diff options
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r-- | indra/llrender/llimagegl.h | 52 |
1 files changed, 25 insertions, 27 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 4d5b60d6bc..a9a6b93cb3 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -52,16 +52,23 @@ class LLImageGL : public LLRefCount { friend class LLTexUnit; public: + + // Get an estimate of how many bytes have been allocated in vram for textures. + // Does not include mipmaps. + // NOTE: multiplying this number by two gives a good estimate for total + // video memory usage based on testing in lagland against an NVIDIA GPU. + static U64 getTextureBytesAllocated(); + // These 2 functions replace glGenTextures() and glDeleteTextures() static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, const U32 *textures); // Size calculation static S32 dataFormatBits(S32 dataformat); - static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height); + static S64 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); - BOOL updateBindStats(S32Bytes tex_mem) const ; + BOOL updateBindStats() const ; F32 getTimePassedSinceLastBound(); void forceUpdateBindStats(void) const; @@ -73,9 +80,6 @@ public: static void restoreGL(); static void dirtyTexOptions(); - // Sometimes called externally for textures not using LLImageGL (should go away...) - static S32 updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) ; - static bool checkSize(S32 width, S32 height); //for server side use only. @@ -114,6 +118,9 @@ public: BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setImage(const LLImageRaw* imageraw); BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); + // *TODO: This function may not work if the textures is compressed (i.e. + // RenderCompressTextures is 0). Partial image updates do not work on + // compressed textures. BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); @@ -138,8 +145,8 @@ public: S32 getWidth(S32 discard_level = -1) const; S32 getHeight(S32 discard_level = -1) const; U8 getComponents() const { return mComponents; } - S32 getBytes(S32 discard_level = -1) const; - S32 getMipBytes(S32 discard_level = -1) const; + S64 getBytes(S32 discard_level = -1) const; + S64 getMipBytes(S32 discard_level = -1) const; BOOL getBoundRecently() const; BOOL isJustBound() const; BOOL getHasExplicitFormat() const { return mHasExplicitFormat; } @@ -161,11 +168,11 @@ public: BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - + void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; } void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); - void checkTexSize(bool forced = false) const ; + void checkTexSize(bool forced = false) const ; // Sets the addressing mode used to sample the texture // (such as wrapping, mirrored wrapping, and clamp) @@ -201,12 +208,13 @@ public: public: // Various GL/Rendering options - S32Bytes mTextureMemory; + S64Bytes mTextureMemory; mutable F32 mLastBindTime; // last time this was bound, by discard level private: U32 createPickMask(S32 pWidth, S32 pHeight); void freePickMask(); + bool isCompressed(); LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL LL::WorkQueue::weak_t mMainQueue; @@ -215,7 +223,7 @@ private: U16 mPickMaskHeight; S8 mUseMipMaps; BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents) - S8 mAutoGenMips; + bool mAutoGenMips = false; BOOL mIsMask; BOOL mNeedsAlphaAndPickMask; @@ -265,9 +273,6 @@ public: static F32 sLastFrameTime; // Global memory statistics - static S32Bytes sGlobalTextureMemory; // Tracks main memory texmem - static S32Bytes sBoundTextureMemory; // Tracks bound texmem for last completed frame - static S32Bytes sCurBoundTextureMemory; // Tracks bound texmem for current frame static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame static BOOL sGlobalUseAnisotropic; @@ -282,7 +287,7 @@ public: #endif public: - static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool multi_threaded = false); + static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false); static void cleanupClass() ; private: @@ -324,33 +329,26 @@ public: class LLImageGLThread : public LLSimpleton<LLImageGLThread>, LL::ThreadPool { public: - // follows gSavedSettings "RenderGLMultiThreaded" - static bool sEnabled; + // follows gSavedSettings "RenderGLMultiThreadedTextures" + static bool sEnabledTextures; + // follows gSavedSettings "RenderGLMultiThreadedMedia" + static bool sEnabledMedia; - // app should call this function periodically - static void updateClass(); - - // free video memory in megabytes - static std::atomic<S32> sFreeVRAMMegabytes; - LLImageGLThread(LLWindow* window); // post a function to be executed on the LLImageGL background thread template <typename CALLABLE> bool post(CALLABLE&& func) { - return getQueue().postIfOpen(std::forward<CALLABLE>(func)); + return getQueue().post(std::forward<CALLABLE>(func)); } void run() override; - static S32 getFreeVRAMMegabytes(); - private: LLWindow* mWindow; void* mContext = nullptr; LLAtomicBool mFinished; }; - #endif // LL_LLIMAGEGL_H |