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-rw-r--r--indra/llrender/llimagegl.cpp229
1 files changed, 161 insertions, 68 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index cd493481d5..9d037f2565 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2,31 +2,25 @@
* @file llimagegl.cpp
* @brief Generic GL image handler
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -105,15 +99,24 @@ void check_all_images()
}
}
-void LLImageGL::checkTexSize() const
+void LLImageGL::checkTexSize(bool forced) const
{
- if (gDebugGL && mTarget == GL_TEXTURE_2D)
+ if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D)
{
+ {
+ //check viewport
+ GLint vp[4] ;
+ glGetIntegerv(GL_VIEWPORT, vp) ;
+ llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ;
+ }
+
GLint texname;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
BOOL error = FALSE;
if (texname != mTexName)
{
+ llinfos << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << llendl;
+
error = TRUE;
if (gDebugSession)
{
@@ -129,6 +132,8 @@ void LLImageGL::checkTexSize() const
glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x);
glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ;
stop_glerror() ;
+ llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ;
+
if(!x || !y)
{
return ;
@@ -138,11 +143,13 @@ void LLImageGL::checkTexSize() const
error = TRUE;
if (gDebugSession)
{
- gFailLog << "wrong texture size and discard level!" << std::endl;
+ gFailLog << "wrong texture size and discard level!" <<
+ mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl;
}
else
{
- llerrs << "wrong texture size and discard level!" << llendl ;
+ llerrs << "wrong texture size and discard level: width: " <<
+ mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ;
}
}
@@ -436,6 +443,8 @@ void LLImageGL::init(BOOL usemipmaps)
mLastBindTime = 0.f;
mPickMask = NULL;
+ mPickMaskWidth = 0;
+ mPickMaskHeight = 0;
mUseMipMaps = usemipmaps;
mHasExplicitFormat = FALSE;
mAutoGenMips = FALSE;
@@ -527,7 +536,12 @@ void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents)
// llwarns << "Setting Size of LLImageGL with existing mTexName = " << mTexName << llendl;
destroyGLTexture();
}
-
+
+ // pickmask validity depends on old image size, delete it
+ delete [] mPickMask;
+ mPickMask = NULL;
+ mPickMaskWidth = mPickMaskHeight = 0;
+
mWidth = width;
mHeight = height;
mComponents = ncomponents;
@@ -1037,7 +1051,14 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
{
if (gGL.getTexUnit(0)->bind(this, false, true))
{
- //checkTexSize() ;
+ if(gGLManager.mDebugGPU)
+ {
+ llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ;
+ checkTexSize(true) ;
+ llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height <<
+ " : " << (S32)mComponents << llcallstacksendl ;
+ }
+
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
stop_glerror();
@@ -1632,7 +1653,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
}
}
-void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
+void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
{
if(!mNeedsAlphaAndPickMask)
{
@@ -1640,26 +1661,91 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
}
U32 length = w * h;
- const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ;
+ U32 alphatotal = 0;
- S32 sample[16];
- memset(sample, 0, sizeof(S32)*16);
-
- for (U32 i = 0; i < length; i++)
+ U32 sample[16];
+ memset(sample, 0, sizeof(U32)*16);
+
+ // generate histogram of quantized alpha.
+ // also add-in the histogram of a 2x2 box-sampled version. The idea is
+ // this will mid-skew the data (and thus increase the chances of not
+ // being used as a mask) from high-frequency alpha maps which
+ // suffer the worst from aliasing when used as alpha masks.
+ if (w >= 2 && h >= 2)
+ {
+ llassert(w%2 == 0);
+ llassert(h%2 == 0);
+ const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
+ for (U32 y = 0; y < h; y+=2)
+ {
+ const GLubyte* current = rowstart;
+ for (U32 x = 0; x < w; x+=2)
+ {
+ const U32 s1 = current[0];
+ alphatotal += s1;
+ const U32 s2 = current[w * mAlphaStride];
+ alphatotal += s2;
+ current += mAlphaStride;
+ const U32 s3 = current[0];
+ alphatotal += s3;
+ const U32 s4 = current[w * mAlphaStride];
+ alphatotal += s4;
+ current += mAlphaStride;
+
+ ++sample[s1/16];
+ ++sample[s2/16];
+ ++sample[s3/16];
+ ++sample[s4/16];
+
+ const U32 asum = (s1+s2+s3+s4);
+ alphatotal += asum;
+ sample[asum/(16*4)] += 4;
+ }
+
+ rowstart += 2 * w * mAlphaStride;
+ }
+ length *= 2; // we sampled everything twice, essentially
+ }
+ else
{
- ++sample[*current/16];
- current += mAlphaStride ;
+ const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
+ for (U32 i = 0; i < length; i++)
+ {
+ const U32 s1 = *current;
+ alphatotal += s1;
+ ++sample[s1/16];
+ current += mAlphaStride;
+ }
}
+
+ // if more than 1/16th of alpha samples are mid-range, this
+ // shouldn't be treated as a 1-bit mask
+
+ // also, if all of the alpha samples are clumped on one half
+ // of the range (but not at an absolute extreme), then consider
+ // this to be an intentional effect and don't treat as a mask.
- U32 total = 0;
+ U32 midrangetotal = 0;
for (U32 i = 4; i < 11; i++)
{
- total += sample[i];
+ midrangetotal += sample[i];
+ }
+ U32 lowerhalftotal = 0;
+ for (U32 i = 0; i < 8; i++)
+ {
+ lowerhalftotal += sample[i];
+ }
+ U32 upperhalftotal = 0;
+ for (U32 i = 8; i < 16; i++)
+ {
+ upperhalftotal += sample[i];
}
- if (total > length/16)
+ if (midrangetotal > length/16 || // lots of midrange, or
+ (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
+ (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
{
- mIsMask = FALSE;
+ mIsMask = FALSE; // not suitable for masking
}
else
{
@@ -1675,24 +1761,25 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
return ;
}
+ delete [] mPickMask;
+ mPickMask = NULL;
+ mPickMaskWidth = mPickMaskHeight = 0;
+
if (mFormatType != GL_UNSIGNED_BYTE ||
mFormatPrimary != GL_RGBA)
{
//cannot generate a pick mask for this texture
- delete [] mPickMask;
- mPickMask = NULL;
return;
}
- U32 pick_width = width/2;
- U32 pick_height = height/2;
-
- U32 size = llmax(pick_width, (U32) 1) * llmax(pick_height, (U32) 1);
+ U32 pick_width = width/2 + 1;
+ U32 pick_height = height/2 + 1;
- size = size/8 + 1;
-
- delete[] mPickMask;
+ U32 size = pick_width * pick_height;
+ size = (size + 7) / 8; // pixelcount-to-bits
mPickMask = new U8[size];
+ mPickMaskWidth = pick_width - 1;
+ mPickMaskHeight = pick_height - 1;
memset(mPickMask, 0, sizeof(U8) * size);
@@ -1708,10 +1795,7 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{
U32 pick_idx = pick_bit/8;
U32 pick_offset = pick_bit%8;
- if (pick_idx >= size)
- {
- llerrs << "WTF?" << llendl;
- }
+ llassert(pick_idx < size);
mPickMask[pick_idx] |= 1 << pick_offset;
}
@@ -1727,35 +1811,44 @@ BOOL LLImageGL::getMask(const LLVector2 &tc)
if (mPickMask)
{
- S32 width = getWidth()/2;
- S32 height = getHeight()/2;
-
- F32 u = tc.mV[0] - floorf(tc.mV[0]);
- F32 v = tc.mV[1] - floorf(tc.mV[1]);
+ F32 u,v;
+ if (LL_LIKELY(tc.isFinite()))
+ {
+ u = tc.mV[0] - floorf(tc.mV[0]);
+ v = tc.mV[1] - floorf(tc.mV[1]);
+ }
+ else
+ {
+ LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL;
+ u = v = 0.f;
+ // removing assert per EXT-4388
+ // llassert(false);
+ }
- if (u < 0.f || u > 1.f ||
- v < 0.f || v > 1.f)
+ if (LL_UNLIKELY(u < 0.f || u > 1.f ||
+ v < 0.f || v > 1.f))
{
LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL;
u = v = 0.f;
- llassert(false);
+ // removing assert per EXT-4388
+ // llassert(false);
}
-
- S32 x = (S32)(u * width);
- S32 y = (S32)(v * height);
- if (x >= width)
+ S32 x = llfloor(u * mPickMaskWidth);
+ S32 y = llfloor(v * mPickMaskHeight);
+
+ if (LL_UNLIKELY(x > mPickMaskWidth))
{
LL_WARNS_ONCE("render") << "Ooh, width overrun on pick mask read, that coulda been bad." << LL_ENDL;
- x = llmax(0, width-1);
+ x = llmax((U16)0, mPickMaskWidth);
}
- if (y >= height)
+ if (LL_UNLIKELY(y > mPickMaskHeight))
{
LL_WARNS_ONCE("render") << "Ooh, height overrun on pick mask read, that woulda been bad." << LL_ENDL;
- y = llmax(0, height-1);
+ y = llmax((U16)0, mPickMaskHeight);
}
- S32 idx = y*width+x;
+ S32 idx = y*mPickMaskWidth+x;
S32 offset = idx%8;
res = mPickMask[idx/8] & (1 << offset) ? TRUE : FALSE;