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-rw-r--r--indra/llrender/llimagegl.cpp153
1 files changed, 102 insertions, 51 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index b3b79bd6c4..5b0690bc79 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -732,21 +732,8 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- bool is_compressed = false;
- switch (mFormatPrimary)
- {
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- is_compressed = true;
- break;
- default:
- break;
- }
+ const bool is_compressed = isCompressed();
if (mUseMipMaps)
{
@@ -1113,6 +1100,49 @@ void LLImageGL::postAddToAtlas()
stop_glerror();
}
+U32 type_width_from_pixtype(U32 pixtype)
+{
+ U32 type_width = 0;
+ switch (pixtype)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ type_width = 1;
+ break;
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ type_width = 2;
+ break;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ type_width = 4;
+ break;
+ default:
+ LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL;
+ }
+ return type_width;
+}
+
+// Equivalent to calling glSetSubImage2D(target, miplevel, x_offset, y_offset, width, height, pixformat, pixtype, src), assuming the total width of the image is data_width
+// However, instead there are multiple calls to glSetSubImage2D on smaller slices of the image
+void subImageLines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 width, S32 height, U32 pixformat, U32 pixtype, const U8* src, S32 data_width)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ U32 components = LLImageGL::dataFormatComponents(pixformat);
+ U32 type_width = type_width_from_pixtype(pixtype);
+
+ const U32 line_width = data_width * components * type_width;
+ const U32 y_offset_end = y_offset + height;
+ for (U32 y_pos = y_offset; y_pos < y_offset_end; ++y_pos)
+ {
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
+ src += line_width;
+ }
+}
+
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -1187,13 +1217,29 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
stop_glerror();
}
- datap += (y_pos * data_width + x_pos) * getComponents();
+ const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name);
if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
stop_glerror();
- glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap);
+#if LL_DARWIN
+ const bool use_sub_image = false;
+#else
+ const bool use_sub_image = !isCompressed();
+#endif
+ if (!use_sub_image)
+ {
+ // *TODO: Why does this work here, in setSubImage, but not in
+ // setManualImage? Maybe because it only gets called with the
+ // dimensions of the full image? Or because the image is never
+ // compressed?
+ glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap);
+ }
+ else
+ {
+ subImageLines(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap, data_width);
+ }
gGL.getTexUnit(0)->disable();
stop_glerror();
@@ -1359,7 +1405,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
}
}
- if (LLImageGL::sCompressTextures && allow_compression)
+ const bool compress = LLImageGL::sCompressTextures && allow_compression;
+ if (compress)
{
switch (intformat)
{
@@ -1408,50 +1455,33 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
LL_PROFILE_ZONE_NUM(height);
free_cur_tex_image();
-#if 0
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+#if LL_DARWIN
+ const bool use_sub_image = false;
#else
- // break up calls to a manageable size for the GL command buffer
+ // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
+ // *TODO: Small chance that glCompressedTexImage2D/glCompressedTexSubImage2D may work better here
+ const bool use_sub_image = !compress;
+#endif
+ if (!use_sub_image)
{
- LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
+ LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy");
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
}
-
- U8* src = (U8*)(use_scratch ? scratch : pixels);
- if (src)
+ else
{
- LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
- U32 components = dataFormatComponents(pixformat);
- U32 type_width = 0;
-
- switch (pixtype)
+ // break up calls to a manageable size for the GL command buffer
{
- case GL_UNSIGNED_BYTE:
- case GL_BYTE:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- type_width = 1;
- break;
- case GL_UNSIGNED_SHORT:
- case GL_SHORT:
- type_width = 2;
- break;
- case GL_UNSIGNED_INT:
- case GL_INT:
- case GL_FLOAT:
- type_width = 4;
- break;
- default:
- LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL;
+ LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
}
- U32 line_width = width * components * type_width;
- for (U32 y = 0; y < height; ++y)
+ U8* src = (U8*)(use_scratch ? scratch : pixels);
+ if (src)
{
- glTexSubImage2D(target, miplevel, 0, y, width, 1, pixformat, pixtype, src);
- src += line_width;
+ LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
+ subImageLines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
}
}
-#endif
alloc_tex_image(width, height, pixformat);
}
stop_glerror();
@@ -2270,6 +2300,27 @@ void LLImageGL::freePickMask()
mPickMaskWidth = mPickMaskHeight = 0;
}
+bool LLImageGL::isCompressed()
+{
+ llassert(mFormatPrimary != 0);
+ // *NOTE: Not all compressed formats are included here.
+ bool is_compressed = false;
+ switch (mFormatPrimary)
+ {
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ is_compressed = true;
+ break;
+ default:
+ break;
+ }
+ return is_compressed;
+}
+
//----------------------------------------------------------------------------
void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{