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-rw-r--r--indra/llrender/llimagegl.cpp745
1 files changed, 484 insertions, 261 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 0151d20128..9dc140b5b9 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -39,6 +39,12 @@
#include "llgl.h"
#include "llglslshader.h"
#include "llrender.h"
+#include "llwindow.h"
+#include "llframetimer.h"
+
+#if !LL_IMAGEGL_THREAD_CHECK
+#define checkActiveThread()
+#endif
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
@@ -61,9 +67,11 @@ F32 LLImageGL::sLastFrameTime = 0.f;
BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
bool LLImageGL::sCompressTextures = false;
-
std::set<LLImageGL*> LLImageGL::sImageList;
+
+bool LLImageGLThread::sEnabled = false;
+
//****************************************************************************************************
//The below for texture auditing use only
//****************************************************************************************************
@@ -170,15 +178,24 @@ BOOL is_little_endian()
return (*c == 0x78) ;
}
+
//static
-void LLImageGL::initClass(S32 num_catagories, BOOL skip_analyze_alpha /* = false */)
+void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool multi_threaded /* = false */)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sSkipAnalyzeAlpha = skip_analyze_alpha;
+
+ if (multi_threaded)
+ {
+ LLImageGLThread::createInstance(window);
+ }
}
//static
void LLImageGL::cleanupClass()
-{
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LLImageGLThread::deleteSingleton();
}
//static
@@ -194,6 +211,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
case GL_LUMINANCE: return 8;
case GL_ALPHA: return 8;
+ case GL_RED: return 8;
case GL_COLOR_INDEX: return 8;
case GL_LUMINANCE_ALPHA: return 16;
case GL_RGB: return 24;
@@ -243,6 +261,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4;
case GL_LUMINANCE: return 1;
case GL_ALPHA: return 1;
+ case GL_RED: return 1;
case GL_COLOR_INDEX: return 1;
case GL_LUMINANCE_ALPHA: return 2;
case GL_RGB: return 3;
@@ -258,11 +277,10 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
//----------------------------------------------------------------------------
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_STATS("Image Stats");
// static
void LLImageGL::updateStats(F32 current_time)
{
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_STATS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sLastFrameTime = current_time;
sBoundTextureMemory = sCurBoundTextureMemory;
sCurBoundTextureMemory = S32Bytes(0);
@@ -295,10 +313,8 @@ void LLImageGL::destroyGL(BOOL save_state)
if (save_state && glimage->isGLTextureCreated() && glimage->mComponents)
{
glimage->mSaveData = new LLImageRaw;
- glimage->claimMem(glimage->mSaveData);
if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it.
{
- glimage->disclaimMem(glimage->mSaveData);
glimage->mSaveData = NULL ;
}
}
@@ -372,8 +388,7 @@ BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, B
//----------------------------------------------------------------------------
LLImageGL::LLImageGL(BOOL usemipmaps)
-: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0), mExternalTexture(FALSE)
+: mSaveData(0), mExternalTexture(FALSE)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -382,8 +397,7 @@ LLImageGL::LLImageGL(BOOL usemipmaps)
}
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
-: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0), mExternalTexture(FALSE)
+: mSaveData(0), mExternalTexture(FALSE)
{
llassert( components <= 4 );
init(usemipmaps);
@@ -393,8 +407,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
}
LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
-: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0), mExternalTexture(FALSE)
+: mSaveData(0), mExternalTexture(FALSE)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -412,7 +425,6 @@ LLImageGL::LLImageGL(
LLGLenum formatPrimary,
LLGLenum formatType,
LLTexUnit::eTextureAddressMode addressMode)
- : LLTrace::MemTrackable<LLImageGL>("LLImageGL"), mSaveData(0), mExternalTexture(TRUE)
{
init(false);
mTexName = texName;
@@ -427,7 +439,7 @@ LLImageGL::LLImageGL(
LLImageGL::~LLImageGL()
{
- if (!mExternalTexture)
+ if (!mExternalTexture && gGLManager.mInited)
{
LLImageGL::cleanup();
sImageList.erase(this);
@@ -438,6 +450,10 @@ LLImageGL::~LLImageGL()
void LLImageGL::init(BOOL usemipmaps)
{
+#if LL_IMAGEGL_THREAD_CHECK
+ mActiveThread = LLThread::currentID();
+#endif
+
// keep these members in the same order as declared in llimagehl.h
// so that it is obvious by visual inspection if we forgot to
// init a field.
@@ -493,6 +509,9 @@ void LLImageGL::init(BOOL usemipmaps)
#endif
mCategory = -1;
+
+ // Sometimes we have to post work for the main thread.
+ mMainQueue = LL::WorkQueue::getInstance("mainloop");
}
void LLImageGL::cleanup()
@@ -534,18 +553,12 @@ bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_leve
if (width != mWidth || height != mHeight || ncomponents != mComponents)
{
// Check if dimensions are a power of two!
- if (!checkSize(width,height))
+ if (!checkSize(width, height))
{
LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << LL_ENDL;
return false;
}
- if (mTexName)
- {
-// LL_WARNS() << "Setting Size of LLImageGL with existing mTexName = " << mTexName << LL_ENDL;
- destroyGLTexture();
- }
-
// pickmask validity depends on old image size, delete it
freePickMask();
@@ -656,6 +669,7 @@ void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_for
void LLImageGL::setImage(const LLImageRaw* imageraw)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) &&
(imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) &&
(imageraw->getComponents() == getComponents()));
@@ -663,10 +677,9 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
setImage(rawdata, FALSE);
}
-static LLTrace::BlockTimerStatHandle FTM_SET_IMAGE("setImage");
-BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
+BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */)
{
- LL_RECORD_BLOCK_TIME(FTM_SET_IMAGE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
bool is_compressed = false;
switch (mFormatPrimary)
@@ -683,12 +696,11 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
break;
}
-
-
if (mUseMipMaps)
{
//set has mip maps to true before binding image so tex parameters get set properly
- gGL.getTexUnit(0)->unbind(mBindTarget);
+ gGL.getTexUnit(0)->unbind(mBindTarget);
+
mHasMipMaps = true;
mTexOptionsDirty = true;
setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
@@ -698,10 +710,16 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
mHasMipMaps = false;
}
- llverify(gGL.getTexUnit(0)->bind(this));
-
-
- if (mUseMipMaps)
+ gGL.getTexUnit(0)->bind(this, false, false, usename);
+
+ if (data_in == nullptr)
+ {
+ S32 w = getWidth();
+ S32 h = getHeight();
+ LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
+ mFormatPrimary, mFormatType, (GLvoid*)data_in, mAllowCompression);
+ }
+ else if (mUseMipMaps)
{
if (data_hasmips)
{
@@ -728,8 +746,6 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
else
{
-// LL_RECORD_BLOCK_TIME(FTM_TEMP4);
-
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
@@ -760,8 +776,6 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
stop_glerror();
{
-// LL_RECORD_BLOCK_TIME(FTM_TEMP4);
-
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
@@ -781,7 +795,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
}
- LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
+ LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
data_in, mAllowCompression);
@@ -871,14 +885,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
llassert(w > 0 && h > 0 && cur_mip_data);
(void)cur_mip_data;
{
-// LL_RECORD_BLOCK_TIME(FTM_TEMP4);
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
+ LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
{
analyzeAlpha(data_in, w, h);
@@ -1065,13 +1078,15 @@ void LLImageGL::postAddToAtlas()
stop_glerror();
}
-BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
+BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (!width || !height)
{
return TRUE;
}
- if (mTexName == 0)
+ LLGLuint tex_name = use_name != 0 ? use_name : mTexName;
+ if (0 == tex_name)
{
// *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
//LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL;
@@ -1087,7 +1102,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
// HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture.
if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height)
{
- setImage(datap, FALSE);
+ setImage(datap, FALSE, tex_name);
}
else
{
@@ -1139,12 +1154,11 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
datap += (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
- BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName);
+ BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name);
if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
stop_glerror();
- glTexSubImage2D(mTarget, 0, x_pos, y_pos,
- width, height, mFormatPrimary, mFormatType, datap);
+ glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap);
gGL.getTexUnit(0)->disable();
stop_glerror();
@@ -1161,9 +1175,10 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
return TRUE;
}
-BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
+BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
{
- return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name);
}
// Copy sub image from frame buffer
@@ -1183,15 +1198,36 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
}
// static
-static LLTrace::BlockTimerStatHandle FTM_GENERATE_TEXTURES("generate textures");
void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
{
- LL_RECORD_BLOCK_TIME(FTM_GENERATE_TEXTURES);
- glGenTextures(numTextures, textures);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ static constexpr U32 pool_size = 1024;
+ static thread_local U32 name_pool[pool_size]; // pool of texture names
+ static thread_local U32 name_count = 0; // number of available names in the pool
+
+ if (name_count == 0)
+ {
+ LL_PROFILE_ZONE_NAMED("iglgt - reup pool");
+ // pool is emtpy, refill it
+ glGenTextures(pool_size, name_pool);
+ name_count = pool_size;
+ }
+
+ if (numTextures <= name_count)
+ {
+ //copy teture names off the end of the pool
+ memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures);
+ name_count -= numTextures;
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED("iglgt - pool miss");
+ glGenTextures(numTextures, textures);
+ }
}
// static
-void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
+void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
{
if (gGLManager.mInited)
{
@@ -1200,125 +1236,155 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
}
// static
-static LLTrace::BlockTimerStatHandle FTM_SET_MANUAL_IMAGE("setManualImage");
-void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
+void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
{
- LL_RECORD_BLOCK_TIME(FTM_SET_MANUAL_IMAGE);
- bool use_scratch = false;
- U32* scratch = NULL;
- if (LLRender::sGLCoreProfile)
- {
- if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_ALPHA is deprecated, convert to RGBA
- use_scratch = true;
- scratch = new U32[width*height];
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ bool use_scratch = false;
+ U32* scratch = NULL;
+ if (LLRender::sGLCoreProfile)
+ {
+ if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ if (pixels != nullptr)
+ {
+ use_scratch = true;
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
- U32 pixel_count = (U32) (width*height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8* pix = (U8*) &scratch[i];
- pix[0] = pix[1] = pix[2] = 0;
- pix[3] = ((U8*) pixels)[i];
- }
-
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
- }
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = 0;
+ pix[3] = ((U8*)pixels)[i];
+ }
+ }
- if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
- use_scratch = true;
- scratch = new U32[width*height];
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
- U32 pixel_count = (U32) (width*height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8 lum = ((U8*) pixels)[i*2+0];
- U8 alpha = ((U8*) pixels)[i*2+1];
+ if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ if (pixels != nullptr)
+ {
+ use_scratch = true;
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
- U8* pix = (U8*) &scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = alpha;
- }
-
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
- }
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i * 2 + 0];
+ U8 alpha = ((U8*)pixels)[i * 2 + 1];
- if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
- use_scratch = true;
- scratch = new U32[width*height];
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = alpha;
+ }
+ }
- U32 pixel_count = (U32) (width*height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8 lum = ((U8*) pixels)[i];
-
- U8* pix = (U8*) &scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = 255;
- }
-
- pixformat = GL_RGBA;
- intformat = GL_RGB8;
- }
- }
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
- if (LLImageGL::sCompressTextures && allow_compression)
- {
- switch (intformat)
- {
- case GL_RGB:
- case GL_RGB8:
- intformat = GL_COMPRESSED_RGB;
- break;
- case GL_SRGB:
- case GL_SRGB8:
- intformat = GL_COMPRESSED_SRGB;
- break;
- case GL_RGBA:
- case GL_RGBA8:
- intformat = GL_COMPRESSED_RGBA;
- break;
- case GL_SRGB_ALPHA:
- case GL_SRGB8_ALPHA8:
- intformat = GL_COMPRESSED_SRGB_ALPHA;
- break;
- case GL_LUMINANCE:
- case GL_LUMINANCE8:
- intformat = GL_COMPRESSED_LUMINANCE;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE8_ALPHA8:
- intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
- break;
- case GL_ALPHA:
- case GL_ALPHA8:
- intformat = GL_COMPRESSED_ALPHA;
- break;
- default:
- LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
- break;
- }
- }
+ if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
+ if (pixels != nullptr)
+ {
+ use_scratch = true;
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
- stop_glerror();
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
- stop_glerror();
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i];
- if (use_scratch)
- {
- delete [] scratch;
- }
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = 255;
+ }
+ }
+ pixformat = GL_RGBA;
+ intformat = GL_RGB8;
+ }
+ }
+
+ if (LLImageGL::sCompressTextures && allow_compression)
+ {
+ switch (intformat)
+ {
+ case GL_RGB:
+ case GL_RGB8:
+ intformat = GL_COMPRESSED_RGB;
+ break;
+ case GL_SRGB:
+ case GL_SRGB8:
+ intformat = GL_COMPRESSED_SRGB;
+ break;
+ case GL_RGBA:
+ case GL_RGBA8:
+ intformat = GL_COMPRESSED_RGBA;
+ break;
+ case GL_SRGB_ALPHA:
+ case GL_SRGB8_ALPHA8:
+ intformat = GL_COMPRESSED_SRGB_ALPHA;
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8:
+ intformat = GL_COMPRESSED_LUMINANCE;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8:
+ intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA8:
+ intformat = GL_COMPRESSED_ALPHA;
+ break;
+ case GL_RED:
+ case GL_R8:
+ intformat = GL_COMPRESSED_RED;
+ break;
+ default:
+ LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
+ break;
+ }
+ }
+
+ stop_glerror();
+ {
+ LL_PROFILE_ZONE_NAMED("glTexImage2D");
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+ }
+ stop_glerror();
+
+ if (use_scratch)
+ {
+ delete[] scratch;
+ }
}
//create an empty GL texture: just create a texture name
//the texture is assiciate with some image by calling glTexImage outside LLImageGL
-static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE1("createGLTexture()");
BOOL LLImageGL::createGLTexture()
{
- LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE1);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ checkActiveThread();
+
if (gGLManager.mIsDisabled)
{
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
@@ -1333,6 +1399,7 @@ BOOL LLImageGL::createGLTexture()
if(mTexName)
{
LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
+ mTexName = 0;
}
@@ -1347,23 +1414,24 @@ BOOL LLImageGL::createGLTexture()
return TRUE ;
}
-static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE2("createGLTexture(raw)");
-BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category)
+BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
{
- LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE2);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ checkActiveThread();
+
if (gGLManager.mIsDisabled)
{
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
return FALSE;
}
- mGLTextureCreated = false ;
llassert(gGLManager.mInited);
stop_glerror();
if (!imageraw || imageraw->isBufferInvalid())
{
LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL;
+ mGLTextureCreated = false;
return FALSE;
}
@@ -1376,6 +1444,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
// Actual image width/height = raw image width/height * 2^discard_level
S32 raw_w = imageraw->getWidth() ;
S32 raw_h = imageraw->getHeight() ;
+
S32 w = raw_w << discard_level;
S32 h = raw_h << discard_level;
@@ -1383,6 +1452,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
if (!setSize(w, h, imageraw->getComponents(), discard_level))
{
LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
+ mGLTextureCreated = false;
return FALSE;
}
@@ -1451,115 +1521,236 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
destroyGLTexture();
mCurrentDiscardLevel = discard_level;
mLastBindTime = sLastFrameTime;
+ mGLTextureCreated = false;
return TRUE ;
}
setCategory(category);
const U8* rawdata = imageraw->getData();
- return createGLTexture(discard_level, rawdata, FALSE, usename);
+ return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy, tex_name);
}
-static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE3("createGLTexture3(data)");
-BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
+BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name)
+// Call with void data, vmem is allocated but unitialized
{
- LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3);
- llassert(data_in);
- stop_glerror();
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ checkActiveThread();
- if (discard_level < 0)
- {
- llassert(mCurrentDiscardLevel >= 0);
- discard_level = mCurrentDiscardLevel;
- }
- discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
+ bool main_thread = on_main_thread();
- if (mTexName != 0 && discard_level == mCurrentDiscardLevel)
- {
- // This will only be true if the size has not changed
- return setImage(data_in, data_hasmips);
- }
-
- U32 old_name = mTexName;
-// S32 old_discard = mCurrentDiscardLevel;
-
- if (usename != 0)
- {
- mTexName = usename;
- }
- else
- {
- LLImageGL::generateTextures(1, &mTexName);
- stop_glerror();
- {
- llverify(gGL.getTexUnit(0)->bind(this));
- stop_glerror();
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
- stop_glerror();
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level);
- stop_glerror();
- }
- }
- if (!mTexName)
- {
- if (old_name)
- {
- sGlobalTextureMemory -= mTextureMemory;
- LLImageGL::deleteTextures(1, &old_name);
- disclaimMem(mTextureMemory);
- stop_glerror();
- }
+ if (defer_copy)
+ {
+ data_in = nullptr;
+ }
+ else
+ {
+ llassert(data_in);
+ }
- LL_WARNS() << "LLImageGL::createGLTexture failed to make texture" << LL_ENDL;
- return FALSE;
- }
+ stop_glerror();
- if (mUseMipMaps)
- {
- mAutoGenMips = gGLManager.mHasMipMapGeneration;
-#if LL_DARWIN
- // On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures.
- if(gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA))
- {
- mAutoGenMips = FALSE;
- }
-#endif
- }
+ if (discard_level < 0)
+ {
+ llassert(mCurrentDiscardLevel >= 0);
+ discard_level = mCurrentDiscardLevel;
+ }
+ discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
- mCurrentDiscardLevel = discard_level;
+ if (main_thread // <--- always force creation of new_texname when not on main thread ...
+ && !defer_copy // <--- ... or defer copy is set
+ && mTexName != 0 && discard_level == mCurrentDiscardLevel)
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - early setImage");
+ // This will only be true if the size has not changed
+ if (tex_name != nullptr)
+ {
+ *tex_name = mTexName;
+ }
+ return setImage(data_in, data_hasmips);
+ }
- if (!setImage(data_in, data_hasmips))
- {
- stop_glerror();
- return FALSE;
- }
+ GLuint old_texname = mTexName;
+ GLuint new_texname = 0;
+ if (usename != 0)
+ {
+ llassert(main_thread);
+ new_texname = usename;
+ }
+ else
+ {
+ LLImageGL::generateTextures(1, &new_texname);
+ {
+ gGL.getTexUnit(0)->bind(this, false, false, new_texname);
+ glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level);
+ }
+ }
- // Set texture options to our defaults.
- gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
- gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
- gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
+ if (tex_name != nullptr)
+ {
+ *tex_name = new_texname;
+ }
- // things will break if we don't unbind after creation
- gGL.getTexUnit(0)->unbind(mBindTarget);
- stop_glerror();
+ if (mUseMipMaps)
+ {
+ mAutoGenMips = gGLManager.mHasMipMapGeneration;
+ }
- if (old_name != 0)
- {
- sGlobalTextureMemory -= mTextureMemory;
+ mCurrentDiscardLevel = discard_level;
- LLImageGL::deleteTextures(1, &old_name);
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - late setImage");
+ if (!setImage(data_in, data_hasmips, new_texname))
+ {
+ return FALSE;
+ }
+ }
- stop_glerror();
- }
+ // Set texture options to our defaults.
+ gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
+ gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
+ gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
- disclaimMem(mTextureMemory);
- mTextureMemory = (S32Bytes)getMipBytes(discard_level);
- claimMem(mTextureMemory);
- sGlobalTextureMemory += mTextureMemory;
- mTexelsInGLTexture = getWidth() * getHeight() ;
+ // things will break if we don't unbind after creation
+ gGL.getTexUnit(0)->unbind(mBindTarget);
- // mark this as bound at this point, so we don't throw it out immediately
- mLastBindTime = sLastFrameTime;
- return TRUE;
+ if (old_texname != 0)
+ {
+ sGlobalTextureMemory -= mTextureMemory;
+ }
+
+ //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread
+ if (!defer_copy)
+ {
+ if (!main_thread)
+ {
+ syncToMainThread(new_texname);
+ }
+ else
+ {
+ //not on background thread, immediately set mTexName
+ if (old_texname != 0 && old_texname != new_texname)
+ {
+ LLImageGL::deleteTextures(1, &old_texname);
+ }
+ mTexName = new_texname;
+ }
+ }
+
+
+ mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel);
+ sGlobalTextureMemory += mTextureMemory;
+ mTexelsInGLTexture = getWidth() * getHeight();
+
+ // mark this as bound at this point, so we don't throw it out immediately
+ mLastBindTime = sLastFrameTime;
+
+ checkActiveThread();
+ return TRUE;
+}
+
+void LLImageGLThread::updateClass()
+{
+ LL_PROFILE_ZONE_SCOPED;
+
+ // update available vram one per second
+ static LLFrameTimer sTimer;
+
+ if (sTimer.getElapsedSeconds() < 1.f)
+ {
+ return;
+ }
+
+ sTimer.reset();
+
+ auto func = []()
+ {
+ if (gGLManager.mHasATIMemInfo)
+ {
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+ LLImageGLThread::sFreeVRAMMegabytes = meminfo[0];
+
+ }
+ else if (gGLManager.mHasNVXMemInfo)
+ {
+ S32 free_memory;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
+ LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024;
+ }
+ };
+
+
+ // post update to background thread if available, otherwise execute immediately
+ auto queue = LL::WorkQueue::getInstance("LLImageGL");
+ if (sEnabled)
+ {
+ queue->post(func);
+ }
+ else
+ {
+ llassert(queue == nullptr);
+ func();
+ }
+}
+
+void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ llassert(!on_main_thread());
+
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - sync");
+ if (gGLManager.mHasSync)
+ {
+ // post a sync to the main thread (will execute before tex name swap lambda below)
+ // glFlush calls here are partly superstitious and partly backed by observation
+ // on AMD hardware
+ glFlush();
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ LL::WorkQueue::postMaybe(
+ mMainQueue,
+ [=]()
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - wait sync");
+ {
+ LL_PROFILE_ZONE_NAMED("glWaitSync");
+ glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ }
+ {
+ LL_PROFILE_ZONE_NAMED("glDeleteSync");
+ glDeleteSync(sync);
+ }
+ });
+ }
+ else
+ {
+ glFinish();
+ }
+ }
+
+ ref();
+ LL::WorkQueue::postMaybe(
+ mMainQueue,
+ [=]()
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - delete callback");
+ syncTexName(new_tex_name);
+ unref();
+ });
+}
+
+void LLImageGL::syncTexName(LLGLuint texname)
+{
+ if (texname != 0)
+ {
+ if (mTexName != 0 && mTexName != texname)
+ {
+ LLImageGL::deleteTextures(1, &mTexName);
+ }
+ mTexName = texname;
+ }
}
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
@@ -1673,37 +1864,29 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
return TRUE ;
}
-void LLImageGL::deleteDeadTextures()
-{
- bool reset = false;
-
- if (reset)
- {
- gGL.getTexUnit(0)->activate();
- }
-}
-
void LLImageGL::destroyGLTexture()
{
+ checkActiveThread();
+
if (mTexName != 0)
{
if(mTextureMemory != S32Bytes(0))
{
sGlobalTextureMemory -= mTextureMemory;
- disclaimMem(mTextureMemory);
mTextureMemory = (S32Bytes)0;
}
- LLImageGL::deleteTextures(1, &mTexName);
+ LLImageGL::deleteTextures(1, &mTexName);
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
mTexName = 0;
mGLTextureCreated = FALSE ;
- }
+ }
}
//force to invalidate the gl texture, most likely a sculpty texture
void LLImageGL::forceToInvalidateGLTexture()
{
+ checkActiveThread();
if (mTexName != 0)
{
destroyGLTexture();
@@ -1878,6 +2061,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
case GL_LUMINANCE_ALPHA:
mAlphaStride = 2;
break;
+ case GL_RED:
case GL_RGB:
case GL_SRGB:
mNeedsAlphaAndPickMask = FALSE;
@@ -2043,7 +2227,6 @@ U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
U32 size = pick_width * pick_height;
size = (size + 7) / 8; // pixelcount-to-bits
mPickMask = new U8[size];
- claimMem(size);
mPickMaskWidth = pick_width - 1;
mPickMaskHeight = pick_height - 1;
@@ -2058,7 +2241,6 @@ void LLImageGL::freePickMask()
// pickmask validity depends on old image size, delete it
if (mPickMask != NULL)
{
- disclaimMem((mPickMaskWidth * mPickMaskHeight + 7) / 8);
delete [] mPickMask;
}
mPickMask = NULL;
@@ -2182,6 +2364,12 @@ void LLImageGL::resetCurTexSizebar()
sCurTexPickSize = -1 ;
}
//----------------------------------------------------------------------------
+#if LL_IMAGEGL_THREAD_CHECK
+void LLImageGL::checkActiveThread()
+{
+ llassert(mActiveThread == LLThread::currentID());
+}
+#endif
//----------------------------------------------------------------------------
@@ -2235,3 +2423,38 @@ void LLImageGL::resetCurTexSizebar()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
*/
+
+std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB
+
+LLImageGLThread::LLImageGLThread(LLWindow* window)
+ // We want exactly one thread, but a very large capacity: we never want
+ // anyone, especially inner-loop render code, to have to block on post()
+ // because we're full.
+ : ThreadPool("LLImageGL", 1, 1024*1024)
+ , mWindow(window)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ sEnabled = true;
+ mFinished = false;
+
+ mContext = mWindow->createSharedContext();
+ ThreadPool::start();
+}
+
+void LLImageGLThread::run()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // We must perform setup on this thread before actually servicing our
+ // WorkQueue, likewise cleanup afterwards.
+ mWindow->makeContextCurrent(mContext);
+ gGL.init(false);
+ ThreadPool::run();
+ gGL.shutdown();
+ mWindow->destroySharedContext(mContext);
+}
+
+S32 LLImageGLThread::getFreeVRAMMegabytes()
+{
+ return sFreeVRAMMegabytes;
+}
+