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-rw-r--r--indra/llrender/llimagegl.cpp162
1 files changed, 30 insertions, 132 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index b3cd8d2896..5292ef7f6f 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -66,8 +66,8 @@ static LLMutex sTexMemMutex;
static std::unordered_map<U32, U64> sTextureAllocs;
static U64 sTextureBytes = 0;
-// Per-mip upload paths call this once per level; only free_tex_image
-// removes a texture's accounting entirely.
+// track a texture alloc on the currently bound texture.
+// asserts that no currently tracked alloc exists
void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count)
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
@@ -80,43 +80,12 @@ void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32
sTexMemMutex.lock();
- auto iter = sTextureAllocs.find(texName);
- if (iter != sTextureAllocs.end())
- {
- iter->second += size;
- }
- else
- {
- sTextureAllocs[texName] = size;
- }
- sTextureBytes += size;
-
- sTexMemMutex.unlock();
-}
-
-// Add mip 1..N bytes to existing accounting. Use after glGenerateMipmap.
-void LLImageGLMemory::account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat)
-{
- U64 extra = 0;
- U32 w = base_width;
- U32 h = base_height;
- while (w > 1 || h > 1)
- {
- w = w > 1 ? w >> 1 : 1;
- h = h > 1 ? h >> 1 : 1;
- extra += LLImageGL::dataFormatBytes(intformat, w, h);
- }
+ // it is a precondition that no existing allocation exists for this texture
+ llassert(sTextureAllocs.find(texName) == sTextureAllocs.end());
- U32 texUnit = gGL.getCurrentTexUnitIndex();
- U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
+ sTextureAllocs[texName] = size;
+ sTextureBytes += size;
- sTexMemMutex.lock();
- auto iter = sTextureAllocs.find(texName);
- if (iter != sTextureAllocs.end())
- {
- iter->second += extra;
- sTextureBytes += extra;
- }
sTexMemMutex.unlock();
}
@@ -166,8 +135,6 @@ U64 LLImageGL::getTextureBytesAllocated()
//statics
U32 LLImageGL::sUniqueCount = 0;
-std::atomic<U32> LLImageGL::sOOMErrorCount(0);
-thread_local bool LLImageGL::sStampBindFrame = true;
U32 LLImageGL::sBindCount = 0;
S32 LLImageGL::sCount = 0;
@@ -493,7 +460,7 @@ bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, b
//----------------------------------------------------------------------------
LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
-: mExternalTexture(false)
+: mSaveData(0), mExternalTexture(false)
{
init(usemipmaps, allow_compression);
setSize(0, 0, 0);
@@ -502,7 +469,7 @@ LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true
}
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
-: mExternalTexture(false)
+: mSaveData(0), mExternalTexture(false)
{
llassert( components <= 4 );
init(usemipmaps, allow_compression);
@@ -512,7 +479,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = t
}
LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
-: mExternalTexture(false)
+: mSaveData(0), mExternalTexture(false)
{
init(usemipmaps, allow_compression);
setSize(0, 0, 0);
@@ -621,6 +588,8 @@ void LLImageGL::cleanup()
destroyGLTexture();
}
freePickMask();
+
+ mSaveData = NULL; // deletes data
}
//----------------------------------------------------------------------------
@@ -715,10 +684,7 @@ void LLImageGL::dump()
//----------------------------------------------------------------------------
void LLImageGL::forceUpdateBindStats(void) const
{
- // Intentionally a no-op: mLastBindTime is written only by real bind
- // paths so the staleness signal reflects actual GPU use. Callers that
- // still invoke this (avatar "keep alive" sites, deleted-texture
- // fallback) no longer falsely refresh staleness.
+ mLastBindTime = sLastFrameTime;
}
bool LLImageGL::updateBindStats() const
@@ -777,7 +743,6 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLImageGLStampBypass no_stamp; // upload binds are not visibility
const bool is_compressed = isCompressed();
@@ -873,7 +838,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
mMipLevels = wpo2(llmax(w, h));
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
- // - but making it not conditional triggers deprecation warnings when core profile is enabled
+ // -- but making it not conditional triggers deprecation warnings when core profile is enabled
// (some rendering issues while core profile is enabled are acceptable at this point in time)
if (!LLRender::sGLCoreProfile)
{
@@ -899,7 +864,6 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
{
LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
- account_extra_mip_bytes(w, h, mFormatInternal);
}
stop_glerror();
}
@@ -1497,18 +1461,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
LL_PROFILE_ZONE_NUM(width);
LL_PROFILE_ZONE_NUM(height);
- // Release prior accounting only on the base mip; per-mip iteration
- // accumulates the rest via the additive alloc_tex_image.
- if (miplevel == 0)
- {
- free_cur_tex_image();
- }
-
- // Drain stale GL errors so an OOM detected below belongs to this alloc.
- // Otherwise a failed glTexImage2D is swallowed in release while
- // alloc_tex_image still counts the bytes, inflating the used-VRAM figure.
- drain_glerror();
-
+ free_cur_tex_image();
const bool use_sub_image = should_stagger_image_set(compress);
if (!use_sub_image)
{
@@ -1518,30 +1471,19 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
else
{
// break up calls to a manageable size for the GL command buffer
- LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
- }
+ {
+ LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
+ }
- if (glGetError() == GL_OUT_OF_MEMORY)
- {
- ++sOOMErrorCount;
- LL_WARNS_ONCE("Texture") << "glTexImage2D failed with GL_OUT_OF_MEMORY ("
- << width << "x" << height << " mip " << miplevel
- << ") - not counting bytes" << LL_ENDL;
- }
- else
- {
- if (use_sub_image)
+ U8* src = (U8*)(pixels);
+ if (src)
{
- U8* src = (U8*)(pixels);
- if (src)
- {
- LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
- sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
- }
+ LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
+ sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
}
- alloc_tex_image(width, height, intformat, 1);
}
+ alloc_tex_image(width, height, intformat, 1);
}
stop_glerror();
}
@@ -1671,6 +1613,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
{
destroyGLTexture();
mCurrentDiscardLevel = discard_level;
+ mLastBindTime = sLastFrameTime;
mGLTextureCreated = false;
return true ;
}
@@ -1686,7 +1629,6 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_PROFILE_GPU_ZONE("createGLTexture");
checkActiveThread();
- LLImageGLStampBypass no_stamp; // creation binds are not visibility
bool main_thread = on_main_thread();
@@ -1787,7 +1729,9 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel);
- mGLCreateTime = sLastFrameTime;
+
+ // mark this as bound at this point, so we don't throw it out immediately
+ mLastBindTime = sLastFrameTime;
checkActiveThread();
return true;
@@ -1919,8 +1863,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
//-----------------------------------------------------------------------------------------------
GLenum error ;
- S32 error_count = 0 ;
- while((error = glGetError()) != GL_NO_ERROR && ++error_count <= 16)
+ while((error = glGetError()) != GL_NO_ERROR)
{
LL_WARNS() << "GL Error happens before reading back texture. Error code: " << error << LL_ENDL ;
}
@@ -1980,8 +1923,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
imageraw->deleteData() ;
- error_count = 0 ;
- while((error = glGetError()) != GL_NO_ERROR && ++error_count <= 16)
+ while((error = glGetError()) != GL_NO_ERROR)
{
LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
}
@@ -2097,37 +2039,6 @@ S32 LLImageGL::getWidth(S32 discard_level) const
return width;
}
-// static
-S32 LLImageGL::dimDerivedMaxDiscard(S32 width, S32 height)
-{
- if (width <= 0 || height <= 0)
- {
- return 0;
- }
- // max(w,h) - min() caps short on rectangular textures
- // (1024x512 reaches 1x1 at discard 10, not 9).
- return (S32)floorf(log2f((F32)llmax(width, height)));
-}
-
-void LLImageGL::stampBound() const
-{
- // Both stamps skip same-frame re-binds (bindFast runs per draw). They dedupe
- // separately, so a non-camera pass touching the time stamp first doesn't stop
- // a real camera bind from setting the frame stamp later the same frame.
- if (mLastBindTime != sLastFrameTime)
- {
- mLastBindTime = sLastFrameTime;
- }
- if (sStampBindFrame)
- {
- const U32 frame = LLFrameTimer::getFrameCount();
- if (mLastBindFrame != frame)
- {
- mLastBindFrame = frame;
- }
- }
-}
-
S64 LLImageGL::getBytes(S32 discard_level) const
{
if (discard_level < 0)
@@ -2550,12 +2461,6 @@ bool LLImageGL::scaleDown(S32 desired_discard)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- // Don't let eviction re-arm the GC: the glGenerateMipmap re-bind below would
- // otherwise stamp mLastBindFrame, so the next computeDesiredDiscard treats the
- // just-evicted texture as freshly drawn, un-floors it, and re-fetches - the
- // evict/refetch oscillation.
- LLImageGLStampBypass no_stamp;
-
if (mTarget != GL_TEXTURE_2D
|| mFormatInternal == -1 // not initialized
)
@@ -2563,12 +2468,7 @@ bool LLImageGL::scaleDown(S32 desired_discard)
return false;
}
- // GL pyramid reaches 1x1 regardless of codec levels;
- // mMaxDiscardLevel is hardcapped at MAX_DISCARD_LEVEL.
- S32 dim_max_discard = (mWidth > 0 && mHeight > 0)
- ? dimDerivedMaxDiscard(mWidth, mHeight)
- : (S32)mMaxDiscardLevel;
- desired_discard = llmin(desired_discard, dim_max_discard);
+ desired_discard = llmin(desired_discard, mMaxDiscardLevel);
if (desired_discard <= mCurrentDiscardLevel)
{
@@ -2601,7 +2501,6 @@ bool LLImageGL::scaleDown(S32 desired_discard)
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
gGL.getTexUnit(0)->bind(this);
glGenerateMipmap(mTarget);
- account_extra_mip_bytes(desired_width, desired_height, mFormatInternal);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
@@ -2647,7 +2546,6 @@ bool LLImageGL::scaleDown(S32 desired_discard)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
glGenerateMipmap(mTarget);
- account_extra_mip_bytes(desired_width, desired_height, mFormatInternal);
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);