diff options
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index a2b03968e5..bd24200029 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -58,7 +58,7 @@ U32 wpo2(U32 i); // texture memory accounting (for OS X) static LLMutex sTexMemMutex; -static std::unordered_map<U32, U32> sTextureAllocs; +static std::unordered_map<U32, U64> sTextureAllocs; static U64 sTextureBytes = 0; // track a texture alloc on the currently bound texture. @@ -67,7 +67,7 @@ static void alloc_tex_image(U32 width, U32 height, U32 pixformat) { U32 texUnit = gGL.getCurrentTexUnitIndex(); U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); - S32 size = LLImageGL::dataFormatBytes(pixformat, width, height); + U64 size = LLImageGL::dataFormatBytes(pixformat, width, height); llassert(size >= 0); @@ -304,7 +304,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) } //static -S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) +S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) { switch (dataformat) { @@ -323,8 +323,8 @@ S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) default: break; } - S32 bytes ((width*height*dataFormatBits(dataformat)+7)>>3); - S32 aligned = (bytes+3)&~3; + S64 bytes (((S64)width * (S64)height * (S64)dataFormatBits(dataformat)+7)>>3); + S64 aligned = (bytes+3)&~3; return aligned; } @@ -537,7 +537,7 @@ void LLImageGL::init(BOOL usemipmaps) // so that it is obvious by visual inspection if we forgot to // init a field. - mTextureMemory = (S32Bytes)0; + mTextureMemory = S64Bytes(0); mLastBindTime = 0.f; mPickMask = NULL; @@ -1825,7 +1825,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } - mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel); + mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel); mTexelsInGLTexture = getWidth() * getHeight(); // mark this as bound at this point, so we don't throw it out immediately @@ -2021,9 +2021,9 @@ void LLImageGL::destroyGLTexture() if (mTexName != 0) { - if(mTextureMemory != S32Bytes(0)) + if(mTextureMemory != S64Bytes(0)) { - mTextureMemory = (S32Bytes)0; + mTextureMemory = (S64Bytes)0; } LLImageGL::deleteTextures(1, &mTexName); @@ -2121,7 +2121,7 @@ S32 LLImageGL::getWidth(S32 discard_level) const return width; } -S32 LLImageGL::getBytes(S32 discard_level) const +S64 LLImageGL::getBytes(S32 discard_level) const { if (discard_level < 0) { @@ -2134,7 +2134,7 @@ S32 LLImageGL::getBytes(S32 discard_level) const return dataFormatBytes(mFormatPrimary, w, h); } -S32 LLImageGL::getMipBytes(S32 discard_level) const +S64 LLImageGL::getMipBytes(S32 discard_level) const { if (discard_level < 0) { @@ -2142,7 +2142,7 @@ S32 LLImageGL::getMipBytes(S32 discard_level) const } S32 w = mWidth>>discard_level; S32 h = mHeight>>discard_level; - S32 res = dataFormatBytes(mFormatPrimary, w, h); + S64 res = dataFormatBytes(mFormatPrimary, w, h); if (mUseMipMaps) { while (w > 1 && h > 1) |