLow() { - return (*this)["extract_low"]; - } + inline LLSD & extractHigh() { + return (*this)["extract_high"]; + } - inline LLSD & extractHigh() { - return (*this)["extract_high"]; - } + inline LLSD & bloomWidth() { + return (*this)["bloom_width"]; + } - inline LLSD & bloomWidth() { - return (*this)["bloom_width"]; - } + inline LLSD & bloomStrength() { + return (*this)["bloom_strength"]; + } - inline LLSD & bloomStrength() { - return (*this)["bloom_strength"]; - } + inline LLSD & brightness() { + return (*this)["brightness"]; + } - inline LLSD & brightness() { - return (*this)["brightness"]; - } + inline LLSD & contrast() { + return (*this)["contrast"]; + } - inline LLSD & contrast() { - return (*this)["contrast"]; - } + inline LLSD & contrastBaseR() { + return (*this)["contrast_base"][0]; + } - inline LLSD & contrastBaseR() { - return (*this)["contrast_base"][0]; - } + inline LLSD & contrastBaseG() { + return (*this)["contrast_base"][1]; + } - inline LLSD & contrastBaseG() { - return (*this)["contrast_base"][1]; - } + inline LLSD & contrastBaseB() { + return (*this)["contrast_base"][2]; + } - inline LLSD & contrastBaseB() { - return (*this)["contrast_base"][2]; - } + inline LLSD & contrastBaseIntensity() { + return (*this)["contrast_base"][3]; + } - inline LLSD & contrastBaseIntensity() { - return (*this)["contrast_base"][3]; - } + inline LLSD & saturation() { + return (*this)["saturation"]; + } - inline LLSD & saturation() { - return (*this)["saturation"]; - } + inline LLSD & useNightVisionShader() { + return (*this)["enable_night_vision"]; + } - inline LLSD & useNightVisionShader() { - return (*this)["enable_night_vision"]; - } + inline LLSD & useBloomShader() { + return (*this)["enable_bloom"]; + } - inline LLSD & useBloomShader() { - return (*this)["enable_bloom"]; - } + inline LLSD & useColorFilter() { + return (*this)["enable_color_filter"]; + } - inline LLSD & useColorFilter() { - return (*this)["enable_color_filter"]; - } + inline F32 getBrightMult() const { + return F32((*this)["brightness_multiplier"].asReal()); + } - inline F32 getBrightMult() const { - return F32((*this)["brightness_multiplier"].asReal()); - } + inline F32 getNoiseStrength() const { + return F32((*this)["noise_strength"].asReal()); + } - inline F32 getNoiseStrength() const { - return F32((*this)["noise_strength"].asReal()); - } + inline F32 getNoiseSize() const { + return F32((*this)["noise_size"].asReal()); + } - inline F32 getNoiseSize() const { - return F32((*this)["noise_size"].asReal()); - } + inline F32 getExtractLow() const { + return F32((*this)["extract_low"].asReal()); + } - inline F32 getExtractLow() const { - return F32((*this)["extract_low"].asReal()); - } + inline F32 getExtractHigh() const { + return F32((*this)["extract_high"].asReal()); + } - inline F32 getExtractHigh() const { - return F32((*this)["extract_high"].asReal()); - } + inline F32 getBloomWidth() const { + return F32((*this)["bloom_width"].asReal()); + } - inline F32 getBloomWidth() const { - return F32((*this)["bloom_width"].asReal()); - } + inline F32 getBloomStrength() const { + return F32((*this)["bloom_strength"].asReal()); + } - inline F32 getBloomStrength() const { - return F32((*this)["bloom_strength"].asReal()); - } + inline F32 getBrightness() const { + return F32((*this)["brightness"].asReal()); + } - inline F32 getBrightness() const { - return F32((*this)["brightness"].asReal()); - } + inline F32 getContrast() const { + return F32((*this)["contrast"].asReal()); + } - inline F32 getContrast() const { - return F32((*this)["contrast"].asReal()); - } + inline F32 getContrastBaseR() const { + return F32((*this)["contrast_base"][0].asReal()); + } - inline F32 getContrastBaseR() const { - return F32((*this)["contrast_base"][0].asReal()); - } + inline F32 getContrastBaseG() const { + return F32((*this)["contrast_base"][1].asReal()); + } - inline F32 getContrastBaseG() const { - return F32((*this)["contrast_base"][1].asReal()); - } + inline F32 getContrastBaseB() const { + return F32((*this)["contrast_base"][2].asReal()); + } - inline F32 getContrastBaseB() const { - return F32((*this)["contrast_base"][2].asReal()); - } + inline F32 getContrastBaseIntensity() const { + return F32((*this)["contrast_base"][3].asReal()); + } - inline F32 getContrastBaseIntensity() const { - return F32((*this)["contrast_base"][3].asReal()); - } + inline F32 getSaturation() const { + return F32((*this)["saturation"].asReal()); + } - inline F32 getSaturation() const { - return F32((*this)["saturation"].asReal()); - } + }; - }; - - bool initialized; - PostProcessTweaks tweaks; + bool initialized; + PostProcessTweaks tweaks; - // the map of all availible effects - LLSD mAllEffects; + // the map of all availible effects + LLSD mAllEffects; private: - LLPointer<LLImageGL> mSceneRenderTexture ; - LLPointer<LLImageGL> mNoiseTexture ; - LLPointer<LLImageGL> mTempBloomTexture ; + LLPointer<LLImageGL> mSceneRenderTexture ; + LLPointer<LLImageGL> mNoiseTexture ; + LLPointer<LLImageGL> mTempBloomTexture ; public: - LLPostProcess(void); + LLPostProcess(void); - ~LLPostProcess(void); + ~LLPostProcess(void); - void apply(unsigned int width, unsigned int height); - void invalidate() ; + void apply(unsigned int width, unsigned int height); + void invalidate() ; - /// Perform global initialization for this class. - static void initClass(void); + /// Perform global initialization for this class. + static void initClass(void); - // Cleanup of global data that's only inited once per class. - static void cleanupClass(); + // Cleanup of global data that's only inited once per class. + static void cleanupClass(); - void setSelectedEffect(std::string const & effectName); + void setSelectedEffect(std::string const & effectName); - inline std::string const & getSelectedEffect(void) const { - return mSelectedEffectName; - } + inline std::string const & getSelectedEffect(void) const { + return mSelectedEffectName; + } - void saveEffect(std::string const & effectName); + void saveEffect(std::string const & effectName); private: - /// read in from file - std::string mShaderErrorString; - unsigned int screenW; - unsigned int screenH; - - float noiseTextureScale; - - /// Shader Uniforms - glslUniforms nightVisionUniforms; - glslUniforms bloomExtractUniforms; - glslUniforms bloomBlurUniforms; - glslUniforms colorFilterUniforms; - - // the name of currently selected effect in mAllEffects - // invariant: tweaks == mAllEffects[mSelectedEffectName] - std::string mSelectedEffectName; - - /// General functions - void initialize(unsigned int width, unsigned int height); - void doEffects(void); - void applyShaders(void); - bool shadersEnabled(void); - - /// Night Vision Functions - void createNightVisionShader(void); - void applyNightVisionShader(void); - - /// Bloom Functions - void createBloomShader(void); - void applyBloomShader(void); - - /// Color Filter Functions - void createColorFilterShader(void); - void applyColorFilterShader(void); - - /// OpenGL Helper Functions - void getShaderUniforms(glslUniforms & uniforms, GLuint & prog); - void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height); - void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height); - void createNoiseTexture(LLPointer<LLImageGL>& texture); - bool checkError(void); - void checkShaderError(GLuint shader); - void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type); - void viewOrthogonal(unsigned int width, unsigned int height); - void changeOrthogonal(unsigned int width, unsigned int height); - void viewPerspective(void); + /// read in from file + std::string mShaderErrorString; + unsigned int screenW; + unsigned int screenH; + + float noiseTextureScale; + + /// Shader Uniforms + glslUniforms nightVisionUniforms; + glslUniforms bloomExtractUniforms; + glslUniforms bloomBlurUniforms; + glslUniforms colorFilterUniforms; + + // the name of currently selected effect in mAllEffects + // invariant: tweaks == mAllEffects[mSelectedEffectName] + std::string mSelectedEffectName; + + /// General functions + void initialize(unsigned int width, unsigned int height); + void doEffects(void); + void applyShaders(void); + bool shadersEnabled(void); + + /// Night Vision Functions + void createNightVisionShader(void); + void applyNightVisionShader(void); + + /// Bloom Functions + void createBloomShader(void); + void applyBloomShader(void); + + /// Color Filter Functions + void createColorFilterShader(void); + void applyColorFilterShader(void); + + /// OpenGL Helper Functions + void getShaderUniforms(glslUniforms & uniforms, GLuint & prog); + void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height); + void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height); + void createNoiseTexture(LLPointer<LLImageGL>& texture); + bool checkError(void); + void checkShaderError(GLuint shader); + void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type); + void viewOrthogonal(unsigned int width, unsigned int height); + void changeOrthogonal(unsigned int width, unsigned int height); + void viewPerspective(void); }; extern LLPostProcess * gPostProcess; |