diff options
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r-- | indra/llrender/llimagegl.h | 51 |
1 files changed, 44 insertions, 7 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 61ddc8d59b..8264e4a5f2 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -35,20 +35,24 @@ #include "llrefcount.h" #include "v2math.h" #include "llunits.h" - +#include "llthreadsafequeue.h" #include "llrender.h" +#include "workqueue.h" + class LLTextureAtlas ; +class LLWindow; + #define BYTES_TO_MEGA_BYTES(x) ((x) >> 20) #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) //============================================================================ -class LLImageGL : public LLRefCount, public LLTrace::MemTrackable<LLImageGL> +class LLImageGL : public LLRefCount { friend class LLTexUnit; public: // These 2 functions replace glGenTextures() and glDeleteTextures() static void generateTextures(S32 numTextures, U32 *textures); - static void deleteTextures(S32 numTextures, U32 *textures); + static void deleteTextures(S32 numTextures, const U32 *textures); static void deleteDeadTextures(); // Size calculation @@ -102,13 +106,13 @@ public: void setAllowCompression(bool allow) { mAllowCompression = allow; } static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); - + BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = sMaxCategories-1); BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0); void setImage(const LLImageRaw* imageraw); - BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE); + BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); @@ -208,8 +212,9 @@ private: bool mGLTextureCreated ; LLGLuint mTexName; + LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread U16 mWidth; - U16 mHeight; + U16 mHeight; S8 mCurrentDiscardLevel; S8 mDiscardLevelInAtlas; @@ -265,7 +270,8 @@ public: #endif public: - static void initClass(S32 num_catagories, BOOL skip_analyze_alpha = false); + static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false); + static void updateClass(); static void cleanupClass() ; private: @@ -301,4 +307,35 @@ public: }; +class LLImageGLThread : public LLThread +{ +public: + LLImageGLThread(LLWindow* window); + + // post a function to be executed on the LLImageGL background thread + bool post(const std::function<void()>& func); + + //post a callback to be executed on the main thread + bool postCallback(const std::function<void()>& callback); + + void executeCallbacks(); + + void run() override; + + // Work Queue for background thread + LL::WorkQueue mFunctionQueue; + + // Work Queue for main thread (run from updateClass) + LL::WorkQueue mCallbackQueue; + + LLWindow* mWindow; + void* mContext; + LLAtomicBool mFinished; + + std::queue<std::function<void()>> mPendingCallbackQ; + + static LLImageGLThread* sInstance; +}; + + #endif // LL_LLIMAGEGL_H |