diff options
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 214 |
1 files changed, 198 insertions, 16 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 9d2cd4867a..dd64d753c7 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -44,7 +44,6 @@ #include "llgl.h" #include "llrender.h" - //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; @@ -57,12 +56,25 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0; S32 LLImageGL::sBoundTextureMemoryInBytes = 0; S32 LLImageGL::sCurBoundTextureMemory = 0; S32 LLImageGL::sCount = 0; +std::list<U32> LLImageGL::sDeadTextureList; BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; std::set<LLImageGL*> LLImageGL::sImageList; +#if !LL_RELEASE_FOR_DOWNLOAD +//----------------------- +//debug use +#define MAX_TEXTURE_LOG_SIZE 22 //2048 * 2048 +std::vector<S32> LLImageGL::sTextureLoadedCounter(MAX_TEXTURE_LOG_SIZE + 1) ; +std::vector<S32> LLImageGL::sTextureBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ; +std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ; +S32 LLImageGL::sCurTexSizeBar = -1 ; +S32 LLImageGL::sCurTexPickSize = -1 ; +LLPointer<LLImageGL> LLImageGL::sDefaultTexturep = NULL; +//------------------------ +#endif //************************************************************************************** //below are functions for debug use //do not delete them even though they are not currently being used. @@ -198,6 +210,14 @@ void LLImageGL::updateStats(F32 current_time) sLastFrameTime = current_time; sBoundTextureMemoryInBytes = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; + +#if !LL_RELEASE_FOR_DOWNLOAD + for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++) + { + sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ; + sTextureCurBoundCounter[i] = 0 ; + } +#endif } //static @@ -363,6 +383,10 @@ void LLImageGL::init(BOOL usemipmaps) mGLTextureCreated = FALSE ; mIsMask = FALSE; mNeedsAlphaAndPickMask = TRUE ; + + mDiscardLevelInAtlas = -1 ; + mTexelsInAtlas = 0 ; + mTexelsInGLTexture = 0 ; } void LLImageGL::cleanup() @@ -523,7 +547,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) is_compressed = true; } - gGL.getTexUnit(0)->bind(this); + llverify(gGL.getTexUnit(0)->bind(this)); if (mUseMipMaps) { @@ -728,6 +752,92 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) llpushcallstacks ; } +BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) +{ + if (gGLManager.mIsDisabled) + { + llwarns << "Trying to create a texture while GL is disabled!" << llendl; + return FALSE; + } + llassert(gGLManager.mInited); + stop_glerror(); + + if (discard_level < 0) + { + llassert(mCurrentDiscardLevel >= 0); + discard_level = mCurrentDiscardLevel; + } + discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); + + // Actual image width/height = raw image width/height * 2^discard_level + S32 w = raw_image->getWidth() << discard_level; + S32 h = raw_image->getHeight() << discard_level; + + // setSize may call destroyGLTexture if the size does not match + setSize(w, h, raw_image->getComponents()); + + if( !mHasExplicitFormat ) + { + switch (mComponents) + { + case 1: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8; + mFormatPrimary = GL_LUMINANCE; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 2: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8_ALPHA8; + mFormatPrimary = GL_LUMINANCE_ALPHA; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 3: + mFormatInternal = GL_RGB8; + mFormatPrimary = GL_RGB; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 4: + mFormatInternal = GL_RGBA8; + mFormatPrimary = GL_RGBA; + mFormatType = GL_UNSIGNED_BYTE; + break; + default: + llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl; + } + } + + mCurrentDiscardLevel = discard_level; + mDiscardLevelInAtlas = discard_level; + mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ; + mLastBindTime = sLastFrameTime; + mGLTextureCreated = false ; + + glPixelStorei(GL_UNPACK_ROW_LENGTH, raw_image->getWidth()); + stop_glerror(); + + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); + stop_glerror(); + } + + return TRUE ; +} + +void LLImageGL::postAddToAtlas() +{ + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); + stop_glerror(); + } + + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); + stop_glerror(); +} + BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update) { llpushcallstacks ; @@ -832,7 +942,7 @@ BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S3 // Copy sub image from frame buffer BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) { - if (gGL.getTexUnit(0)->bind(this, true)) + if (gGL.getTexUnit(0)->bind(this)) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; @@ -854,13 +964,17 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures) // static void LLImageGL::deleteTextures(S32 numTextures, U32 *textures) { - glDeleteTextures(numTextures, (GLuint*)textures); + for (S32 i = 0; i < numTextures; i++) + { + sDeadTextureList.push_back(textures[i]); + } } // static void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) { glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); + stop_glerror(); } //create an empty GL texture: just create a texture name @@ -895,12 +1009,12 @@ BOOL LLImageGL::createGLTexture() BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/) { - llpushcallstacks ; if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; return FALSE; } + mGLTextureCreated = false ; llassert(gGLManager.mInited); stop_glerror(); @@ -1023,12 +1137,21 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ if (old_name != 0) { sGlobalTextureMemoryInBytes -= mTextureMemory; +#if !LL_RELEASE_FOR_DOWNLOAD + decTextureCounter(mTextureMemory / mComponents) ; +#endif + LLImageGL::deleteTextures(1, &old_name); stop_glerror(); } mTextureMemory = getMipBytes(discard_level); sGlobalTextureMemoryInBytes += mTextureMemory; + mTexelsInGLTexture = getWidth() * getHeight() ; + +#if !LL_RELEASE_FOR_DOWNLOAD + incTextureCounter(mTextureMemory / mComponents) ; +#endif // mark this as bound at this point, so we don't throw it out immediately mLastBindTime = sLastFrameTime; @@ -1208,32 +1331,48 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre return TRUE ; } -void LLImageGL::destroyGLTexture() +void LLImageGL::deleteDeadTextures() { - if (mTexName != 0) + while (!sDeadTextureList.empty()) { - stop_glerror(); - + GLuint tex = sDeadTextureList.front(); + sDeadTextureList.pop_front(); for (int i = 0; i < gGLManager.mNumTextureUnits; i++) { - if (sCurrentBoundTextures[i] == mTexName) + if (sCurrentBoundTextures[i] == tex) { gGL.getTexUnit(i)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); } } - sGlobalTextureMemoryInBytes -= mTextureMemory; - mTextureMemory = 0; + glDeleteTextures(1, &tex); + stop_glerror(); + } +} + +void LLImageGL::destroyGLTexture() +{ + if (mTexName != 0) + { + if(mTextureMemory) + { +#if !LL_RELEASE_FOR_DOWNLOAD + decTextureCounter(mTextureMemory / mComponents) ; +#endif + sGlobalTextureMemoryInBytes -= mTextureMemory; + mTextureMemory = 0; + } LLImageGL::deleteTextures(1, &mTexName); mTexName = 0; mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mGLTextureCreated = FALSE ; - stop_glerror(); } } + + //---------------------------------------------------------------------------- void LLImageGL::setAddressMode(LLTexUnit::eTextureAddressMode mode) @@ -1259,12 +1398,12 @@ void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option) mFilterOption = option; } - if (gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName) + if (mTexName != 0 && gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName) { gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureFilteringOption(option); mTexOptionsDirty = false; + stop_glerror(); } - stop_glerror(); } BOOL LLImageGL::getIsResident(BOOL test_now) @@ -1500,7 +1639,50 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) } //---------------------------------------------------------------------------- - +#if !LL_RELEASE_FOR_DOWNLOAD +//for debug use +//val is a "power of two" number +S32 LLImageGL::getTextureCounterIndex(U32 val) +{ + //index range is [0, MAX_TEXTURE_LOG_SIZE]. + if(val < 2) + { + return 0 ; + } + else if(val >= (1 << MAX_TEXTURE_LOG_SIZE)) + { + return MAX_TEXTURE_LOG_SIZE ; + } + else + { + S32 ret = 0 ; + while(val >>= 1) + { + ++ret; + } + return ret ; + } +} +void LLImageGL::incTextureCounter(U32 val) +{ + sTextureLoadedCounter[getTextureCounterIndex(val)]++ ; +} +void LLImageGL::decTextureCounter(U32 val) +{ + sTextureLoadedCounter[getTextureCounterIndex(val)]-- ; +} +void LLImageGL::setCurTexSizebar(S32 index) +{ + sCurTexSizeBar = index ; + sCurTexPickSize = (1 << index) ; +} +void LLImageGL::resetCurTexSizebar() +{ + sCurTexSizeBar = -1 ; + sCurTexPickSize = -1 ; +} +//---------------------------------------------------------------------------- +#endif // Manual Mip Generation /* |