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-rw-r--r--indra/llrender/llimagegl.h85
1 files changed, 60 insertions, 25 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index a094605607..937065043c 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -47,7 +47,6 @@ class LLTextureAtlas ;
#define MEGA_BYTES_TO_BYTES(x) ((x) << 20)
//============================================================================
-
class LLImageGL : public LLRefCount
{
friend class LLTexUnit;
@@ -63,6 +62,7 @@ public:
BOOL updateBindStats(S32 tex_mem) const ;
F32 getTimePassedSinceLastBound();
+ void forceUpdateBindStats(void) const;
// needs to be called every frame
static void updateStats(F32 current_time);
@@ -71,8 +71,9 @@ public:
static void destroyGL(BOOL save_state = TRUE);
static void restoreGL();
- // Sometimes called externally for textures not using LLImageGL (should go away...)
- static S32 updateBoundTexMem(const S32 delta);
+ // Sometimes called externally for textures not using LLImageGL (should go away...)
+ static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ;
+
static bool checkSize(S32 width, S32 height);
//for server side use only.
@@ -91,6 +92,7 @@ protected:
virtual ~LLImageGL();
void analyzeAlpha(const void* data_in, S32 w, S32 h);
+ void calcAlphaChannelOffsetAndStride();
public:
virtual void dump(); // debugging info to llinfos
@@ -105,14 +107,15 @@ public:
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels);
BOOL createGLTexture() ;
- BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0);
+ BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
+ S32 category = sMaxCatagories - 1);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
void setImage(const LLImageRaw* imageraw);
void setImage(const U8* data_in, BOOL data_hasmips = FALSE);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
- BOOL setDiscardLevel(S32 discard_level);
+
// Read back a raw image for this discard level, if it exists
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
void destroyGLTexture();
@@ -131,6 +134,7 @@ public:
S32 getBytes(S32 discard_level = -1) const;
S32 getMipBytes(S32 discard_level = -1) const;
BOOL getBoundRecently() const;
+ BOOL isJustBound() const;
LLGLenum getPrimaryFormat() const { return mFormatPrimary; }
LLGLenum getFormatType() const { return mFormatType; }
@@ -150,8 +154,6 @@ public:
BOOL getUseMipMaps() const { return mUseMipMaps; }
void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }
- BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ;
-
void updatePickMask(S32 width, S32 height, const U8* data_in);
BOOL getMask(const LLVector2 &tc);
@@ -178,7 +180,7 @@ public:
void init(BOOL usemipmaps);
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
- void setNeedsAlphaAndPickMask(BOOL need_mask) {mNeedsAlphaAndPickMask = need_mask;}
+ void setNeedsAlphaAndPickMask(BOOL need_mask);
BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
void postAddToAtlas() ;
@@ -187,7 +189,7 @@ public:
// Various GL/Rendering options
S32 mTextureMemory;
mutable F32 mLastBindTime; // last time this was bound, by discard level
-
+
private:
LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel
@@ -197,13 +199,15 @@ private:
BOOL mIsMask;
BOOL mNeedsAlphaAndPickMask;
-
+ S8 mAlphaStride ;
+ S8 mAlphaOffset ;
+
bool mGLTextureCreated ;
LLGLuint mTexName;
U16 mWidth;
U16 mHeight;
S8 mCurrentDiscardLevel;
-
+
S8 mDiscardLevelInAtlas;
U32 mTexelsInAtlas ;
U32 mTexelsInGLTexture;
@@ -233,7 +237,7 @@ public:
static S32 sCount;
static F32 sLastFrameTime;
-
+
static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID
// Global memory statistics
@@ -246,30 +250,61 @@ public:
static LLImageGL* sDefaultGLTexture ;
static BOOL sAutomatedTest;
-#if !LL_RELEASE_FOR_DOWNLOAD
+#if DEBUG_MISS
+ BOOL mMissed; // Missed on last bind?
+ BOOL getMissed() const { return mMissed; };
+#else
+ BOOL getMissed() const { return FALSE; };
+#endif
+
+public:
+ static void initClass(S32 num_catagories) ;
+ static void cleanupClass() ;
+private:
+ static S32 sMaxCatagories ;
+
+ //the flag to allow to call readBackRaw(...).
+ //can be removed if we do not use that function at all.
+ static BOOL sAllowReadBackRaw ;
+//
+//****************************************************************************************************
+//The below for texture auditing use only
+//****************************************************************************************************
+private:
+ S32 mCategory ;
+public:
+ void setCategory(S32 category) ;
+ S32 getCategory()const {return mCategory ;}
+
//for debug use: show texture size distribution
//----------------------------------------
- static LLPointer<LLImageGL> sDefaultTexturep; //default texture to replace normal textures
+ static LLPointer<LLImageGL> sHighlightTexturep; //default texture to replace normal textures
static std::vector<S32> sTextureLoadedCounter ;
static std::vector<S32> sTextureBoundCounter ;
static std::vector<S32> sTextureCurBoundCounter ;
static S32 sCurTexSizeBar ;
static S32 sCurTexPickSize ;
-
+
+ static void setHighlightTexture(S32 category) ;
static S32 getTextureCounterIndex(U32 val) ;
- static void incTextureCounter(U32 val) ;
- static void decTextureCounter(U32 val) ;
- static void setCurTexSizebar(S32 index) ;
+ static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ;
+ static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ;
+ static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ;
static void resetCurTexSizebar();
//----------------------------------------
-#endif
-#if DEBUG_MISS
- BOOL mMissed; // Missed on last bind?
- BOOL getMissed() const { return mMissed; };
-#else
- BOOL getMissed() const { return FALSE; };
-#endif
+ //for debug use: show texture category distribution
+ //----------------------------------------
+
+ static std::vector<S32> sTextureMemByCategory;
+ static std::vector<S32> sTextureMemByCategoryBound ;
+ static std::vector<S32> sTextureCurMemByCategoryBound ;
+ //----------------------------------------
+//****************************************************************************************************
+//End of definitions for texture auditing use only
+//****************************************************************************************************
+
};
+extern BOOL gAuditTexture;
#endif // LL_LLIMAGEGL_H