diff options
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 214 |
1 files changed, 110 insertions, 104 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1609afb7ef..7e5cd628c1 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -56,14 +56,14 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f; U32 wpo2(U32 i); -// texture memory accounting (for OS X) +// texture memory accounting (for macOS) static LLMutex sTexMemMutex; static std::unordered_map<U32, U64> sTextureAllocs; static U64 sTextureBytes = 0; // track a texture alloc on the currently bound texture. // asserts that no currently tracked alloc exists -static void alloc_tex_image(U32 width, U32 height, U32 pixformat) +void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat) { U32 texUnit = gGL.getCurrentTexUnitIndex(); U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); @@ -81,7 +81,7 @@ static void alloc_tex_image(U32 width, U32 height, U32 pixformat) } // track texture free on given texName -static void free_tex_image(U32 texName) +void LLImageGLMemory::free_tex_image(U32 texName) { sTexMemMutex.lock(); auto iter = sTextureAllocs.find(texName); @@ -98,22 +98,24 @@ static void free_tex_image(U32 texName) } // track texture free on given texNames -static void free_tex_images(U32 count, const U32* texNames) +void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames) { - for (int i = 0; i < count; ++i) + for (U32 i = 0; i < count; ++i) { free_tex_image(texNames[i]); } } // track texture free on currently bound texture -static void free_cur_tex_image() +void LLImageGLMemory::free_cur_tex_image() { U32 texUnit = gGL.getCurrentTexUnitIndex(); U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); free_tex_image(texName); } +using namespace LLImageGLMemory; + // static U64 LLImageGL::getTextureBytesAllocated() { @@ -126,9 +128,9 @@ U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; S32 LLImageGL::sCount = 0; -BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; +bool LLImageGL::sGlobalUseAnisotropic = false; F32 LLImageGL::sLastFrameTime = 0.f; -BOOL LLImageGL::sAllowReadBackRaw = FALSE ; +bool LLImageGL::sAllowReadBackRaw = false ; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; bool LLImageGL::sCompressTextures = false; std::set<LLImageGL*> LLImageGL::sImageList; @@ -147,7 +149,7 @@ S32 LLImageGL::sCurTexPickSize = -1 ; S32 LLImageGL::sMaxCategories = 1 ; //optimization for when we don't need to calculate mIsMask -BOOL LLImageGL::sSkipAnalyzeAlpha; +bool LLImageGL::sSkipAnalyzeAlpha; //------------------------ //**************************************************************************************************** @@ -185,12 +187,12 @@ void LLImageGL::checkTexSize(bool forced) const GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); - BOOL error = FALSE; + bool error = false; if (texname != mTexName) { LL_INFOS() << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << LL_ENDL; - error = TRUE; + error = true; if (gDebugSession) { gFailLog << "Invalid texture bound!" << std::endl; @@ -213,7 +215,7 @@ void LLImageGL::checkTexSize(bool forced) const } if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel)) { - error = TRUE; + error = true; if (gDebugSession) { gFailLog << "wrong texture size and discard level!" << @@ -236,7 +238,7 @@ void LLImageGL::checkTexSize(bool forced) const //************************************************************************************** //---------------------------------------------------------------------------- -BOOL is_little_endian() +bool is_little_endian() { S32 a = 0x12345678; U8 *c = (U8*)(&a); @@ -245,7 +247,7 @@ BOOL is_little_endian() } //static -void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */) +void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sSkipAnalyzeAlpha = skip_analyze_alpha; @@ -289,6 +291,8 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac case GL_DEPTH_COMPONENT: return 24; + case GL_RGB16F: return 48; + case GL_RGBA16F: return 64; default: LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; return 0; @@ -356,7 +360,7 @@ void LLImageGL::updateStats(F32 current_time) //---------------------------------------------------------------------------- //static -void LLImageGL::destroyGL(BOOL save_state) +void LLImageGL::destroyGL(bool save_state) { for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++) { @@ -401,7 +405,7 @@ void LLImageGL::restoreGL() { if (glimage->getComponents() && glimage->mSaveData->getComponents()) { - glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, TRUE, glimage->getCategory()); + glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, true, glimage->getCategory()); stop_glerror(); } glimage->mSaveData = NULL; // deletes data @@ -425,30 +429,30 @@ void LLImageGL::dirtyTexOptions() //for server side use only. //static -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, BOOL usemipmaps) +bool LLImageGL::create(LLPointer<LLImageGL>& dest, bool usemipmaps) { dest = new LLImageGL(usemipmaps); - return TRUE; + return true; } //for server side use only. -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps) +bool LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps) { dest = new LLImageGL(width, height, components, usemipmaps); - return TRUE; + return true; } //for server side use only. -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps) +bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps) { dest = new LLImageGL(imageraw, usemipmaps); - return TRUE; + return true; } //---------------------------------------------------------------------------- -LLImageGL::LLImageGL(BOOL usemipmaps) -: mSaveData(0), mExternalTexture(FALSE) +LLImageGL::LLImageGL(bool usemipmaps) +: mSaveData(0), mExternalTexture(false) { init(usemipmaps); setSize(0, 0, 0); @@ -456,8 +460,8 @@ LLImageGL::LLImageGL(BOOL usemipmaps) sCount++; } -LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) -: mSaveData(0), mExternalTexture(FALSE) +LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps) +: mSaveData(0), mExternalTexture(false) { llassert( components <= 4 ); init(usemipmaps); @@ -466,8 +470,8 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) sCount++; } -LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps) -: mSaveData(0), mExternalTexture(FALSE) +LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps) +: mSaveData(0), mExternalTexture(false) { init(usemipmaps); setSize(0, 0, 0); @@ -508,7 +512,7 @@ LLImageGL::~LLImageGL() } } -void LLImageGL::init(BOOL usemipmaps) +void LLImageGL::init(bool usemipmaps) { #if LL_IMAGEGL_THREAD_CHECK mActiveThread = LLThread::currentID(); @@ -525,14 +529,14 @@ void LLImageGL::init(BOOL usemipmaps) mPickMaskWidth = 0; mPickMaskHeight = 0; mUseMipMaps = usemipmaps; - mHasExplicitFormat = FALSE; + mHasExplicitFormat = false; - mIsMask = FALSE; - mNeedsAlphaAndPickMask = TRUE ; + mIsMask = false; + mNeedsAlphaAndPickMask = true ; mAlphaStride = 0 ; mAlphaOffset = 0 ; - mGLTextureCreated = FALSE ; + mGLTextureCreated = false ; mTexName = 0; mWidth = 0; mHeight = 0; @@ -561,10 +565,10 @@ void LLImageGL::init(BOOL usemipmaps) mFormatInternal = -1; mFormatPrimary = (LLGLenum) 0; mFormatType = GL_UNSIGNED_BYTE; - mFormatSwapBytes = FALSE; + mFormatSwapBytes = false; #ifdef DEBUG_MISS - mMissed = FALSE; + mMissed = false; #endif mCategory = -1; @@ -682,12 +686,12 @@ void LLImageGL::forceUpdateBindStats(void) const mLastBindTime = sLastFrameTime; } -BOOL LLImageGL::updateBindStats() const +bool LLImageGL::updateBindStats() const { if (mTexName != 0) { #ifdef DEBUG_MISS - mMissed = ! getIsResident(TRUE); + mMissed = ! getIsResident(true); #endif sBindCount++; if (mLastBindTime != sLastFrameTime) @@ -696,10 +700,10 @@ BOOL LLImageGL::updateBindStats() const sUniqueCount++; mLastBindTime = sLastFrameTime; - return TRUE ; + return true ; } } - return FALSE ; + return false ; } F32 LLImageGL::getTimePassedSinceLastBound() @@ -707,11 +711,11 @@ F32 LLImageGL::getTimePassedSinceLastBound() return sLastFrameTime - mLastBindTime ; } -void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes ) +void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes ) { // Note: must be called before createTexture() // Note: it's up to the caller to ensure that the format matches the number of components. - mHasExplicitFormat = TRUE; + mHasExplicitFormat = true; mFormatInternal = internal_format; mFormatPrimary = primary_format; if(type_format == 0) @@ -732,10 +736,10 @@ void LLImageGL::setImage(const LLImageRaw* imageraw) (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) && (imageraw->getComponents() == getComponents())); const U8* rawdata = imageraw->getData(); - setImage(rawdata, FALSE); + setImage(rawdata, false); } -BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */) +bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -917,7 +921,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 } mGLTextureCreated = false; - return FALSE; + return false; } else { @@ -1018,10 +1022,10 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 } stop_glerror(); mGLTextureCreated = true; - return TRUE; + return true; } -BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) +bool LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) { //not compatible with core GL profile llassert(!LLRender::sGLCoreProfile); @@ -1029,7 +1033,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; - return FALSE; + return false; } llassert(gGLManager.mInited); stop_glerror(); @@ -1048,7 +1052,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) if (!setSize(w, h, raw_image->getComponents(), discard_level)) { LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; - return FALSE; + return false; } if (!mHasExplicitFormat) @@ -1097,7 +1101,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) stop_glerror(); } - return TRUE ; + return true ; } void LLImageGL::postAddToAtlas() @@ -1167,31 +1171,31 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w } } -BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) +bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (!width || !height) { - return TRUE; + return true; } LLGLuint tex_name = use_name != 0 ? use_name : mTexName; if (0 == tex_name) { // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 //LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL; - return FALSE; + return false; } if (datap == NULL) { // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 //LL_WARNS() << "Setting subimage on image with NULL datap" << LL_ENDL; - return FALSE; + return false; } // HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture. if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height) { - setImage(datap, FALSE, tex_name); + setImage(datap, false, tex_name); } else { @@ -1243,7 +1247,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture - BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name); + bool res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name); if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL; stop_glerror(); @@ -1273,28 +1277,28 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 stop_glerror(); mGLTextureCreated = true; } - return TRUE; + return true; } -BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) +bool LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name); } // Copy sub image from frame buffer -BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) +bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) { if (gGL.getTexUnit(0)->bind(this, false, true)) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; stop_glerror(); - return TRUE; + return true; } else { - return FALSE; + return false; } } @@ -1314,7 +1318,7 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures) name_count = pool_size; } - if (numTextures <= name_count) + if ((U32)numTextures <= name_count) { //copy teture names off the end of the pool memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures); @@ -1511,7 +1515,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt //create an empty GL texture: just create a texture name //the texture is assiciate with some image by calling glTexImage outside LLImageGL -BOOL LLImageGL::createGLTexture() +bool LLImageGL::createGLTexture() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); @@ -1519,7 +1523,7 @@ BOOL LLImageGL::createGLTexture() if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; - return FALSE; + return false; } mGLTextureCreated = false ; //do not save this texture when gl is destroyed. @@ -1539,13 +1543,13 @@ BOOL LLImageGL::createGLTexture() if (!mTexName) { LL_WARNS() << "LLImageGL::createGLTexture failed to make an empty texture" << LL_ENDL; - return FALSE; + return false; } - return TRUE ; + return true ; } -BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name) +bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); @@ -1553,7 +1557,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; - return FALSE; + return false; } llassert(gGLManager.mInited); @@ -1563,7 +1567,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL; mGLTextureCreated = false; - return FALSE; + return false; } if (discard_level < 0) @@ -1584,7 +1588,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; mGLTextureCreated = false; - return FALSE; + return false; } if (mHasExplicitFormat && @@ -1593,7 +1597,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL; - mHasExplicitFormat = FALSE; + mHasExplicitFormat = false; } if( !mHasExplicitFormat ) @@ -1635,15 +1639,15 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S mCurrentDiscardLevel = discard_level; mLastBindTime = sLastFrameTime; mGLTextureCreated = false; - return TRUE ; + return true ; } setCategory(category); const U8* rawdata = imageraw->getData(); - return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy, tex_name); + return createGLTexture(discard_level, rawdata, false, usename, defer_copy, tex_name); } -BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name) +bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name) // Call with void data, vmem is allocated but unitialized { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -1716,7 +1720,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ LL_PROFILE_ZONE_NAMED("cglt - late setImage"); if (!setImage(data_in, data_hasmips, new_texname)) { - return FALSE; + return false; } } @@ -1754,7 +1758,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ mLastBindTime = sLastFrameTime; checkActiveThread(); - return TRUE; + return true; } void LLImageGL::syncToMainThread(LLGLuint new_tex_name) @@ -1824,7 +1828,7 @@ void LLImageGL::syncTexName(LLGLuint texname) } } -BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const +bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const { llassert_always(sAllowReadBackRaw) ; //LL_ERRS() << "should not call this function!" << LL_ENDL ; @@ -1836,7 +1840,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel ) { - return FALSE; + return false; } S32 gl_discard = discard_level - mCurrentDiscardLevel; @@ -1853,7 +1857,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre if (glwidth == 0) { // No mip data smaller than current discard level - return FALSE; + return false; } S32 width = getWidth(discard_level); @@ -1861,14 +1865,14 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre S32 ncomponents = getComponents(); if (ncomponents == 0) { - return FALSE; + return false; } if(width < glwidth) { LL_WARNS() << "texture size is smaller than it should be." << LL_ENDL ; LL_WARNS() << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth << " mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << LL_ENDL ; - return FALSE ; + return false ; } if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4) @@ -1890,6 +1894,8 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre } //----------------------------------------------------------------------------------------------- + LLImageDataLock lock(imageraw); + if (is_compressed) { LLGLint glbytes; @@ -1898,7 +1904,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre { LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ; LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; - return FALSE ; + return false ; } glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData())); @@ -1910,7 +1916,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre { LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ; LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; - return FALSE ; + return false ; } glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData())); @@ -1928,11 +1934,11 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ; } - return FALSE ; + return false ; } //----------------------------------------------------------------------------------------------- - return TRUE ; + return true ; } void LLImageGL::destroyGLTexture() @@ -1949,7 +1955,7 @@ void LLImageGL::destroyGLTexture() LLImageGL::deleteTextures(1, &mTexName); mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mTexName = 0; - mGLTextureCreated = FALSE ; + mGLTextureCreated = false ; } } @@ -2000,7 +2006,7 @@ void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option) } } -BOOL LLImageGL::getIsResident(BOOL test_now) +bool LLImageGL::getIsResident(bool test_now) { if (test_now) { @@ -2010,7 +2016,7 @@ BOOL LLImageGL::getIsResident(BOOL test_now) } else { - mIsResident = FALSE; + mIsResident = false; } } @@ -2073,17 +2079,17 @@ S64 LLImageGL::getMipBytes(S32 discard_level) const return res; } -BOOL LLImageGL::isJustBound() const +bool LLImageGL::isJustBound() const { - return (BOOL)(sLastFrameTime - mLastBindTime < 0.5f); + return sLastFrameTime - mLastBindTime < 0.5f; } -BOOL LLImageGL::getBoundRecently() const +bool LLImageGL::getBoundRecently() const { - return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); + return (bool)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); } -BOOL LLImageGL::getIsAlphaMask() const +bool LLImageGL::getIsAlphaMask() const { llassert_always(!sSkipAnalyzeAlpha); return mIsMask; @@ -2096,7 +2102,7 @@ void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType b } const S8 INVALID_OFFSET = -99 ; -void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask) +void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask) { if(mNeedsAlphaAndPickMask != need_mask) { @@ -2109,7 +2115,7 @@ void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask) else //do not need alpha mask { mAlphaOffset = INVALID_OFFSET ; - mIsMask = FALSE; + mIsMask = false; } } } @@ -2134,8 +2140,8 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() case GL_RED: case GL_RGB: case GL_SRGB: - mNeedsAlphaAndPickMask = FALSE; - mIsMask = FALSE; + mNeedsAlphaAndPickMask = false; + mIsMask = false; return; //no alpha channel. case GL_RGBA: case GL_SRGB_ALPHA: @@ -2182,8 +2188,8 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() { LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL; - mNeedsAlphaAndPickMask = FALSE ; - mIsMask = FALSE; + mNeedsAlphaAndPickMask = false ; + mIsMask = false; } } @@ -2280,11 +2286,11 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque { - mIsMask = FALSE; // not suitable for masking + mIsMask = false; // not suitable for masking } else { - mIsMask = TRUE; + mIsMask = true; } } @@ -2384,9 +2390,9 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) } } -BOOL LLImageGL::getMask(const LLVector2 &tc) +bool LLImageGL::getMask(const LLVector2 &tc) { - BOOL res = TRUE; + bool res = true; if (mPickMask) { @@ -2430,13 +2436,13 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) S32 idx = y*mPickMaskWidth+x; S32 offset = idx%8; - res = mPickMask[idx/8] & (1 << offset) ? TRUE : FALSE; + res = (mPickMask[idx/8] & (1 << offset)) != 0; } return res; } -void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size) +void LLImageGL::setCurTexSizebar(S32 index, bool set_pick_size) { sCurTexSizeBar = index ; |