diff options
Diffstat (limited to 'indra/llrender/llpostprocess.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llpostprocess.cpp | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index bc7f30cdef..b6ea5aa7f1 100644..100755 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -2,31 +2,25 @@ * @file llpostprocess.cpp * @brief LLPostProcess class implementation * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,20 +31,26 @@ #include "llsdserialize.h" #include "llrender.h" +static LLStaticHashedString sRenderTexture("RenderTexture"); +static LLStaticHashedString sBrightness("brightness"); +static LLStaticHashedString sContrast("contrast"); +static LLStaticHashedString sContrastBase("contrastBase"); +static LLStaticHashedString sSaturation("saturation"); +static LLStaticHashedString sLumWeights("lumWeights"); +static LLStaticHashedString sNoiseTexture("NoiseTexture"); +static LLStaticHashedString sBrightMult("brightMult"); +static LLStaticHashedString sNoiseStrength("noiseStrength"); +static LLStaticHashedString sExtractLow("extractLow"); +static LLStaticHashedString sExtractHigh("extractHigh"); +static LLStaticHashedString sBloomStrength("bloomStrength"); +static LLStaticHashedString sTexelSize("texelSize"); +static LLStaticHashedString sBlurDirection("blurDirection"); +static LLStaticHashedString sBlurWidth("blurWidth"); LLPostProcess * gPostProcess = NULL; - static const unsigned int NOISE_SIZE = 512; -/// CALCULATING LUMINANCE (Using NTSC lum weights) -/// http://en.wikipedia.org/wiki/Luma_%28video%29 -static const float LUMINANCE_R = 0.299f; -static const float LUMINANCE_G = 0.587f; -static const float LUMINANCE_B = 0.114f; - -static const char * const XML_FILENAME = "postprocesseffects.xml"; - LLPostProcess::LLPostProcess(void) : initialized(false), mAllEffects(LLSD::emptyMap()), @@ -64,7 +64,7 @@ LLPostProcess::LLPostProcess(void) : /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); - LL_DEBUGS2("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL; + LL_DEBUGS("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL; llifstream effectsXML(pathName); @@ -151,7 +151,7 @@ void LLPostProcess::saveEffect(std::string const & effectName) mAllEffects[effectName] = tweaks; std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); - //llinfos << "Saving PostProcess Effects settings to " << pathName << llendl; + //LL_INFOS() << "Saving PostProcess Effects settings to " << pathName << LL_ENDL; llofstream effectsXML(pathName); @@ -264,12 +264,12 @@ void LLPostProcess::applyColorFilterShader(void) void LLPostProcess::createColorFilterShader(void) { /// Define uniform names - colorFilterUniforms["RenderTexture"] = 0; - colorFilterUniforms["brightness"] = 0; - colorFilterUniforms["contrast"] = 0; - colorFilterUniforms["contrastBase"] = 0; - colorFilterUniforms["saturation"] = 0; - colorFilterUniforms["lumWeights"] = 0; + colorFilterUniforms[sRenderTexture] = 0; + colorFilterUniforms[sBrightness] = 0; + colorFilterUniforms[sContrast] = 0; + colorFilterUniforms[sContrastBase] = 0; + colorFilterUniforms[sSaturation] = 0; + colorFilterUniforms[sLumWeights] = 0; } void LLPostProcess::applyNightVisionShader(void) @@ -313,11 +313,11 @@ void LLPostProcess::applyNightVisionShader(void) void LLPostProcess::createNightVisionShader(void) { /// Define uniform names - nightVisionUniforms["RenderTexture"] = 0; - nightVisionUniforms["NoiseTexture"] = 0; - nightVisionUniforms["brightMult"] = 0; - nightVisionUniforms["noiseStrength"] = 0; - nightVisionUniforms["lumWeights"] = 0; + nightVisionUniforms[sRenderTexture] = 0; + nightVisionUniforms[sNoiseTexture] = 0; + nightVisionUniforms[sBrightMult] = 0; + nightVisionUniforms[sNoiseStrength] = 0; + nightVisionUniforms[sLumWeights] = 0; createNoiseTexture(mNoiseTexture); } @@ -332,25 +332,25 @@ void LLPostProcess::createBloomShader(void) createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5)); /// Create Bloom Extract Shader - bloomExtractUniforms["RenderTexture"] = 0; - bloomExtractUniforms["extractLow"] = 0; - bloomExtractUniforms["extractHigh"] = 0; - bloomExtractUniforms["lumWeights"] = 0; + bloomExtractUniforms[sRenderTexture] = 0; + bloomExtractUniforms[sExtractLow] = 0; + bloomExtractUniforms[sExtractHigh] = 0; + bloomExtractUniforms[sLumWeights] = 0; /// Create Bloom Blur Shader - bloomBlurUniforms["RenderTexture"] = 0; - bloomBlurUniforms["bloomStrength"] = 0; - bloomBlurUniforms["texelSize"] = 0; - bloomBlurUniforms["blurDirection"] = 0; - bloomBlurUniforms["blurWidth"] = 0; + bloomBlurUniforms[sRenderTexture] = 0; + bloomBlurUniforms[sBloomStrength] = 0; + bloomBlurUniforms[sTexelSize] = 0; + bloomBlurUniforms[sBlurDirection] = 0; + bloomBlurUniforms[sBlurWidth] = 0; } void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog) { /// Find uniform locations and insert into map - std::map<const char *, GLuint>::iterator i; + glslUniforms::iterator i; for (i = uniforms.begin(); i != uniforms.end(); ++i){ - i->second = glGetUniformLocationARB(prog, i->first); + i->second = glGetUniformLocationARB(prog, i->first.String().c_str()); } } @@ -472,21 +472,21 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) { - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f ); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.ortho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f ); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); } void LLPostProcess::viewPerspective(void) { - glMatrixMode( GL_PROJECTION ); - glPopMatrix(); - glMatrixMode( GL_MODELVIEW ); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height) |