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-rw-r--r--indra/llrender/llimagegl.h44
1 files changed, 21 insertions, 23 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 4d5b60d6bc..243aeaea25 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -52,6 +52,13 @@ class LLImageGL : public LLRefCount
{
friend class LLTexUnit;
public:
+
+ // Get an estimate of how many bytes have been allocated in vram for textures.
+ // Does not include mipmaps.
+ // NOTE: multiplying this number by two gives a good estimate for total
+ // video memory usage based on testing in lagland against an NVIDIA GPU.
+ static U64 getTextureBytesAllocated();
+
// These 2 functions replace glGenTextures() and glDeleteTextures()
static void generateTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, const U32 *textures);
@@ -61,7 +68,7 @@ public:
static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height);
static S32 dataFormatComponents(S32 dataformat);
- BOOL updateBindStats(S32Bytes tex_mem) const ;
+ BOOL updateBindStats() const ;
F32 getTimePassedSinceLastBound();
void forceUpdateBindStats(void) const;
@@ -73,9 +80,6 @@ public:
static void restoreGL();
static void dirtyTexOptions();
- // Sometimes called externally for textures not using LLImageGL (should go away...)
- static S32 updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) ;
-
static bool checkSize(S32 width, S32 height);
//for server side use only.
@@ -114,6 +118,9 @@ public:
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr);
void setImage(const LLImageRaw* imageraw);
BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
+ // *TODO: This function may not work if the textures is compressed (i.e.
+ // RenderCompressTextures is 0). Partial image updates do not work on
+ // compressed textures.
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
@@ -161,11 +168,11 @@ public:
BOOL getUseMipMaps() const { return mUseMipMaps; }
void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }
-
+ void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; }
void updatePickMask(S32 width, S32 height, const U8* data_in);
BOOL getMask(const LLVector2 &tc);
- void checkTexSize(bool forced = false) const ;
+ void checkTexSize(bool forced = false) const ;
// Sets the addressing mode used to sample the texture
// (such as wrapping, mirrored wrapping, and clamp)
@@ -207,6 +214,7 @@ public:
private:
U32 createPickMask(S32 pWidth, S32 pHeight);
void freePickMask();
+ bool isCompressed();
LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
LL::WorkQueue::weak_t mMainQueue;
@@ -215,7 +223,7 @@ private:
U16 mPickMaskHeight;
S8 mUseMipMaps;
BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents)
- S8 mAutoGenMips;
+ bool mAutoGenMips = false;
BOOL mIsMask;
BOOL mNeedsAlphaAndPickMask;
@@ -265,9 +273,6 @@ public:
static F32 sLastFrameTime;
// Global memory statistics
- static S32Bytes sGlobalTextureMemory; // Tracks main memory texmem
- static S32Bytes sBoundTextureMemory; // Tracks bound texmem for last completed frame
- static S32Bytes sCurBoundTextureMemory; // Tracks bound texmem for current frame
static U32 sBindCount; // Tracks number of texture binds for current frame
static U32 sUniqueCount; // Tracks number of unique texture binds for current frame
static BOOL sGlobalUseAnisotropic;
@@ -282,7 +287,7 @@ public:
#endif
public:
- static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool multi_threaded = false);
+ static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false);
static void cleanupClass() ;
private:
@@ -324,33 +329,26 @@ public:
class LLImageGLThread : public LLSimpleton<LLImageGLThread>, LL::ThreadPool
{
public:
- // follows gSavedSettings "RenderGLMultiThreaded"
- static bool sEnabled;
+ // follows gSavedSettings "RenderGLMultiThreadedTextures"
+ static bool sEnabledTextures;
+ // follows gSavedSettings "RenderGLMultiThreadedMedia"
+ static bool sEnabledMedia;
- // app should call this function periodically
- static void updateClass();
-
- // free video memory in megabytes
- static std::atomic<S32> sFreeVRAMMegabytes;
-
LLImageGLThread(LLWindow* window);
// post a function to be executed on the LLImageGL background thread
template <typename CALLABLE>
bool post(CALLABLE&& func)
{
- return getQueue().postIfOpen(std::forward<CALLABLE>(func));
+ return getQueue().post(std::forward<CALLABLE>(func));
}
void run() override;
- static S32 getFreeVRAMMegabytes();
-
private:
LLWindow* mWindow;
void* mContext = nullptr;
LLAtomicBool mFinished;
};
-
#endif // LL_LLIMAGEGL_H