diff options
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 199 |
1 files changed, 170 insertions, 29 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 81743713a1..b01c81fc28 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -300,30 +300,48 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) { switch (dataformat) { +#if GL_VERSION_3_0 case GL_COMPRESSED_RED: return 8; case GL_COMPRESSED_RG: return 16; +#endif +#if GL_VERSION_1_3 case GL_COMPRESSED_RGB: return 24; +#endif +#if GL_VERSION_2_1 case GL_COMPRESSED_SRGB: return 32; +#endif +#if GL_VERSION_1_3 case GL_COMPRESSED_RGBA: return 32; +#endif +#if GL_VERSION_2_1 case GL_COMPRESSED_SRGB_ALPHA: return 32; +#endif +#if GL_VERSION_1_3 case GL_COMPRESSED_LUMINANCE: return 8; case GL_COMPRESSED_LUMINANCE_ALPHA: return 16; case GL_COMPRESSED_ALPHA: return 8; +#endif +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8; +#endif +#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; +#endif case GL_LUMINANCE: return 8; - case GL_LUMINANCE8: return 8; case GL_ALPHA: return 8; - case GL_ALPHA8: return 8; case GL_RED: return 8; case GL_R8: return 8; +#if GL_VERSION_1_1 + case GL_LUMINANCE8: return 8; + case GL_ALPHA8: return 8; case GL_COLOR_INDEX: return 8; - case GL_LUMINANCE_ALPHA: return 16; case GL_LUMINANCE8_ALPHA8: return 16; +#endif + case GL_LUMINANCE_ALPHA: return 16; case GL_RG: return 16; case GL_RG8: return 16; case GL_RGB: return 24; @@ -333,10 +351,14 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_RGBA: return 32; case GL_RGBA8: return 32; case GL_RGB10_A2: return 32; +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac +#endif case GL_DEPTH_COMPONENT: return 24; + case GL_DEPTH_COMPONENT16: return 16; case GL_DEPTH_COMPONENT24: return 24; + case GL_DEPTH_COMPONENT32: return 32; case GL_RGBA16: return 64; case GL_R16F: return 16; case GL_RG16F: return 32; @@ -357,6 +379,8 @@ S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) { switch (dataformat) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \ + || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: @@ -366,6 +390,7 @@ S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) if (width < 4) width = 4; if (height < 4) height = 4; break; +#endif default: break; } @@ -379,23 +404,31 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) { switch (dataformat) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4; +#endif +#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4; +#endif case GL_LUMINANCE: return 1; case GL_ALPHA: return 1; case GL_RED: return 1; +#if GL_VERSION_1_1 case GL_COLOR_INDEX: return 1; +#endif case GL_LUMINANCE_ALPHA: return 2; case GL_RG: return 2; case GL_RGB: return 3; case GL_SRGB: return 3; case GL_RGBA: return 4; +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: return 4; case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac +#endif default: LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL; return 0; @@ -409,6 +442,8 @@ void LLImageGL::updateStats(F32 current_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sLastFrameTime = current_time; + sBindCount = 0; + sUniqueCount = 0; } //---------------------------------------------------------------------------- @@ -796,11 +831,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 } else { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); if (gl_level == 0) @@ -809,11 +846,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 } updatePickMask(w, h, data_in); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif stop_glerror(); } @@ -826,11 +865,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 { stop_glerror(); { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif S32 w = getWidth(mCurrentDiscardLevel); S32 h = getHeight(mCurrentDiscardLevel); @@ -846,11 +887,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 updatePickMask(w, h, data_in); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif { LL_PROFILE_GPU_ZONE("generate mip map"); @@ -934,11 +977,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 llassert(w > 0 && h > 0 && cur_mip_data); (void)cur_mip_data; { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) @@ -951,11 +996,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 updatePickMask(w, h, cur_mip_data); } +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif } if (prev_mip_data && prev_mip_data != data_in) { @@ -990,11 +1037,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 } else { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); @@ -1004,11 +1053,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif } } @@ -1024,7 +1075,9 @@ U32 type_width_from_pixtype(U32 pixtype) { case GL_UNSIGNED_BYTE: case GL_BYTE: +#if GL_VERSION_1_2 case GL_UNSIGNED_INT_8_8_8_8_REV: +#endif type_width = 1; break; case GL_UNSIGNED_SHORT: @@ -1179,11 +1232,13 @@ bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width); stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture @@ -1207,11 +1262,13 @@ bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 gGL.getTexUnit(0)->disable(); stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); stop_glerror(); @@ -1233,7 +1290,7 @@ bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; - stop_glerror(); + LOG_GLERROR("LLImageGL::setSubImageFromFrameBuffer()"); return true; } else @@ -1316,24 +1373,30 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt { if (pixformat == GL_ALPHA) { //GL_ALPHA is deprecated, convert to RGBA +#if GL_VERSION_3_3 const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); +#endif pixformat = GL_RED; intformat = GL_R8; } if (pixformat == GL_LUMINANCE) { //GL_LUMINANCE is deprecated, convert to GL_RGBA +#if GL_VERSION_3_3 const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); +#endif pixformat = GL_RED; intformat = GL_R8; } if (pixformat == GL_LUMINANCE_ALPHA) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA +#if GL_VERSION_3_3 const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); +#endif pixformat = GL_RG; intformat = GL_RG8; } @@ -1410,39 +1473,63 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt { case GL_RED: case GL_R8: +#if GL_VERSION_3_0 intformat = GL_COMPRESSED_RED; +#endif break; case GL_RG: case GL_RG8: +#if GL_VERSION_3_0 intformat = GL_COMPRESSED_RG; +#endif break; case GL_RGB: case GL_RGB8: +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_RGB; +#endif break; case GL_SRGB: case GL_SRGB8: +#if GL_VERSION_2_1 intformat = GL_COMPRESSED_SRGB; +#endif break; case GL_RGBA: case GL_RGBA8: +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_RGBA; +#endif break; - case GL_SRGB_ALPHA: case GL_SRGB8_ALPHA8: +#if GL_VERSION_2_1 + case GL_SRGB_ALPHA: intformat = GL_COMPRESSED_SRGB_ALPHA; +#endif break; case GL_LUMINANCE: +#if GL_VERSION_1_1 case GL_LUMINANCE8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_LUMINANCE; +#endif break; case GL_LUMINANCE_ALPHA: +#if GL_VERSION_1_1 case GL_LUMINANCE8_ALPHA8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_LUMINANCE_ALPHA; +#endif break; case GL_ALPHA: +#if GL_VERSION_1_1 case GL_ALPHA8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_ALPHA; +#endif break; default: LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL; @@ -1577,13 +1664,21 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { case 1: // Use luminance alpha (for fonts) +#if GL_VERSION_1_1 mFormatInternal = GL_LUMINANCE8; +#else + mFormatInternal = GL_LUMINANCE; +#endif mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; case 2: // Use luminance alpha (for fonts) +#if GL_VERSION_1_1 mFormatInternal = GL_LUMINANCE8_ALPHA8; +#else + mFormatInternal = GL_LUMINANCE_ALPHA; +#endif mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; @@ -1744,32 +1839,58 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) // wait for texture upload to finish before notifying main thread // upload is complete auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glFlush(); - glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - glDeleteSync(sync); + if (sync) + { + glFlush(); + glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + glDeleteSync(sync); + } + else + { + glFinish(); + } } else { // post a sync to the main thread (will execute before tex name swap lambda below) // glFlush calls here are partly superstitious and partly backed by observation // on AMD hardware - glFlush(); - auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glFlush(); - LL::WorkQueue::postMaybe( - mMainQueue, - [=]() + if (gGLManager.mIsApple) + { + // Apple's GL/Metal translator faults in GLDFenceRec::getStatus + // (null fence, address 0x24) while executing glWaitSync. + // glFenceSync and glFinish both enqueue that wait. Flush the + // upload onto the serial OpenGL queue and let the main thread + // issue later commands behind it. + glFlush(); + } + else + { + glFlush(); + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + if (sync) { - LL_PROFILE_ZONE_NAMED("cglt - wait sync"); - { - LL_PROFILE_ZONE_NAMED("glWaitSync"); - glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - } - { - LL_PROFILE_ZONE_NAMED("glDeleteSync"); - glDeleteSync(sync); - } - }); + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() + { + LL_PROFILE_ZONE_NAMED("cglt - wait sync"); + { + LL_PROFILE_ZONE_NAMED("glWaitSync"); + glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + } + { + LL_PROFILE_ZONE_NAMED("glDeleteSync"); + glDeleteSync(sync); + } + }); + } + else + { + glFinish(); + } + } } } @@ -1866,6 +1987,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre LLImageDataLock lock(imageraw); +#if GL_VERSION_1_3 if (is_compressed) { LLGLint glbytes; @@ -1911,6 +2033,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData())); //stop_glerror(); } +#endif // GL_VERSION_1_3 //----------------------------------------------------------------------------------------------- if((error = glGetError()) != GL_NO_ERROR) @@ -2002,11 +2125,13 @@ bool LLImageGL::getIsResident(bool test_now) { if (test_now) { +#if GL_VERSION_1_1 if (mTexName != 0) { mIsResident = true; } else +#endif { mIsResident = false; } @@ -2139,7 +2264,9 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() mIsMask = false; return; //no alpha channel. case GL_RGBA: +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: +#endif mAlphaStride = 4; break; case GL_BGRA: @@ -2154,6 +2281,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() { mAlphaOffset = mAlphaStride - 1 ; } +#if GL_VERSION_1_2 else if(is_little_endian()) { if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) @@ -2176,6 +2304,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() mAlphaOffset = 0 ; } } +#endif // GL_VERSION_1_2 if( mAlphaStride < 1 || //unsupported format mAlphaOffset < 0 || //unsupported type @@ -2420,6 +2549,8 @@ bool LLImageGL::isCompressed() bool is_compressed = false; switch (mFormatPrimary) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \ + || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: @@ -2428,6 +2559,7 @@ bool LLImageGL::isCompressed() case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: is_compressed = true; break; +#endif default: break; } @@ -2444,7 +2576,10 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) if (mFormatType != GL_UNSIGNED_BYTE || ((mFormatPrimary != GL_RGBA) - && (mFormatPrimary != GL_SRGB_ALPHA))) +#if GL_VERSION_2_1 + && (mFormatPrimary != GL_SRGB_ALPHA) +#endif + )) { //cannot generate a pick mask for this texture freePickMask(); @@ -2569,6 +2704,8 @@ bool LLImageGL::scaleDown(S32 desired_discard) return false; } + //LL_WARNS() << "scaleDown" << LL_ENDL; + S32 mip = desired_discard - mCurrentDiscardLevel; S32 desired_width = getWidth(desired_discard); @@ -2592,6 +2729,7 @@ bool LLImageGL::scaleDown(S32 desired_discard) free_tex_image(mTexName); glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height); + LOG_GLERROR("LLImageGL::scaleDown() - glCopyTexSubImage2D"); alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); mTexOptionsDirty = true; @@ -2601,6 +2739,7 @@ bool LLImageGL::scaleDown(S32 desired_discard) LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); gGL.getTexUnit(0)->bind(this); glGenerateMipmap(mTarget); + LOG_GLERROR("LLImageGL::scaleDown() - glGenerateMipmap"); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -2630,7 +2769,9 @@ bool LLImageGL::scaleDown(S32 desired_discard) sScratchPBOSize = (U32)size; } +#if GL_VERSION_1_3 glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr); +#endif free_tex_image(mTexName); |
