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-rw-r--r--indra/llrender/llimagegl.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 46f0e1d69e..ae10142e7a 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2444,10 +2444,8 @@ void LLImageGL::checkActiveThread()
*/
LLImageGLThread::LLImageGLThread(LLWindow* window)
- // We want exactly one thread, but a very large capacity: we never want
- // anyone, especially inner-loop render code, to have to block on post()
- // because we're full.
- : ThreadPool("LLImageGL", 1, 1024*1024)
+ // We want exactly one thread.
+ : ThreadPool("LLImageGL", 1)
, mWindow(window)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;