diff options
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 9bd3a0a6b0..9dc140b5b9 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1248,7 +1248,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixels != nullptr) { use_scratch = true; - scratch = new U32[width * height]; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) @@ -1268,7 +1273,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixels != nullptr) { use_scratch = true; - scratch = new U32[width * height]; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) @@ -1291,7 +1301,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixels != nullptr) { use_scratch = true; - scratch = new U32[width * height]; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) @@ -2432,7 +2447,7 @@ void LLImageGLThread::run() // We must perform setup on this thread before actually servicing our // WorkQueue, likewise cleanup afterwards. mWindow->makeContextCurrent(mContext); - gGL.init(); + gGL.init(false); ThreadPool::run(); gGL.shutdown(); mWindow->destroySharedContext(mContext); |