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-rw-r--r--indra/llrender/llimagegl.cpp188
1 files changed, 140 insertions, 48 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 1942ddb648..1d51c6741c 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -138,7 +138,6 @@ U32 LLImageGL::sUniqueCount = 0;
U32 LLImageGL::sBindCount = 0;
S32 LLImageGL::sCount = 0;
-bool LLImageGL::sGlobalUseAnisotropic = false;
F32 LLImageGL::sLastFrameTime = 0.f;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
bool LLImageGL::sCompressTextures = false;
@@ -576,6 +575,7 @@ void LLImageGL::init(bool usemipmaps, bool allow_compression)
mIsMask = false;
mNeedsAlphaAndPickMask = true ;
+ mAlphaAnalysisSerial = 0;
mAlphaStride = 0 ;
mAlphaOffset = 0 ;
@@ -878,16 +878,6 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
mMipLevels = wpo2(llmax(w, h));
- //use legacy mipmap generation mode (note: making this condional can cause rendering issues)
- // -- but making it not conditional triggers deprecation warnings when core profile is enabled
- // (some rendering issues while core profile is enabled are acceptable at this point in time)
-#if GL_VERSION_1_4
- if (!LLRender::sGLCoreProfile)
- {
- glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
- }
-#endif
-
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
@@ -905,7 +895,6 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
#endif
- if (LLRender::sGLCoreProfile)
{
LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
@@ -1108,7 +1097,11 @@ U32 type_width_from_pixtype(U32 pixtype)
bool should_stagger_image_set(bool compressed)
{
-#if LL_DARWIN
+#if LL_MESA_HEADLESS
+ return false;
+#elif LL_LINUX
+ return !compressed && on_main_thread() && gGLManager.mIsNVIDIA;
+#elif LL_DARWIN
return !compressed && on_main_thread() && gGLManager.mIsAMD;
#else
// glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
@@ -2050,6 +2043,9 @@ void LLImageGL::destroyGLTexture()
mTexName = 0;
mGLTextureCreated = false ;
}
+
+ // Invalidate pending jobs
+ ++mAlphaAnalysisSerial;
}
//force to invalidate the gl texture, most likely a sculpty texture
@@ -2106,7 +2102,7 @@ bool LLImageGL::getIsResident(bool test_now)
#if GL_VERSION_1_1
if (mTexName != 0)
{
- glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident);
+ mIsResident = true;
}
else
#endif
@@ -2211,6 +2207,9 @@ void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask)
{
mAlphaOffset = INVALID_OFFSET ;
mIsMask = false;
+
+ // Invalidate pending jobs
+ ++mAlphaAnalysisSerial;
}
}
}
@@ -2244,11 +2243,9 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
#endif
mAlphaStride = 4;
break;
-#if GL_EXT_bgra
- case GL_BGRA_EXT:
+ case GL_BGRA:
mAlphaStride = 4;
break;
-#endif
default:
break;
}
@@ -2284,12 +2281,8 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
#endif // GL_VERSION_1_2
if( mAlphaStride < 1 || //unsupported format
- mAlphaOffset < 0 //unsupported type
-#if GL_EXT_bgra
- ||
- (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE) //unknown situation
-#endif
- )
+ mAlphaOffset < 0 || //unsupported type
+ (mFormatPrimary == GL_BGRA && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
{
LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
@@ -2298,11 +2291,16 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
}
}
-void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
+bool LLImageGL::analyzeAlphaData(
+ const void* data_in,
+ U32 w,
+ U32 h,
+ S8 alpha_offset,
+ S8 alpha_stride)
{
- if(!data_in || sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask)
+ if (!data_in)
{
- return ;
+ return false;
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -2311,7 +2309,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
U32 alphatotal = 0;
U32 sample[16];
- memset(sample, 0, sizeof(U32)*16);
+ memset(sample, 0, sizeof(U32) * 16);
// generate histogram of quantized alpha.
// also add-in the histogram of a 2x2 box-sampled version. The idea is
@@ -2322,46 +2320,46 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
{
llassert(w % 2 == 0);
llassert(h % 2 == 0);
- const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
+ const GLubyte* rowstart = ((const GLubyte*)data_in) + alpha_offset;
for (U32 y = 0; y < h; y += 2)
{
- const GLubyte* current = rowstart;
+ const unsigned char* current = rowstart;
for (U32 x = 0; x < w; x += 2)
{
const U32 s1 = current[0];
alphatotal += s1;
- const U32 s2 = current[w * mAlphaStride];
+ const U32 s2 = current[w * alpha_stride];
alphatotal += s2;
- current += mAlphaStride;
+ current += alpha_stride;
const U32 s3 = current[0];
alphatotal += s3;
- const U32 s4 = current[w * mAlphaStride];
+ const U32 s4 = current[w * alpha_stride];
alphatotal += s4;
- current += mAlphaStride;
+ current += alpha_stride;
- ++sample[s1/16];
- ++sample[s2/16];
- ++sample[s3/16];
- ++sample[s4/16];
+ ++sample[s1 / 16];
+ ++sample[s2 / 16];
+ ++sample[s3 / 16];
+ ++sample[s4 / 16];
- const U32 asum = (s1+s2+s3+s4);
+ const U32 asum = (s1 + s2 + s3 + s4);
alphatotal += asum;
- sample[asum/(16*4)] += 4;
+ sample[asum / (16 * 4)] += 4;
}
- rowstart += 2 * w * mAlphaStride;
+ rowstart += 2 * w * alpha_stride;
}
length *= 2; // we sampled everything twice, essentially
}
else
{
- const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
+ const unsigned char* current = ((const unsigned char*)data_in) + alpha_offset;
for (U32 i = 0; i < length; i++)
{
const U32 s1 = *current;
alphatotal += s1;
- ++sample[s1/16];
- current += mAlphaStride;
+ ++sample[s1 / 16];
+ current += alpha_stride;
}
}
@@ -2388,15 +2386,103 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
upperhalftotal += sample[i];
}
- if (midrangetotal > length/48 || // lots of midrange, or
- (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
- (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
+ if (midrangetotal > length / 48 ||
+ (lowerhalftotal == length && alphatotal != 0) ||
+ (upperhalftotal == length && alphatotal != 255 * length))
{
- mIsMask = false; // not suitable for masking
+ return false; // not suitable for masking
}
else
{
- mIsMask = true;
+ return true; // is a mask
+ }
+}
+
+void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
+{
+ // if mNeedsAlphaAndPickMask is true, then offset and stride are supposed to be valid.
+ if (!data_in || sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask)
+ return;
+
+ // Already on a worker thread or a small image - analyze immediately
+ if (!on_main_thread() || (w < 64 && h < 64))
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // Should have been incremented by destroyGLTexture,
+ // but increment either way, for extra safety.
+ ++mAlphaAnalysisSerial;
+
+ mIsMask = analyzeAlphaData(data_in, w, h, mAlphaOffset, mAlphaStride);
+ return;
+ }
+
+ // On main thread - defer to worker thread
+
+ // Capture context
+ const S8 alpha_offset = mAlphaOffset;
+ const S8 alpha_stride = mAlphaStride;
+ const U32 request_serial = ++mAlphaAnalysisSerial;
+
+ // Copy data for worker thread
+ const size_t data_size = size_t(w) * size_t(h) * size_t(alpha_stride);
+ U8* data_copy = new (std::nothrow) U8[data_size];
+
+ if (!data_copy)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ mIsMask = analyzeAlphaData(data_in, w, h, alpha_offset, alpha_stride);
+ return;
+ }
+ memcpy(data_copy, static_cast<const U8*>(data_in), data_size);
+
+ // Viewer can rapidly switch between lods, which would invalidate
+ // previous analysis results.
+ // Use a serial number to filter out obsolete analysis results.
+
+ ref(); // Keep texture alive
+
+ auto mainq = mMainQueue.lock();
+
+ // Get the GL thread queue
+ auto workerq = LLImageGLThread::sEnabledTextures ?
+ LL::WorkQueue::getInstance("LLImageGL") : // Use the image processing queue if available
+ LL::WorkQueue::getInstance("General"); // Fallback to general
+
+ bool posted_job = false;
+ if (mainq && workerq)
+ {
+ posted_job = mainq->postTo(
+ workerq,
+ // Worker thread: analyze alpha
+ [data_copy, w, h, alpha_offset, alpha_stride]() -> bool
+ {
+ LL_PROFILE_ZONE_NAMED("Deffered alpha mask analysis");
+ bool is_mask = LLImageGL::analyzeAlphaData(data_copy, w, h, alpha_offset, alpha_stride);
+ delete[] data_copy;
+ return is_mask;
+ },
+ // Main thread: apply result
+ [this, request_serial](bool is_mask)
+ {
+ // Only apply if no newer analysis has been requested
+ if (mAlphaAnalysisSerial == request_serial)
+ {
+ mIsMask = is_mask;
+ }
+ unref();
+ }
+ );
+
+ // Conservative default until analysis completes
+ mIsMask = false;
+ }
+ if (!posted_job)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // Queues not available - fall back to synchronous analysis
+ delete[] data_copy;
+ mIsMask = analyzeAlphaData(data_in, w, h, mAlphaOffset, mAlphaStride);
+ unref();
}
}
@@ -2608,6 +2694,12 @@ bool LLImageGL::scaleDown(S32 desired_discard)
{
glDrawArrays(GL_TRIANGLES, 0, 3);
+#if LL_DARWIN
+ // On mac OS, flush before freeing, otherwise the texture may be
+ // freed before Metal's 'lazy' evaluation/restoration behavior triggers.
+ glFlush();
+#endif
+
free_tex_image(mTexName);
glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height);