summaryrefslogtreecommitdiff
path: root/indra/llrender/llpostprocess.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llrender/llpostprocess.cpp')
-rwxr-xr-x[-rw-r--r--]indra/llrender/llpostprocess.cpp130
1 files changed, 65 insertions, 65 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index bc7f30cdef..b6ea5aa7f1 100644..100755
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -2,31 +2,25 @@
* @file llpostprocess.cpp
* @brief LLPostProcess class implementation
*
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,20 +31,26 @@
#include "llsdserialize.h"
#include "llrender.h"
+static LLStaticHashedString sRenderTexture("RenderTexture");
+static LLStaticHashedString sBrightness("brightness");
+static LLStaticHashedString sContrast("contrast");
+static LLStaticHashedString sContrastBase("contrastBase");
+static LLStaticHashedString sSaturation("saturation");
+static LLStaticHashedString sLumWeights("lumWeights");
+static LLStaticHashedString sNoiseTexture("NoiseTexture");
+static LLStaticHashedString sBrightMult("brightMult");
+static LLStaticHashedString sNoiseStrength("noiseStrength");
+static LLStaticHashedString sExtractLow("extractLow");
+static LLStaticHashedString sExtractHigh("extractHigh");
+static LLStaticHashedString sBloomStrength("bloomStrength");
+static LLStaticHashedString sTexelSize("texelSize");
+static LLStaticHashedString sBlurDirection("blurDirection");
+static LLStaticHashedString sBlurWidth("blurWidth");
LLPostProcess * gPostProcess = NULL;
-
static const unsigned int NOISE_SIZE = 512;
-/// CALCULATING LUMINANCE (Using NTSC lum weights)
-/// http://en.wikipedia.org/wiki/Luma_%28video%29
-static const float LUMINANCE_R = 0.299f;
-static const float LUMINANCE_G = 0.587f;
-static const float LUMINANCE_B = 0.114f;
-
-static const char * const XML_FILENAME = "postprocesseffects.xml";
-
LLPostProcess::LLPostProcess(void) :
initialized(false),
mAllEffects(LLSD::emptyMap()),
@@ -64,7 +64,7 @@ LLPostProcess::LLPostProcess(void) :
/* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
- LL_DEBUGS2("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL;
+ LL_DEBUGS("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL;
llifstream effectsXML(pathName);
@@ -151,7 +151,7 @@ void LLPostProcess::saveEffect(std::string const & effectName)
mAllEffects[effectName] = tweaks;
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
- //llinfos << "Saving PostProcess Effects settings to " << pathName << llendl;
+ //LL_INFOS() << "Saving PostProcess Effects settings to " << pathName << LL_ENDL;
llofstream effectsXML(pathName);
@@ -264,12 +264,12 @@ void LLPostProcess::applyColorFilterShader(void)
void LLPostProcess::createColorFilterShader(void)
{
/// Define uniform names
- colorFilterUniforms["RenderTexture"] = 0;
- colorFilterUniforms["brightness"] = 0;
- colorFilterUniforms["contrast"] = 0;
- colorFilterUniforms["contrastBase"] = 0;
- colorFilterUniforms["saturation"] = 0;
- colorFilterUniforms["lumWeights"] = 0;
+ colorFilterUniforms[sRenderTexture] = 0;
+ colorFilterUniforms[sBrightness] = 0;
+ colorFilterUniforms[sContrast] = 0;
+ colorFilterUniforms[sContrastBase] = 0;
+ colorFilterUniforms[sSaturation] = 0;
+ colorFilterUniforms[sLumWeights] = 0;
}
void LLPostProcess::applyNightVisionShader(void)
@@ -313,11 +313,11 @@ void LLPostProcess::applyNightVisionShader(void)
void LLPostProcess::createNightVisionShader(void)
{
/// Define uniform names
- nightVisionUniforms["RenderTexture"] = 0;
- nightVisionUniforms["NoiseTexture"] = 0;
- nightVisionUniforms["brightMult"] = 0;
- nightVisionUniforms["noiseStrength"] = 0;
- nightVisionUniforms["lumWeights"] = 0;
+ nightVisionUniforms[sRenderTexture] = 0;
+ nightVisionUniforms[sNoiseTexture] = 0;
+ nightVisionUniforms[sBrightMult] = 0;
+ nightVisionUniforms[sNoiseStrength] = 0;
+ nightVisionUniforms[sLumWeights] = 0;
createNoiseTexture(mNoiseTexture);
}
@@ -332,25 +332,25 @@ void LLPostProcess::createBloomShader(void)
createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5));
/// Create Bloom Extract Shader
- bloomExtractUniforms["RenderTexture"] = 0;
- bloomExtractUniforms["extractLow"] = 0;
- bloomExtractUniforms["extractHigh"] = 0;
- bloomExtractUniforms["lumWeights"] = 0;
+ bloomExtractUniforms[sRenderTexture] = 0;
+ bloomExtractUniforms[sExtractLow] = 0;
+ bloomExtractUniforms[sExtractHigh] = 0;
+ bloomExtractUniforms[sLumWeights] = 0;
/// Create Bloom Blur Shader
- bloomBlurUniforms["RenderTexture"] = 0;
- bloomBlurUniforms["bloomStrength"] = 0;
- bloomBlurUniforms["texelSize"] = 0;
- bloomBlurUniforms["blurDirection"] = 0;
- bloomBlurUniforms["blurWidth"] = 0;
+ bloomBlurUniforms[sRenderTexture] = 0;
+ bloomBlurUniforms[sBloomStrength] = 0;
+ bloomBlurUniforms[sTexelSize] = 0;
+ bloomBlurUniforms[sBlurDirection] = 0;
+ bloomBlurUniforms[sBlurWidth] = 0;
}
void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)
{
/// Find uniform locations and insert into map
- std::map<const char *, GLuint>::iterator i;
+ glslUniforms::iterator i;
for (i = uniforms.begin(); i != uniforms.end(); ++i){
- i->second = glGetUniformLocationARB(prog, i->first);
+ i->second = glGetUniformLocationARB(prog, i->first.String().c_str());
}
}
@@ -472,21 +472,21 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT
void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
{
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f );
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f );
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
}
void LLPostProcess::viewPerspective(void)
{
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
}
void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height)