diff options
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r-- | indra/llrender/llimagegl.h | 132 |
1 files changed, 72 insertions, 60 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 89e35d2226..5073701c30 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -39,6 +39,7 @@ #include "llrender.h" #include "threadpool.h" #include "workqueue.h" +#include <unordered_set> #define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL @@ -47,12 +48,23 @@ class LLWindow; #define BYTES_TO_MEGA_BYTES(x) ((x) >> 20) #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) +namespace LLImageGLMemory +{ + void alloc_tex_image(U32 width, U32 height, U32 pixformat); + void free_tex_image(U32 texName); + void free_tex_images(U32 count, const U32* texNames); + void free_cur_tex_image(); +} + //============================================================================ class LLImageGL : public LLRefCount { friend class LLTexUnit; public: + // call once per frame + static void updateClass(); + // Get an estimate of how many bytes have been allocated in vram for textures. // Does not include mipmaps. // NOTE: multiplying this number by two gives a good estimate for total @@ -68,16 +80,15 @@ public: static S64 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); - BOOL updateBindStats() const ; + bool updateBindStats() const ; F32 getTimePassedSinceLastBound(); void forceUpdateBindStats(void) const; // needs to be called every frame static void updateStats(F32 current_time); - // Save off / restore GL textures - static void destroyGL(BOOL save_state = TRUE); - static void restoreGL(); + // cleanup GL state + static void destroyGL(); static void dirtyTexOptions(); static bool checkSize(S32 width, S32 height); @@ -85,14 +96,14 @@ public: //for server side use only. // Not currently necessary for LLImageGL, but required in some derived classes, // so include for compatability - static BOOL create(LLPointer<LLImageGL>& dest, BOOL usemipmaps = TRUE); - static BOOL create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); - static BOOL create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); + static bool create(LLPointer<LLImageGL>& dest, bool usemipmaps = true); + static bool create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps = true); + static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true); public: - LLImageGL(BOOL usemipmaps = TRUE); - LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); - LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); + LLImageGL(bool usemipmaps = true); + LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true); + LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true); // For wrapping textures created via GL elsewhere with our API only. Use with caution. LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode); @@ -112,34 +123,38 @@ public: static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); - BOOL createGLTexture() ; - BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, + bool createGLTexture() ; + bool createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, bool to_create = true, S32 category = sMaxCategories-1, bool defer_copy = false, LLGLuint* tex_name = nullptr); - BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); + bool createGLTexture(S32 discard_level, const U8* data, bool data_hasmips = false, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setImage(const LLImageRaw* imageraw); - BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); + bool setImage(const U8* data_in, bool data_hasmips = false, S32 usename = 0); // *TODO: This function may not work if the textures is compressed (i.e. // RenderCompressTextures is 0). Partial image updates do not work on // compressed textures. - BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); - BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); - BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); + bool setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update = false, LLGLuint use_name = 0); + bool setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update = false, LLGLuint use_name = 0); + bool setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); // wait for gl commands to finish on current thread and push // a lambda to main thread to swap mNewTexName and mTexName void syncToMainThread(LLGLuint new_tex_name); // Read back a raw image for this discard level, if it exists - BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; + bool readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); void forceToInvalidateGLTexture(); - void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); + void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, bool swap_bytes = false); void setComponents(S8 ncomponents) { mComponents = ncomponents; } S32 getDiscardLevel() const { return mCurrentDiscardLevel; } S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; } + // override the current discard level + // should only be used for local textures where you know exactly what you're doing + void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; } + S32 getCurrentWidth() const { return mWidth ;} S32 getCurrentHeight() const { return mHeight ;} S32 getWidth(S32 discard_level = -1) const; @@ -147,18 +162,18 @@ public: U8 getComponents() const { return mComponents; } S64 getBytes(S32 discard_level = -1) const; S64 getMipBytes(S32 discard_level = -1) const; - BOOL getBoundRecently() const; - BOOL isJustBound() const; - BOOL getHasExplicitFormat() const { return mHasExplicitFormat; } + bool getBoundRecently() const; + bool isJustBound() const; + bool getHasExplicitFormat() const { return mHasExplicitFormat; } LLGLenum getPrimaryFormat() const { return mFormatPrimary; } LLGLenum getFormatType() const { return mFormatType; } - BOOL getHasGLTexture() const { return mTexName != 0; } + bool getHasGLTexture() const { return mTexName != 0; } LLGLuint getTexName() const { return mTexName; } - BOOL getIsAlphaMask() const; + bool getIsAlphaMask() const; - BOOL getIsResident(BOOL test_now = FALSE); // not const + bool getIsResident(bool test_now = false); // not const void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target); @@ -166,11 +181,11 @@ public: bool isGLTextureCreated(void) const { return mGLTextureCreated ; } void setGLTextureCreated (bool initialized) { mGLTextureCreated = initialized; } - BOOL getUseMipMaps() const { return mUseMipMaps; } - void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; } + bool getUseMipMaps() const { return mUseMipMaps; } + void setUseMipMaps(bool usemips) { mUseMipMaps = usemips; } + void setHasMipMaps(bool hasmips) { mHasMipMaps = hasmips; } void updatePickMask(S32 width, S32 height, const U8* data_in); - BOOL getMask(const LLVector2 &tc); + bool getMask(const LLVector2 &tc); void checkTexSize(bool forced = false) const ; @@ -186,19 +201,12 @@ public: void setFilteringOption(LLTexUnit::eTextureFilterOptions option); LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; } - LLGLenum getTexTarget()const { return mTarget ;} - S8 getDiscardLevelInAtlas()const {return mDiscardLevelInAtlas;} - U32 getTexelsInAtlas()const { return mTexelsInAtlas ;} - U32 getTexelsInGLTexture()const {return mTexelsInGLTexture;} - + LLGLenum getTexTarget()const { return mTarget; } - void init(BOOL usemipmaps); + void init(bool usemipmaps); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors - void setNeedsAlphaAndPickMask(BOOL need_mask); - - BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image); - void postAddToAtlas() ; + void setNeedsAlphaAndPickMask(bool need_mask); #if LL_IMAGEGL_THREAD_CHECK // thread debugging @@ -206,6 +214,13 @@ public: void checkActiveThread(); #endif + // scale down to the desired discard level using GPU + // returns true if texture was scaled down + // desired discard will be clamped to max discard + // if desired discard is less than or equal to current discard, no scaling will occur + // only works for GL_TEXTURE_2D target + bool scaleDown(S32 desired_discard); + public: // Various GL/Rendering options S64Bytes mTextureMemory; @@ -222,25 +237,20 @@ private: U16 mPickMaskWidth; U16 mPickMaskHeight; S8 mUseMipMaps; - BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents) + bool mHasExplicitFormat; // If false (default), GL format is f(mComponents) bool mAutoGenMips = false; - BOOL mIsMask; - BOOL mNeedsAlphaAndPickMask; + bool mIsMask; + bool mNeedsAlphaAndPickMask; S8 mAlphaStride ; S8 mAlphaOffset ; bool mGLTextureCreated ; LLGLuint mTexName; - //LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread U16 mWidth; U16 mHeight; S8 mCurrentDiscardLevel; - S8 mDiscardLevelInAtlas; - U32 mTexelsInAtlas ; - U32 mTexelsInGLTexture; - bool mAllowCompression; protected: @@ -261,42 +271,44 @@ protected: LLGLint mFormatInternal; // = GL internalformat LLGLenum mFormatPrimary; // = GL format (pixel data format) LLGLenum mFormatType; - BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1) + bool mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1) - BOOL mExternalTexture; + bool mExternalTexture; // STATICS public: - static std::set<LLImageGL*> sImageList; + static std::unordered_set<LLImageGL*> sImageList; static S32 sCount; - + static U32 sFrameCount; static F32 sLastFrameTime; // Global memory statistics static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame - static BOOL sGlobalUseAnisotropic; + static bool sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; - static BOOL sAutomatedTest; + static bool sAutomatedTest; static bool sCompressTextures; //use GL texture compression #if DEBUG_MISS - BOOL mMissed; // Missed on last bind? - BOOL getMissed() const { return mMissed; }; + bool mMissed; // Missed on last bind? + bool getMissed() const { return mMissed; }; #else - BOOL getMissed() const { return FALSE; }; + bool getMissed() const { return false; }; #endif public: - static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false); + static void initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false); static void cleanupClass() ; private: static S32 sMaxCategories; - static BOOL sSkipAnalyzeAlpha; + static bool sSkipAnalyzeAlpha; + static U32 sScratchPBO; + static U32 sScratchPBOSize; //the flag to allow to call readBackRaw(...). //can be removed if we do not use that function at all. - static BOOL sAllowReadBackRaw ; + static bool sAllowReadBackRaw ; // //**************************************************************************************************** //The below for texture auditing use only @@ -317,7 +329,7 @@ public: static S32 sCurTexSizeBar ; static S32 sCurTexPickSize ; - static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ; + static void setCurTexSizebar(S32 index, bool set_pick_size = true) ; static void resetCurTexSizebar(); //**************************************************************************************************** |