diff options
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 745 |
1 files changed, 484 insertions, 261 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 0151d20128..9dc140b5b9 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -39,6 +39,12 @@ #include "llgl.h" #include "llglslshader.h" #include "llrender.h" +#include "llwindow.h" +#include "llframetimer.h" + +#if !LL_IMAGEGL_THREAD_CHECK +#define checkActiveThread() +#endif //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; @@ -61,9 +67,11 @@ F32 LLImageGL::sLastFrameTime = 0.f; BOOL LLImageGL::sAllowReadBackRaw = FALSE ; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; bool LLImageGL::sCompressTextures = false; - std::set<LLImageGL*> LLImageGL::sImageList; + +bool LLImageGLThread::sEnabled = false; + //**************************************************************************************************** //The below for texture auditing use only //**************************************************************************************************** @@ -170,15 +178,24 @@ BOOL is_little_endian() return (*c == 0x78) ; } + //static -void LLImageGL::initClass(S32 num_catagories, BOOL skip_analyze_alpha /* = false */) +void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool multi_threaded /* = false */) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sSkipAnalyzeAlpha = skip_analyze_alpha; + + if (multi_threaded) + { + LLImageGLThread::createInstance(window); + } } //static void LLImageGL::cleanupClass() -{ +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LLImageGLThread::deleteSingleton(); } //static @@ -194,6 +211,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; case GL_LUMINANCE: return 8; case GL_ALPHA: return 8; + case GL_RED: return 8; case GL_COLOR_INDEX: return 8; case GL_LUMINANCE_ALPHA: return 16; case GL_RGB: return 24; @@ -243,6 +261,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4; case GL_LUMINANCE: return 1; case GL_ALPHA: return 1; + case GL_RED: return 1; case GL_COLOR_INDEX: return 1; case GL_LUMINANCE_ALPHA: return 2; case GL_RGB: return 3; @@ -258,11 +277,10 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) //---------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_STATS("Image Stats"); // static void LLImageGL::updateStats(F32 current_time) { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_STATS); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sLastFrameTime = current_time; sBoundTextureMemory = sCurBoundTextureMemory; sCurBoundTextureMemory = S32Bytes(0); @@ -295,10 +313,8 @@ void LLImageGL::destroyGL(BOOL save_state) if (save_state && glimage->isGLTextureCreated() && glimage->mComponents) { glimage->mSaveData = new LLImageRaw; - glimage->claimMem(glimage->mSaveData); if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it. { - glimage->disclaimMem(glimage->mSaveData); glimage->mSaveData = NULL ; } } @@ -372,8 +388,7 @@ BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, B //---------------------------------------------------------------------------- LLImageGL::LLImageGL(BOOL usemipmaps) -: LLTrace::MemTrackable<LLImageGL>("LLImageGL"), - mSaveData(0), mExternalTexture(FALSE) +: mSaveData(0), mExternalTexture(FALSE) { init(usemipmaps); setSize(0, 0, 0); @@ -382,8 +397,7 @@ LLImageGL::LLImageGL(BOOL usemipmaps) } LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) -: LLTrace::MemTrackable<LLImageGL>("LLImageGL"), - mSaveData(0), mExternalTexture(FALSE) +: mSaveData(0), mExternalTexture(FALSE) { llassert( components <= 4 ); init(usemipmaps); @@ -393,8 +407,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) } LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps) -: LLTrace::MemTrackable<LLImageGL>("LLImageGL"), - mSaveData(0), mExternalTexture(FALSE) +: mSaveData(0), mExternalTexture(FALSE) { init(usemipmaps); setSize(0, 0, 0); @@ -412,7 +425,6 @@ LLImageGL::LLImageGL( LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode) - : LLTrace::MemTrackable<LLImageGL>("LLImageGL"), mSaveData(0), mExternalTexture(TRUE) { init(false); mTexName = texName; @@ -427,7 +439,7 @@ LLImageGL::LLImageGL( LLImageGL::~LLImageGL() { - if (!mExternalTexture) + if (!mExternalTexture && gGLManager.mInited) { LLImageGL::cleanup(); sImageList.erase(this); @@ -438,6 +450,10 @@ LLImageGL::~LLImageGL() void LLImageGL::init(BOOL usemipmaps) { +#if LL_IMAGEGL_THREAD_CHECK + mActiveThread = LLThread::currentID(); +#endif + // keep these members in the same order as declared in llimagehl.h // so that it is obvious by visual inspection if we forgot to // init a field. @@ -493,6 +509,9 @@ void LLImageGL::init(BOOL usemipmaps) #endif mCategory = -1; + + // Sometimes we have to post work for the main thread. + mMainQueue = LL::WorkQueue::getInstance("mainloop"); } void LLImageGL::cleanup() @@ -534,18 +553,12 @@ bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_leve if (width != mWidth || height != mHeight || ncomponents != mComponents) { // Check if dimensions are a power of two! - if (!checkSize(width,height)) + if (!checkSize(width, height)) { LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << LL_ENDL; return false; } - if (mTexName) - { -// LL_WARNS() << "Setting Size of LLImageGL with existing mTexName = " << mTexName << LL_ENDL; - destroyGLTexture(); - } - // pickmask validity depends on old image size, delete it freePickMask(); @@ -656,6 +669,7 @@ void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_for void LLImageGL::setImage(const LLImageRaw* imageraw) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) && (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) && (imageraw->getComponents() == getComponents())); @@ -663,10 +677,9 @@ void LLImageGL::setImage(const LLImageRaw* imageraw) setImage(rawdata, FALSE); } -static LLTrace::BlockTimerStatHandle FTM_SET_IMAGE("setImage"); -BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) +BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */) { - LL_RECORD_BLOCK_TIME(FTM_SET_IMAGE); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; bool is_compressed = false; switch (mFormatPrimary) @@ -683,12 +696,11 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) break; } - - if (mUseMipMaps) { //set has mip maps to true before binding image so tex parameters get set properly - gGL.getTexUnit(0)->unbind(mBindTarget); + gGL.getTexUnit(0)->unbind(mBindTarget); + mHasMipMaps = true; mTexOptionsDirty = true; setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); @@ -698,10 +710,16 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) mHasMipMaps = false; } - llverify(gGL.getTexUnit(0)->bind(this)); - - - if (mUseMipMaps) + gGL.getTexUnit(0)->bind(this, false, false, usename); + + if (data_in == nullptr) + { + S32 w = getWidth(); + S32 h = getHeight(); + LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, + mFormatPrimary, mFormatType, (GLvoid*)data_in, mAllowCompression); + } + else if (mUseMipMaps) { if (data_hasmips) { @@ -728,8 +746,6 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } else { -// LL_RECORD_BLOCK_TIME(FTM_TEMP4); - if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); @@ -760,8 +776,6 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { stop_glerror(); { -// LL_RECORD_BLOCK_TIME(FTM_TEMP4); - if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); @@ -781,7 +795,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); } - LLImageGL::setManualImage(mTarget, 0, mFormatInternal, + LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, data_in, mAllowCompression); @@ -871,14 +885,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) llassert(w > 0 && h > 0 && cur_mip_data); (void)cur_mip_data; { -// LL_RECORD_BLOCK_TIME(FTM_TEMP4); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } - LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); + LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) { analyzeAlpha(data_in, w, h); @@ -1065,13 +1078,15 @@ void LLImageGL::postAddToAtlas() stop_glerror(); } -BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update) +BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (!width || !height) { return TRUE; } - if (mTexName == 0) + LLGLuint tex_name = use_name != 0 ? use_name : mTexName; + if (0 == tex_name) { // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 //LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL; @@ -1087,7 +1102,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 // HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture. if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height) { - setImage(datap, FALSE); + setImage(datap, FALSE, tex_name); } else { @@ -1139,12 +1154,11 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 datap += (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture - BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName); + BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name); if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL; stop_glerror(); - glTexSubImage2D(mTarget, 0, x_pos, y_pos, - width, height, mFormatPrimary, mFormatType, datap); + glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap); gGL.getTexUnit(0)->disable(); stop_glerror(); @@ -1161,9 +1175,10 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 return TRUE; } -BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update) +BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) { - return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name); } // Copy sub image from frame buffer @@ -1183,15 +1198,36 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ } // static -static LLTrace::BlockTimerStatHandle FTM_GENERATE_TEXTURES("generate textures"); void LLImageGL::generateTextures(S32 numTextures, U32 *textures) { - LL_RECORD_BLOCK_TIME(FTM_GENERATE_TEXTURES); - glGenTextures(numTextures, textures); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + static constexpr U32 pool_size = 1024; + static thread_local U32 name_pool[pool_size]; // pool of texture names + static thread_local U32 name_count = 0; // number of available names in the pool + + if (name_count == 0) + { + LL_PROFILE_ZONE_NAMED("iglgt - reup pool"); + // pool is emtpy, refill it + glGenTextures(pool_size, name_pool); + name_count = pool_size; + } + + if (numTextures <= name_count) + { + //copy teture names off the end of the pool + memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures); + name_count -= numTextures; + } + else + { + LL_PROFILE_ZONE_NAMED("iglgt - pool miss"); + glGenTextures(numTextures, textures); + } } // static -void LLImageGL::deleteTextures(S32 numTextures, U32 *textures) +void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) { if (gGLManager.mInited) { @@ -1200,125 +1236,155 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures) } // static -static LLTrace::BlockTimerStatHandle FTM_SET_MANUAL_IMAGE("setManualImage"); -void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression) +void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression) { - LL_RECORD_BLOCK_TIME(FTM_SET_MANUAL_IMAGE); - bool use_scratch = false; - U32* scratch = NULL; - if (LLRender::sGLCoreProfile) - { - if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) - { //GL_ALPHA is deprecated, convert to RGBA - use_scratch = true; - scratch = new U32[width*height]; + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + bool use_scratch = false; + U32* scratch = NULL; + if (LLRender::sGLCoreProfile) + { + if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_ALPHA is deprecated, convert to RGBA + if (pixels != nullptr) + { + use_scratch = true; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } - U32 pixel_count = (U32) (width*height); - for (U32 i = 0; i < pixel_count; i++) - { - U8* pix = (U8*) &scratch[i]; - pix[0] = pix[1] = pix[2] = 0; - pix[3] = ((U8*) pixels)[i]; - } - - pixformat = GL_RGBA; - intformat = GL_RGBA8; - } + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = 0; + pix[3] = ((U8*)pixels)[i]; + } + } - if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) - { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA - use_scratch = true; - scratch = new U32[width*height]; + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } - U32 pixel_count = (U32) (width*height); - for (U32 i = 0; i < pixel_count; i++) - { - U8 lum = ((U8*) pixels)[i*2+0]; - U8 alpha = ((U8*) pixels)[i*2+1]; + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + if (pixels != nullptr) + { + use_scratch = true; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } - U8* pix = (U8*) &scratch[i]; - pix[0] = pix[1] = pix[2] = lum; - pix[3] = alpha; - } - - pixformat = GL_RGBA; - intformat = GL_RGBA8; - } + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i * 2 + 0]; + U8 alpha = ((U8*)pixels)[i * 2 + 1]; - if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) - { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB - use_scratch = true; - scratch = new U32[width*height]; + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = alpha; + } + } - U32 pixel_count = (U32) (width*height); - for (U32 i = 0; i < pixel_count; i++) - { - U8 lum = ((U8*) pixels)[i]; - - U8* pix = (U8*) &scratch[i]; - pix[0] = pix[1] = pix[2] = lum; - pix[3] = 255; - } - - pixformat = GL_RGBA; - intformat = GL_RGB8; - } - } + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } - if (LLImageGL::sCompressTextures && allow_compression) - { - switch (intformat) - { - case GL_RGB: - case GL_RGB8: - intformat = GL_COMPRESSED_RGB; - break; - case GL_SRGB: - case GL_SRGB8: - intformat = GL_COMPRESSED_SRGB; - break; - case GL_RGBA: - case GL_RGBA8: - intformat = GL_COMPRESSED_RGBA; - break; - case GL_SRGB_ALPHA: - case GL_SRGB8_ALPHA8: - intformat = GL_COMPRESSED_SRGB_ALPHA; - break; - case GL_LUMINANCE: - case GL_LUMINANCE8: - intformat = GL_COMPRESSED_LUMINANCE; - break; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE8_ALPHA8: - intformat = GL_COMPRESSED_LUMINANCE_ALPHA; - break; - case GL_ALPHA: - case GL_ALPHA8: - intformat = GL_COMPRESSED_ALPHA; - break; - default: - LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL; - break; - } - } + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB + if (pixels != nullptr) + { + use_scratch = true; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } - stop_glerror(); - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); - stop_glerror(); + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i]; - if (use_scratch) - { - delete [] scratch; - } + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 255; + } + } + pixformat = GL_RGBA; + intformat = GL_RGB8; + } + } + + if (LLImageGL::sCompressTextures && allow_compression) + { + switch (intformat) + { + case GL_RGB: + case GL_RGB8: + intformat = GL_COMPRESSED_RGB; + break; + case GL_SRGB: + case GL_SRGB8: + intformat = GL_COMPRESSED_SRGB; + break; + case GL_RGBA: + case GL_RGBA8: + intformat = GL_COMPRESSED_RGBA; + break; + case GL_SRGB_ALPHA: + case GL_SRGB8_ALPHA8: + intformat = GL_COMPRESSED_SRGB_ALPHA; + break; + case GL_LUMINANCE: + case GL_LUMINANCE8: + intformat = GL_COMPRESSED_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + intformat = GL_COMPRESSED_LUMINANCE_ALPHA; + break; + case GL_ALPHA: + case GL_ALPHA8: + intformat = GL_COMPRESSED_ALPHA; + break; + case GL_RED: + case GL_R8: + intformat = GL_COMPRESSED_RED; + break; + default: + LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL; + break; + } + } + + stop_glerror(); + { + LL_PROFILE_ZONE_NAMED("glTexImage2D"); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + } + stop_glerror(); + + if (use_scratch) + { + delete[] scratch; + } } //create an empty GL texture: just create a texture name //the texture is assiciate with some image by calling glTexImage outside LLImageGL -static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE1("createGLTexture()"); BOOL LLImageGL::createGLTexture() { - LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE1); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + checkActiveThread(); + if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; @@ -1333,6 +1399,7 @@ BOOL LLImageGL::createGLTexture() if(mTexName) { LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ; + mTexName = 0; } @@ -1347,23 +1414,24 @@ BOOL LLImageGL::createGLTexture() return TRUE ; } -static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE2("createGLTexture(raw)"); -BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category) +BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { - LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE2); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + checkActiveThread(); + if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; return FALSE; } - mGLTextureCreated = false ; llassert(gGLManager.mInited); stop_glerror(); if (!imageraw || imageraw->isBufferInvalid()) { LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL; + mGLTextureCreated = false; return FALSE; } @@ -1376,6 +1444,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S // Actual image width/height = raw image width/height * 2^discard_level S32 raw_w = imageraw->getWidth() ; S32 raw_h = imageraw->getHeight() ; + S32 w = raw_w << discard_level; S32 h = raw_h << discard_level; @@ -1383,6 +1452,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S if (!setSize(w, h, imageraw->getComponents(), discard_level)) { LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; + mGLTextureCreated = false; return FALSE; } @@ -1451,115 +1521,236 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S destroyGLTexture(); mCurrentDiscardLevel = discard_level; mLastBindTime = sLastFrameTime; + mGLTextureCreated = false; return TRUE ; } setCategory(category); const U8* rawdata = imageraw->getData(); - return createGLTexture(discard_level, rawdata, FALSE, usename); + return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy, tex_name); } -static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE3("createGLTexture3(data)"); -BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) +BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name) +// Call with void data, vmem is allocated but unitialized { - LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3); - llassert(data_in); - stop_glerror(); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + checkActiveThread(); - if (discard_level < 0) - { - llassert(mCurrentDiscardLevel >= 0); - discard_level = mCurrentDiscardLevel; - } - discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); + bool main_thread = on_main_thread(); - if (mTexName != 0 && discard_level == mCurrentDiscardLevel) - { - // This will only be true if the size has not changed - return setImage(data_in, data_hasmips); - } - - U32 old_name = mTexName; -// S32 old_discard = mCurrentDiscardLevel; - - if (usename != 0) - { - mTexName = usename; - } - else - { - LLImageGL::generateTextures(1, &mTexName); - stop_glerror(); - { - llverify(gGL.getTexUnit(0)->bind(this)); - stop_glerror(); - glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); - stop_glerror(); - glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); - stop_glerror(); - } - } - if (!mTexName) - { - if (old_name) - { - sGlobalTextureMemory -= mTextureMemory; - LLImageGL::deleteTextures(1, &old_name); - disclaimMem(mTextureMemory); - stop_glerror(); - } + if (defer_copy) + { + data_in = nullptr; + } + else + { + llassert(data_in); + } - LL_WARNS() << "LLImageGL::createGLTexture failed to make texture" << LL_ENDL; - return FALSE; - } + stop_glerror(); - if (mUseMipMaps) - { - mAutoGenMips = gGLManager.mHasMipMapGeneration; -#if LL_DARWIN - // On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures. - if(gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA)) - { - mAutoGenMips = FALSE; - } -#endif - } + if (discard_level < 0) + { + llassert(mCurrentDiscardLevel >= 0); + discard_level = mCurrentDiscardLevel; + } + discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - mCurrentDiscardLevel = discard_level; + if (main_thread // <--- always force creation of new_texname when not on main thread ... + && !defer_copy // <--- ... or defer copy is set + && mTexName != 0 && discard_level == mCurrentDiscardLevel) + { + LL_PROFILE_ZONE_NAMED("cglt - early setImage"); + // This will only be true if the size has not changed + if (tex_name != nullptr) + { + *tex_name = mTexName; + } + return setImage(data_in, data_hasmips); + } - if (!setImage(data_in, data_hasmips)) - { - stop_glerror(); - return FALSE; - } + GLuint old_texname = mTexName; + GLuint new_texname = 0; + if (usename != 0) + { + llassert(main_thread); + new_texname = usename; + } + else + { + LLImageGL::generateTextures(1, &new_texname); + { + gGL.getTexUnit(0)->bind(this, false, false, new_texname); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level); + } + } - // Set texture options to our defaults. - gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps); - gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode); - gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); + if (tex_name != nullptr) + { + *tex_name = new_texname; + } - // things will break if we don't unbind after creation - gGL.getTexUnit(0)->unbind(mBindTarget); - stop_glerror(); + if (mUseMipMaps) + { + mAutoGenMips = gGLManager.mHasMipMapGeneration; + } - if (old_name != 0) - { - sGlobalTextureMemory -= mTextureMemory; + mCurrentDiscardLevel = discard_level; - LLImageGL::deleteTextures(1, &old_name); + { + LL_PROFILE_ZONE_NAMED("cglt - late setImage"); + if (!setImage(data_in, data_hasmips, new_texname)) + { + return FALSE; + } + } - stop_glerror(); - } + // Set texture options to our defaults. + gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps); + gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode); + gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); - disclaimMem(mTextureMemory); - mTextureMemory = (S32Bytes)getMipBytes(discard_level); - claimMem(mTextureMemory); - sGlobalTextureMemory += mTextureMemory; - mTexelsInGLTexture = getWidth() * getHeight() ; + // things will break if we don't unbind after creation + gGL.getTexUnit(0)->unbind(mBindTarget); - // mark this as bound at this point, so we don't throw it out immediately - mLastBindTime = sLastFrameTime; - return TRUE; + if (old_texname != 0) + { + sGlobalTextureMemory -= mTextureMemory; + } + + //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread + if (!defer_copy) + { + if (!main_thread) + { + syncToMainThread(new_texname); + } + else + { + //not on background thread, immediately set mTexName + if (old_texname != 0 && old_texname != new_texname) + { + LLImageGL::deleteTextures(1, &old_texname); + } + mTexName = new_texname; + } + } + + + mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel); + sGlobalTextureMemory += mTextureMemory; + mTexelsInGLTexture = getWidth() * getHeight(); + + // mark this as bound at this point, so we don't throw it out immediately + mLastBindTime = sLastFrameTime; + + checkActiveThread(); + return TRUE; +} + +void LLImageGLThread::updateClass() +{ + LL_PROFILE_ZONE_SCOPED; + + // update available vram one per second + static LLFrameTimer sTimer; + + if (sTimer.getElapsedSeconds() < 1.f) + { + return; + } + + sTimer.reset(); + + auto func = []() + { + if (gGLManager.mHasATIMemInfo) + { + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + LLImageGLThread::sFreeVRAMMegabytes = meminfo[0]; + + } + else if (gGLManager.mHasNVXMemInfo) + { + S32 free_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); + LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024; + } + }; + + + // post update to background thread if available, otherwise execute immediately + auto queue = LL::WorkQueue::getInstance("LLImageGL"); + if (sEnabled) + { + queue->post(func); + } + else + { + llassert(queue == nullptr); + func(); + } +} + +void LLImageGL::syncToMainThread(LLGLuint new_tex_name) +{ + LL_PROFILE_ZONE_SCOPED; + llassert(!on_main_thread()); + + { + LL_PROFILE_ZONE_NAMED("cglt - sync"); + if (gGLManager.mHasSync) + { + // post a sync to the main thread (will execute before tex name swap lambda below) + // glFlush calls here are partly superstitious and partly backed by observation + // on AMD hardware + glFlush(); + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() + { + LL_PROFILE_ZONE_NAMED("cglt - wait sync"); + { + LL_PROFILE_ZONE_NAMED("glWaitSync"); + glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + } + { + LL_PROFILE_ZONE_NAMED("glDeleteSync"); + glDeleteSync(sync); + } + }); + } + else + { + glFinish(); + } + } + + ref(); + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() + { + LL_PROFILE_ZONE_NAMED("cglt - delete callback"); + syncTexName(new_tex_name); + unref(); + }); +} + +void LLImageGL::syncTexName(LLGLuint texname) +{ + if (texname != 0) + { + if (mTexName != 0 && mTexName != texname) + { + LLImageGL::deleteTextures(1, &mTexName); + } + mTexName = texname; + } } BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const @@ -1673,37 +1864,29 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre return TRUE ; } -void LLImageGL::deleteDeadTextures() -{ - bool reset = false; - - if (reset) - { - gGL.getTexUnit(0)->activate(); - } -} - void LLImageGL::destroyGLTexture() { + checkActiveThread(); + if (mTexName != 0) { if(mTextureMemory != S32Bytes(0)) { sGlobalTextureMemory -= mTextureMemory; - disclaimMem(mTextureMemory); mTextureMemory = (S32Bytes)0; } - LLImageGL::deleteTextures(1, &mTexName); + LLImageGL::deleteTextures(1, &mTexName); mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mTexName = 0; mGLTextureCreated = FALSE ; - } + } } //force to invalidate the gl texture, most likely a sculpty texture void LLImageGL::forceToInvalidateGLTexture() { + checkActiveThread(); if (mTexName != 0) { destroyGLTexture(); @@ -1878,6 +2061,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() case GL_LUMINANCE_ALPHA: mAlphaStride = 2; break; + case GL_RED: case GL_RGB: case GL_SRGB: mNeedsAlphaAndPickMask = FALSE; @@ -2043,7 +2227,6 @@ U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight) U32 size = pick_width * pick_height; size = (size + 7) / 8; // pixelcount-to-bits mPickMask = new U8[size]; - claimMem(size); mPickMaskWidth = pick_width - 1; mPickMaskHeight = pick_height - 1; @@ -2058,7 +2241,6 @@ void LLImageGL::freePickMask() // pickmask validity depends on old image size, delete it if (mPickMask != NULL) { - disclaimMem((mPickMaskWidth * mPickMaskHeight + 7) / 8); delete [] mPickMask; } mPickMask = NULL; @@ -2182,6 +2364,12 @@ void LLImageGL::resetCurTexSizebar() sCurTexPickSize = -1 ; } //---------------------------------------------------------------------------- +#if LL_IMAGEGL_THREAD_CHECK +void LLImageGL::checkActiveThread() +{ + llassert(mActiveThread == LLThread::currentID()); +} +#endif //---------------------------------------------------------------------------- @@ -2235,3 +2423,38 @@ void LLImageGL::resetCurTexSizebar() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */ + +std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB + +LLImageGLThread::LLImageGLThread(LLWindow* window) + // We want exactly one thread, but a very large capacity: we never want + // anyone, especially inner-loop render code, to have to block on post() + // because we're full. + : ThreadPool("LLImageGL", 1, 1024*1024) + , mWindow(window) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + sEnabled = true; + mFinished = false; + + mContext = mWindow->createSharedContext(); + ThreadPool::start(); +} + +void LLImageGLThread::run() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + // We must perform setup on this thread before actually servicing our + // WorkQueue, likewise cleanup afterwards. + mWindow->makeContextCurrent(mContext); + gGL.init(false); + ThreadPool::run(); + gGL.shutdown(); + mWindow->destroySharedContext(mContext); +} + +S32 LLImageGLThread::getFreeVRAMMegabytes() +{ + return sFreeVRAMMegabytes; +} + |