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path: root/indra/llrender/llimagegl.cpp
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Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r--indra/llrender/llimagegl.cpp74
1 files changed, 47 insertions, 27 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 2d3762135a..bb585cc49c 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -51,7 +51,7 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
S32 LLImageGL::sCurBoundTextureMemory = 0;
S32 LLImageGL::sCount = 0;
-std::list<U32> LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE];
+LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE];
U32 LLImageGL::sCurTexName = 1;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
@@ -766,6 +766,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
if (gGLManager.mHasFramebufferObject)
{
+ gGL.getTexUnit(0)->unbind(mBindTarget);
+ gGL.getTexUnit(0)->bind(this);
+
glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget));
}
}
@@ -1094,14 +1097,24 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
}
// static
-void LLImageGL::generateTextures(LLTexUnit::eTextureType type, S32 numTextures, U32 *textures)
+void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures)
{
+ bool empty = true;
+
+ dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);
+
+ if (iter != sDeadTextureList[type].end())
+ {
+ empty = iter->second.empty();
+ }
+
for (S32 i = 0; i < numTextures; ++i)
{
- if (!sDeadTextureList[type].empty())
+ if (!empty)
{
- textures[i] = sDeadTextureList[type].front();
- sDeadTextureList[type].pop_front();
+ textures[i] = iter->second.front();
+ iter->second.pop_front();
+ empty = iter->second.empty();
}
else
{
@@ -1111,28 +1124,35 @@ void LLImageGL::generateTextures(LLTexUnit::eTextureType type, S32 numTextures,
}
// static
-void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, S32 numTextures, U32 *textures, bool immediate)
+void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures, bool immediate)
{
if (gGLManager.mInited)
{
- for (S32 i = 0; i < numTextures; ++i)
- { //remove texture from VRAM by setting its size to zero
- gGL.getTexUnit(0)->bindManual(type, textures[i]);
+ if (format == 0)
+ { //unknown internal format, not safe to reuse
+ glDeleteTextures(numTextures, textures);
+ }
+ else
+ {
+ for (S32 i = 0; i < numTextures; ++i)
+ { //remove texture from VRAM by setting its size to zero
+ gGL.getTexUnit(0)->bindManual(type, textures[i]);
- if (type == LLTexUnit::TT_CUBE_MAP)
- {
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- else
- {
- glTexImage2D(LLTexUnit::getInternalType(type), 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ if (type == LLTexUnit::TT_CUBE_MAP)
+ {
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ else
+ {
+ glTexImage2D(LLTexUnit::getInternalType(type), 0, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ sDeadTextureList[type][format].push_back(textures[i]);
}
- sDeadTextureList[type].push_back(textures[i]);
}
}
@@ -1264,11 +1284,11 @@ BOOL LLImageGL::createGLTexture()
if(mTexName)
{
- LLImageGL::deleteTextures(mBindTarget, 1, (reinterpret_cast<GLuint*>(&mTexName))) ;
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, 1, (reinterpret_cast<GLuint*>(&mTexName))) ;
}
- LLImageGL::generateTextures(mBindTarget, 1, &mTexName);
+ LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
stop_glerror();
if (!mTexName)
{
@@ -1381,7 +1401,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
}
else
{
- LLImageGL::generateTextures(mBindTarget, 1, &mTexName);
+ LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
stop_glerror();
{
llverify(gGL.getTexUnit(0)->bind(this));
@@ -1431,7 +1451,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
decTextureCounter(mTextureMemory, mComponents, mCategory) ;
}
- LLImageGL::deleteTextures(mBindTarget,1, &old_name);
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, 1, &old_name);
stop_glerror();
}
@@ -1608,7 +1628,7 @@ void LLImageGL::destroyGLTexture()
mTextureMemory = 0;
}
- LLImageGL::deleteTextures(mBindTarget, 1, &mTexName);
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, 1, &mTexName);
mTexName = 0;
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
mGLTextureCreated = FALSE ;