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-rw-r--r--indra/llrender/llimagegl.h27
1 files changed, 9 insertions, 18 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 8264e4a5f2..27496def1d 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -37,6 +37,7 @@
#include "llunits.h"
#include "llthreadsafequeue.h"
#include "llrender.h"
+#include "threadpool.h"
#include "workqueue.h"
class LLTextureAtlas ;
@@ -198,6 +199,7 @@ private:
void freePickMask();
LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
+ LL::WorkQueue::weak_t mMainQueue;
U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel
U16 mPickMaskWidth;
U16 mPickMaskHeight;
@@ -271,7 +273,6 @@ public:
public:
static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false);
- static void updateClass();
static void cleanupClass() ;
private:
@@ -307,34 +308,24 @@ public:
};
-class LLImageGLThread : public LLThread
+class LLImageGLThread : public LLSimpleton<LLImageGLThread>, LL::ThreadPool
{
public:
LLImageGLThread(LLWindow* window);
// post a function to be executed on the LLImageGL background thread
- bool post(const std::function<void()>& func);
-
- //post a callback to be executed on the main thread
- bool postCallback(const std::function<void()>& callback);
-
- void executeCallbacks();
+ template <typename CALLABLE>
+ bool post(CALLABLE&& func)
+ {
+ return getQueue().postIfOpen(std::forward<CALLABLE>(func));
+ }
void run() override;
- // Work Queue for background thread
- LL::WorkQueue mFunctionQueue;
-
- // Work Queue for main thread (run from updateClass)
- LL::WorkQueue mCallbackQueue;
-
+private:
LLWindow* mWindow;
void* mContext;
LLAtomicBool mFinished;
-
- std::queue<std::function<void()>> mPendingCallbackQ;
-
- static LLImageGLThread* sInstance;
};