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-rw-r--r--indra/llrender/llimagegl.cpp96
1 files changed, 81 insertions, 15 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 4a3d32c7ff..6bcc34938c 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -66,8 +66,8 @@ static LLMutex sTexMemMutex;
static std::unordered_map<U32, U64> sTextureAllocs;
static U64 sTextureBytes = 0;
-// track a texture alloc on the currently bound texture.
-// asserts that no currently tracked alloc exists
+// Per-mip upload paths call this once per level; only free_tex_image
+// removes a texture's accounting entirely.
void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count)
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
@@ -80,15 +80,46 @@ void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32
sTexMemMutex.lock();
- // it is a precondition that no existing allocation exists for this texture
- llassert(sTextureAllocs.find(texName) == sTextureAllocs.end());
-
- sTextureAllocs[texName] = size;
+ auto iter = sTextureAllocs.find(texName);
+ if (iter != sTextureAllocs.end())
+ {
+ iter->second += size;
+ }
+ else
+ {
+ sTextureAllocs[texName] = size;
+ }
sTextureBytes += size;
sTexMemMutex.unlock();
}
+// Add mip 1..N bytes to existing accounting. Use after glGenerateMipmap.
+void LLImageGLMemory::account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat)
+{
+ U64 extra = 0;
+ U32 w = base_width;
+ U32 h = base_height;
+ while (w > 1 || h > 1)
+ {
+ w = w > 1 ? w >> 1 : 1;
+ h = h > 1 ? h >> 1 : 1;
+ extra += LLImageGL::dataFormatBytes(intformat, w, h);
+ }
+
+ U32 texUnit = gGL.getCurrentTexUnitIndex();
+ U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
+
+ sTexMemMutex.lock();
+ auto iter = sTextureAllocs.find(texName);
+ if (iter != sTextureAllocs.end())
+ {
+ iter->second += extra;
+ sTextureBytes += extra;
+ }
+ sTexMemMutex.unlock();
+}
+
// track texture free on given texName
void LLImageGLMemory::free_tex_image(U32 texName)
{
@@ -684,7 +715,10 @@ void LLImageGL::dump()
//----------------------------------------------------------------------------
void LLImageGL::forceUpdateBindStats(void) const
{
- mLastBindTime = sLastFrameTime;
+ // Intentionally a no-op: mLastBindTime is written only by real bind
+ // paths so the staleness signal reflects actual GPU use. Callers that
+ // still invoke this (avatar "keep alive" sites, deleted-texture
+ // fallback) no longer falsely refresh staleness.
}
bool LLImageGL::updateBindStats() const
@@ -838,7 +872,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
mMipLevels = wpo2(llmax(w, h));
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
- // -- but making it not conditional triggers deprecation warnings when core profile is enabled
+ // - but making it not conditional triggers deprecation warnings when core profile is enabled
// (some rendering issues while core profile is enabled are acceptable at this point in time)
if (!LLRender::sGLCoreProfile)
{
@@ -864,6 +898,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
{
LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
+ account_extra_mip_bytes(w, h, mFormatInternal);
}
stop_glerror();
}
@@ -1461,7 +1496,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
LL_PROFILE_ZONE_NUM(width);
LL_PROFILE_ZONE_NUM(height);
- free_cur_tex_image();
+ // Release prior accounting only on the base mip; per-mip iteration
+ // accumulates the rest via the additive alloc_tex_image.
+ if (miplevel == 0)
+ {
+ free_cur_tex_image();
+ }
const bool use_sub_image = should_stagger_image_set(compress);
if (!use_sub_image)
{
@@ -1613,7 +1653,6 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
{
destroyGLTexture();
mCurrentDiscardLevel = discard_level;
- mLastBindTime = sLastFrameTime;
mGLTextureCreated = false;
return true ;
}
@@ -1729,9 +1768,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel);
-
- // mark this as bound at this point, so we don't throw it out immediately
- mLastBindTime = sLastFrameTime;
+ mGLCreateTime = sLastFrameTime;
checkActiveThread();
return true;
@@ -1858,7 +1895,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
LLGLint is_compressed = 0;
if (compressed_ok)
{
- glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed);
+ glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed);
}
//-----------------------------------------------------------------------------------------------
@@ -2039,6 +2076,28 @@ S32 LLImageGL::getWidth(S32 discard_level) const
return width;
}
+// static
+S32 LLImageGL::dimDerivedMaxDiscard(S32 width, S32 height)
+{
+ if (width <= 0 || height <= 0)
+ {
+ return 0;
+ }
+ // max(w,h) - min() caps short on rectangular textures
+ // (1024x512 reaches 1x1 at discard 10, not 9).
+ return (S32)floorf(log2f((F32)llmax(width, height)));
+}
+
+void LLImageGL::stampBound() const
+{
+ // Skip the store on same-frame re-binds - bindFast is per-draw and
+ // would dirty this cache line per bind per texture otherwise.
+ if (mLastBindTime != sLastFrameTime)
+ {
+ mLastBindTime = sLastFrameTime;
+ }
+}
+
S64 LLImageGL::getBytes(S32 discard_level) const
{
if (discard_level < 0)
@@ -2468,7 +2527,12 @@ bool LLImageGL::scaleDown(S32 desired_discard)
return false;
}
- desired_discard = llmin(desired_discard, mMaxDiscardLevel);
+ // GL pyramid reaches 1x1 regardless of codec levels;
+ // mMaxDiscardLevel is hardcapped at MAX_DISCARD_LEVEL.
+ S32 dim_max_discard = (mWidth > 0 && mHeight > 0)
+ ? dimDerivedMaxDiscard(mWidth, mHeight)
+ : (S32)mMaxDiscardLevel;
+ desired_discard = llmin(desired_discard, dim_max_discard);
if (desired_discard <= mCurrentDiscardLevel)
{
@@ -2501,6 +2565,7 @@ bool LLImageGL::scaleDown(S32 desired_discard)
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
gGL.getTexUnit(0)->bind(this);
glGenerateMipmap(mTarget);
+ account_extra_mip_bytes(desired_width, desired_height, mFormatInternal);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
@@ -2546,6 +2611,7 @@ bool LLImageGL::scaleDown(S32 desired_discard)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
glGenerateMipmap(mTarget);
+ account_extra_mip_bytes(desired_width, desired_height, mFormatInternal);
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);